Forced in-game ads are evil.
You’ve already paid for the game, why watch ads?
There never was such a problem until quickplay and motd allowing video.
Build a good community and likable servers, and you shall have your money
through donations. We haven’t done it any differently in the past 15 years and
we’re still doing so today.
People are willing to donate bits for a fun community to play at who has their
own servers up and running.
The whole problem here is quickplay, you have tons of people roaming around
random servers without an real good opportunity to bind them to your community.
Before people would search for likable servers and add them to their favorites.
These people would then return and start to get familiar with other people at
the servers. This allowed for great community building.
Unfortunately I don’t expect VALVe ever to turn off quickplay. That’s why I
think communities will slowly start to die out.
I can remember days where 90% of the players in a server had a clan/community
tag In front of their name, nowadays you barely ever see them.
Saint K.
From: [email protected]
[mailto:[email protected]] On Behalf Of Supreet
Sent: Thursday, November 07, 2013 7:58 PM
To: [email protected]
Subject: [hlds] An open letter to Valve about MOTDs
Valve,
Listen. People make good money off of running their TF2 servers. Moreover, it
helps them pay for the servers.
Why don't you just take all our liberty away, pull an EA and cut dedicated
servers and host them all yourself?
Quickplay has only been beneficial to free to play players or what I like to
call "Window Gamers". They try a game because its free then after a while they
leave the game because they're bored of hopping on random servers through quick
play and finding ads everywhere.
The liberty and freedom of browsing through a server list was an amazing idea
so you should keep to it.
Your quick play scoring system is pretty stupid and flawed. Why? Because its
HEAVILY BIASED.
Over time, there's just been servers that get a behemoth influx of players and
and the quick play system starts favoring them. Therefore, ignoring the
possibility of any potentially better servers people might like if they ended
up on them.
You should really consider stopping your shenanigans. You can't make up your
own mind Valve. You released an update months ago with vague release notes
about the removal of HTML motds then you modified it and now you just released
another update.
If you really cared about the game server operators, you would remove this bs
"tweak" and give server operators the liberty to use methods to recovery money
to cover costs and pocket money for their efforts.
OR
Build a better dedicated server that doesn't eat up so many resources so server
operators don't have to pay $30 a month for a single server to a hosting
company. There are communities that run great servers and multiple of them.
Imagine the frikkin cost of servers Skial has to deal with, with their massive
80 something servers.
These ads help pay for these expensive DDoS protected servers hosted by big
communities.
A lot of concerned people have offered their tiny bits of tweaks and solutions
to your update but it will never stop.
Either pull an EA and remove MOTDs overall, doom us all so we can get some
closure and move on LOL or let server operators have the freedom to run their
server the way they want.
Why don't you just work with the ad companies and get them to make a variable
that tells the quickplay system read if the server is ad enabled, or maybe
through sv_tags and DEDUCT score off of quickplay.
It'll make all the complaining kids happy. 50% less chance I'll end up on an ad
enabled server.
Many thanks and regards.
Please contribute to this discussion in a professional and cognitively inclined
manner and refrain from being monkeys yelling at each other on the mailing list.
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