It depends a lot from the hoster. Usually they don't bother to go to the server room. They just move things over network to a server in another ip address and be done with it and wont bother change ip. Too much work and would mess up their network.

Our hoster keeps our machine and IP that is assigned to it. Even if we change hardware, we get to keep the ip. I can see no reason to change it and our hoster does not either. I can see more reasons to keep it though.

-ics

Kyle Sanderson kirjoitti:
We used to have to fight our provider pretty hard to retain our IP addresses. Management would say it's alright, then the rest of the company would deny it ever occurred and would just close the ticket feigning ignorance. The whole process would take about two days to get the addresses transferred to the new, in limbo server. Now they just charge everyone $20 per /29 block to move. I'm sure there are other horrible providers, that still do the former.

Thanks,
Kyle.


On Thu, Sep 26, 2013 at 11:33 PM, ics <[email protected] <mailto:[email protected]>> wrote:

    upgrading hardware doesn't always mean IP change. We have retained
    our IP's for years. But i'm all in for keeping my servers in users
    favorite lists in other methods too.

    -ics

    Jason Tango kirjoitti:


        I would definitely be curious to know how many server
        operators have decided against upgrading their hardware (which
        would be better for the overall game's userbase in the long
        run) for this very reason.

        Is it simply the difficulty of implementation? Or is Valve so
        close to releasing Source 2 (that may already have this
        implemented) that they think it's a waste of time?

        All I DO know is that I would have to recommend against
        changing IP's to anyone that doesn't absolutely have to. It's
        a disaster to your traffic.


        ------------------------------------------------------------------------


        Date: Thu, 26 Sep 2013 14:33:59 -0700
        From: [email protected] <mailto:[email protected]>
        To: [email protected] <mailto:[email protected]>;
        [email protected] <mailto:[email protected]>
        Subject: Re: [hlds] Problems caused by connecting server
        favorites to IP address

        I said this a month ago and I explained why it would be much
        easier and better for Valve to implement DNS instead of tying
        it to the server registration system.

        When people upgrade you usually change hosts because the old
        ones have gone bad so you cannot keep IPs. My experience with
        most hosts is that they may let you upgrade your server, but
        they will not fix their network providers, add ddos
        protection, or reduce your costs so you stop paying $200/month
        because that was the standard price 4 years ago.

        I think what we need to do in order to get this implemented is
        to understand why Valve has ignored this request for so long.

        This isn't rocket science or as difficult as implementing
        Source3, so the problem must be because Valve doesn't think
        this will improve anything.


        On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

            The only way to truly "move" is keeping the old servers for a
            while, and point those to the new servers so they can
        connect and
            favorite them. having a turnover time without paralel,
        would give
            no incentive to the players to add those IP's.

            I do agree a solution would really be nice to keep your
        playerbase
            of a server. I even proposed various workings for that
        (via steam
            group memberships to have a specific tab / option to show
        them in
            favs). But its been on deaf ears for years now.

            Also, I never hear anybody about having a chat with the
        hoster /
            datacenter to move the IP's to the new machines.

------------------------------------------------------------------------
                *From:* Jason Tango <[email protected]
        <mailto:[email protected]>
                <mailto:[email protected]
        <mailto:[email protected]>>>
                *To:* "[email protected]
        <mailto:[email protected]>
                <mailto:[email protected]
        <mailto:[email protected]>>"
                <[email protected]
        <mailto:[email protected]>
                <mailto:[email protected]
        <mailto:[email protected]>>>
                *Sent:* Thursday, 26 September 2013, 22:11
                *Subject:* [hlds] Problems caused by connecting server

                favorites to IP address

                Hello,

                I know this has been brought up many, many times....but it
                would seem that with the maturity of the server
        registration
                system that Valve is now in a perfect position to fix this
                issue which both negatively impacts long-established
        servers,
                AND prevents server operators from moving to
        better/improved
                hardware.

                I'm talking about the way server favorites work in the
        server
                browser. Specifically, the fact that if  - for any
        reason - a
                server operator needs to change their server's IP
        address, it
                disappears from all the users clients who have added it to
                their favorites over the years.

                That may not seem like a big deal, but it absolutely
        IS. It
                takes months and years to build up a strong base of server
                regulars, and that base is virtually destroyed if you
        change
                that server's IP address.

                For example....we recently had the opportunity to acquire
                hardware at a significant discount at another server
        provider
                that was a significant upgrade from our current
        hardware (from
                a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the
        same
                price we were currently paying per month. Wanting to
        give our
                players the best possible experience, so we decided to
        make
                the move.

                To prepare, we ran a message for 30 days on the current
                servers informing the players the servers were moving
        (and the
                new address). After that 30 day period, we flipped the
        switch,
                and shutdown the old server, bringing the new ones
        online (the
                1270v3 is ridiculously powerful, BTW).

                Now, these are servers which had previously stayed
        full for
                18+ hours per day on a regular basis, with a 24-hour
        average
                population (according to HlStats) of 21 players.

                After the first 30 days, the 24-hour average is now
        down to 6
                players, and they only fill up roughly 4-6 hours per day.

                And therein lies the problem. We did (we believe) what was
                absolutely the right thing in that we chose to upgrade our
                hardware solely for the purpose of giving our players a
                better, smoother, more state of the art gaming
        experience. The
                server runs wonderfully (3 full servers uses less than 7%
                CPU!), and the players who ARE playing on them regularly
                comment on the improvement to frame rate, stability,
        and map
                load times.

                The only thing on our end that changed as far as server
                configuration was the IP - and it has essentially
        KILLED the
                traffic to those servers, forcing us to basically
        start over
                from scratch trying to build our server traffic back
        up (and
                no, we don't run any of those atrocious MOTD ads or
        anything -
                our servers are supported by donations only).

                The fix, it would seem, would be relatively easy. Why
        not tie
                the server favorites to the server registration
        information
                instead?

                Connecting the favorites to IP address does nothing but
                prevent server operators from upgrading/moving to better
                equipment and/or datacenters, and severely limits the
        options
                we have to improve the gaming environments for our
        players. I,
                for one, won't be upgrading/moving anything else if it
        means I
                have to change IP addresses. It's simply not worth the
        traffic
                loss you incur as a result.

                Please make this a priority, Valve. The time has come.

                Thanks.

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