Most people here aren't saying they don't agree with the need to do something 
about the abuse, just that the way valve chose to resolve the problem
also severely impacts people that use MOTDs legitimately and leaves them little 
to no way to make their server stand out to anyone that 
visits the server. THAT is what people are angry about. 


--------------------------------------------
On Thu, 11/7/13, Lucas Wagner <[email protected]> wrote:

 Subject: Re: [hlds] An open letter to Valve about MOTDs
 To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
 Received: Thursday, November 7, 2013, 6:02 PM
 
 In my opinion, Jason
 nailed this.  Organically growing your community is the
 best (and in my opinion) most honest way to pay your
 bills.  Put out a truly excellent product and people will
 support it with their money.  See FirePowered gaming for a
 good example of an organically grown community.  
 
 
 I think Valve is saying by this update that they
 agree; Quickplay is not to be used to farm ad-impressions. 
 If they have a great product the ad-impressions will come
 from returning regulars who have added your servers to their
 favorites.  Finding a loophole and exploiting just puts
 yourself at risk, just like people who purchased hundreds of
 idle accounts.  
 
 
 I think this decision was excellent and I'd like to see
 Valve more vigorously enforce the policy of truth going
 forward.
 
 
 On Thu, Nov 7, 2013 at
 3:07 PM, Jason Tango <[email protected]>
 wrote:
 
 
 
 
 Your cite Skial as an example, but what
 you fail to realize is that those large server groups only
 have those large number of servers because they are/were
 trying to use the quickplay system as a source of profit
 over and above their "expenses", NOT as a response
 to the natural growth in their "communities."
 
 In other words - those kinds of communities did
 not grow "organically", starting with just enough
 servers to support their current membership, and adding
 servers as their community grew. They threw up those huge
 numbers of servers as nothing more than "quickplay ad
 farms", turning the playerbase into little more than
 disposable ad impressions. Do you honestly think any of
 those groups have the massive community membership necessary
 to require 80+ servers? Of course not.
 
 Do you see the distinction? 
 There are server operators who have slowly and
 consistently grown their server "regulars", adding
 to their server fleets as both their membership and funding
 permitted, and there are those that simply threw up
 high-volume "quickplay honey pot" fleets of
 ad-farms/servers with the intent of turning the players into
 an easy source of profit.
 
 Now,  I'm not looking down my nose at Skial
 (I don't really know anything about them), or any other
 of these large server fleets, BUT - the fact is that most
 new players first few experiences with the game will be
 through quickplay, and the vast number of these ad-farms
 (many of which were hosted by the hundreds on cheap,
 under-powered VPS servers) are/were giving these players a
 very negative first impression of the game.
 
 While I don't necessarily agree with HOW
 Valve has fixed the problem (as I think it stinks that ALL
 server operators have to be made to suffer due to the
 actions of those abusing the system), I'm certainly glad
 Valve is taking steps to at least insure new players
 don't think that these ad-infested servers are the way
 ALL servers are run.
 
 
 
 Date: Thu, 7 Nov 2013 21:24:00 +0100
 From: [email protected]
 To: [email protected]
 
 Subject: Re: [hlds] An open letter to Valve about
 MOTDs
 
 Forced
 in-game ads are evil.
  You’ve already
 paid for the game, why watch ads?
  There never was such
 a problem until quickplay and motd allowing
 video.
  Build a good
 community and likable servers, and you shall have your money
 through donations. We haven’t done it any differently in
 the past 15 years and we’re still doing so
 today.
  People are willing
 to donate bits for a fun community to play at who has their
 own servers up and running.
  The whole problem
 here is quickplay, you have tons of people roaming around
 random servers without an real good opportunity to bind them
 to your community. Before people would search for likable
 servers and add them to their favorites. These people would
 then return and start to get familiar with other people at
 the servers. This allowed for great community
 building.
  Unfortunately I
 don’t expect VALVe ever to turn off quickplay. That’s
 why I think communities will slowly start to die
 out.
  I can remember days
 where 90% of the players in a server had a clan/community
 tag In front of their name, nowadays you barely ever see
 them.
  Saint K.
 From: [email protected]
 [mailto:[email protected]]
 On Behalf Of Supreet
 
 Sent: Thursday, November 07, 2013 7:58 PM
 To: [email protected]
 Subject: [hlds] An open letter to Valve about
 MOTDs
  Valve,
 Listen. People make good money off of running their TF2
 servers. Moreover, it helps them pay for the servers. 
 Why don't you just take all our liberty away, pull an EA
 and cut dedicated servers and host them all yourself?
 
 Quickplay has only been beneficial to free to play players
 or what I like to call "Window Gamers". They try a
 game because its free then after a while they leave the game
 because they're bored of hopping on random servers
 through quick play and finding ads everywhere.
 
 The liberty and freedom of browsing through a server list
 was an amazing idea so you should keep to it.
 Your quick play scoring system is pretty stupid and flawed.
 Why? Because its HEAVILY BIASED.
 Over time, there's just been servers that get a behemoth
 influx of players and and the quick play system starts
 favoring them. Therefore, ignoring the possibility of any
 potentially better servers people might like if they ended
 up on them.
 
 You should really consider stopping your shenanigans. You
 can't make up your own mind Valve. You released an
 update months ago with vague release notes about the removal
 of HTML motds then you modified it and now you just released
 another update. 
 
 If you really cared about the game server operators, you
 would remove this bs "tweak" and give server
 operators the liberty to use methods to recovery money to
 cover costs and pocket money for their efforts.
 
 OR
 Build a better dedicated server that doesn't eat up so
 many resources so server operators don't have to pay $30
 a month for a single server to a hosting company. There are
 communities that run great servers and multiple of them.
 Imagine the frikkin cost of servers Skial has to deal with,
 with their massive 80 something servers. 
 
 These ads help pay for these expensive DDoS protected
 servers hosted by big communities.
 A lot of concerned people have offered their tiny bits of
 tweaks and solutions to your update but it will never stop.
 
 Either pull an EA and remove MOTDs overall, doom us all so
 we can get some closure and move on LOL or let server
 operators have the freedom to run their server the way they
 want.
 
 Why don't you just work with the ad companies and get
 them to make a variable that tells the quickplay system read
 if the server is ad enabled, or maybe through sv_tags and
 DEDUCT score off of quickplay.
 It'll make all the complaining kids happy. 50% less
 chance I'll end up on an ad enabled server.
 
 Many thanks and regards.
 Please contribute to this discussion in a professional and
 cognitively inclined manner and refrain from being monkeys
 yelling at each other on the mailing list.
 
 
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