Your cite Skial as an example, but what you fail to realize is that those large 
server groups only have those large number of servers because they are/were 
trying to use the quickplay system as a source of profit over and above their 
"expenses", NOT as a response to the natural growth in their "communities."
In other words - those kinds of communities did not grow "organically", 
starting with just enough servers to support their current membership, and 
adding servers as their community grew. They threw up those huge numbers of 
servers as nothing more than "quickplay ad farms", turning the playerbase into 
little more than disposable ad impressions. Do you honestly think any of those 
groups have the massive community membership necessary to require 80+ servers? 
Of course not.
Do you see the distinction? 
There are server operators who have slowly and consistently grown their server 
"regulars", adding to their server fleets as both their membership and funding 
permitted, and there are those that simply threw up high-volume "quickplay 
honey pot" fleets of ad-farms/servers with the intent of turning the players 
into an easy source of profit.
Now,  I'm not looking down my nose at Skial (I don't really know anything about 
them), or any other of these large server fleets, BUT - the fact is that most 
new players first few experiences with the game will be through quickplay, and 
the vast number of these ad-farms (many of which were hosted by the hundreds on 
cheap, under-powered VPS servers) are/were giving these players a very negative 
first impression of the game.
While I don't necessarily agree with HOW Valve has fixed the problem (as I 
think it stinks that ALL server operators have to be made to suffer due to the 
actions of those abusing the system), I'm certainly glad Valve is taking steps 
to at least insure new players don't think that these ad-infested servers are 
the way ALL servers are run.


Date: Thu, 7 Nov 2013 21:24:00 +0100
From: [email protected]
To: [email protected]
Subject: Re: [hlds] An open letter to Valve about MOTDs

Forced in-game ads are evil. You’ve already paid for the game, why watch ads? 
There never was such a problem until quickplay and motd allowing video. Build a 
good community and likable servers, and you shall have your money through 
donations. We haven’t done it any differently in the past 15 years and we’re 
still doing so today. People are willing to donate bits for a fun community to 
play at who has their own servers up and running. The whole problem here is 
quickplay, you have tons of people roaming around random servers without an 
real good opportunity to bind them to your community. Before people would 
search for likable servers and add them to their favorites. These people would 
then return and start to get familiar with other people at the servers. This 
allowed for great community building. Unfortunately I don’t expect VALVe ever 
to turn off quickplay. That’s why I think communities will slowly start to die 
out. I can remember days where 90% of the players in a server had a 
clan/community tag In front of their name, nowadays you barely ever see them. 
Saint K.From: [email protected] 
[mailto:[email protected]] On Behalf Of Supreet
Sent: Thursday, November 07, 2013 7:58 PM
To: [email protected]
Subject: [hlds] An open letter to Valve about MOTDs Valve,
Listen. People make good money off of running their TF2 servers. Moreover, it 
helps them pay for the servers. 
Why don't you just take all our liberty away, pull an EA and cut dedicated 
servers and host them all yourself?
Quickplay has only been beneficial to free to play players or what I like to 
call "Window Gamers". They try a game because its free then after a while they 
leave the game because they're bored of hopping on random servers through quick 
play and finding ads everywhere.
The liberty and freedom of browsing through a server list was an amazing idea 
so you should keep to it.
Your quick play scoring system is pretty stupid and flawed. Why? Because its 
HEAVILY BIASED.
Over time, there's just been servers that get a behemoth influx of players and 
and the quick play system starts favoring them. Therefore, ignoring the 
possibility of any potentially better servers people might like if they ended 
up on them.
You should really consider stopping your shenanigans. You can't make up your 
own mind Valve. You released an update months ago with vague release notes 
about the removal of HTML motds then you modified it and now you just released 
another update. 
If you really cared about the game server operators, you would remove this bs 
"tweak" and give server operators the liberty to use methods to recovery money 
to cover costs and pocket money for their efforts.
OR
Build a better dedicated server that doesn't eat up so many resources so server 
operators don't have to pay $30 a month for a single server to a hosting 
company. There are communities that run great servers and multiple of them. 
Imagine the frikkin cost of servers Skial has to deal with, with their massive 
80 something servers. 
These ads help pay for these expensive DDoS protected servers hosted by big 
communities.
A lot of concerned people have offered their tiny bits of tweaks and solutions 
to your update but it will never stop. 
Either pull an EA and remove MOTDs overall, doom us all so we can get some 
closure and move on LOL or let server operators have the freedom to run their 
server the way they want.
Why don't you just work with the ad companies and get them to make a variable 
that tells the quickplay system read if the server is ad enabled, or maybe 
through sv_tags and DEDUCT score off of quickplay.
It'll make all the complaining kids happy. 50% less chance I'll end up on an ad 
enabled server.
Many thanks and regards.
Please contribute to this discussion in a professional and cognitively inclined 
manner and refrain from being monkeys yelling at each other on the mailing list.

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