explode.. explore! Dammit typos.

-ics

ics kirjoitti:
You are saying that quickplay is bad? It drives players into your servers. How is that a bad thing? Only bad thing is that there is no option for people to explode - thus practically no custom maps get attention and Valve is reclutant to add workshop to TF2 for maps. I can only guess why.

-ics

Paul kirjoitti:
Quickplay is a bad idea, it's exploited, and I can easily imagine that it will still be abused by server owners that know how to exploit it, whether or not they can play ads.

Quickplay should either be removed from the game, forcing players to explore the server browser listing and make use of favourites (like in the past with TFC), or Quickplay should be used only for Valve official vanilla servers. That's my two cents...


On 7 November 2013 18:57, Supreet <[email protected] <mailto:[email protected]>> wrote:

    Valve,

    Listen. People make good money off of running their TF2 servers.
    Moreover, it helps them pay for the servers.

    Why don't you just take all our liberty away, pull an EA and cut
    dedicated servers and host them all yourself?

    Quickplay has only been beneficial to free to play players or what
    I like to call "Window Gamers". They try a game because its free
    then after a while they leave the game because they're bored of
    hopping on random servers through quick play and finding ads
    everywhere.

    The liberty and freedom of browsing through a server list was an
    amazing idea so you should keep to it.

    Your quick play scoring system is pretty stupid and flawed. Why?
    Because its HEAVILY BIASED.

    Over time, there's just been servers that get a behemoth influx of
    players and and the quick play system starts favoring them.
    Therefore, ignoring the possibility of any potentially better
    servers people might like if they ended up on them.

    You should really consider stopping your shenanigans. You can't
    make up your own mind Valve. You released an update months ago
    with vague release notes about the removal of HTML motds then you
    modified it and now you just released another update.
    If you really cared about the game server operators, you would
    remove this bs "tweak" and give server operators the liberty to
    use methods to recovery money to cover costs and pocket money for
    their efforts.

    OR

    Build a better dedicated server that doesn't eat up so many
    resources so server operators don't have to pay $30 a month for a
    single server to a hosting company. There are communities that run
    great servers and multiple of them. Imagine the frikkin cost of
    servers Skial has to deal with, with their massive 80 something
    servers.

    These ads help pay for these expensive DDoS protected servers
    hosted by big communities.

    A lot of concerned people have offered their tiny bits of tweaks
    and solutions to your update but it will never stop.

    Either pull an EA and remove MOTDs overall, doom us all so we can
    get some closure and move on LOL or let server operators have the
    freedom to run their server the way they want.

    Why don't you just work with the ad companies and get them to make
    a variable that tells the quickplay system read if the server is
    ad enabled, or maybe through sv_tags and DEDUCT score off of
    quickplay.

    It'll make all the complaining kids happy. 50% less chance I'll
    end up on an ad enabled server.

    Many thanks and regards.

    Please contribute to this discussion in a professional and
    cognitively inclined manner and refrain from being monkeys yelling
    at each other on the mailing list.


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