And I wholly agree with you Asherkin, someone such as yourself who has spent so much personal time to this project should have some sort of feel such as I do. I guess what I am trying to convey is long gone are the days of communities having some sort of code. Whereas you wanted to kick the other communities butt by populating your servers, getting your admins on and actually playing and socializing. Building your community in that fashion, with hard work, time and personal commitment and investment.

There was an unspoken rule that you told your admins you don't go to joe blows servers in an effort to recruit, rather, you put your efforts in to ones own servers and build your user base. Sure on occasion you had that one server operator gone rouge that started DDOS'ing your servers, or that one persistent stalker and it went away in a day or two. Now its script kiddies gone wild, quick-play and server farms popping up to run ads.

Downward descent started when the hats and weapons came in drops versus achievements and became too numerous versus an occasional treat. In-game ads for money is just was the bitter cherry on top. Now we have the equivalent of TF2 WalMarts popping up on every corner and it has destroyed the foundation of a communal effort that supported Valve. Look at the ratio of updates and what they pertain towards and whats normally listed at the top of the list in an update. Valve felt like a grassroots effort that has now gone commercial. Oh hey, nothing wrong with inventing something cool and along the way getting rich and popular. But you can do it while keeping in touch with the independent guys that helped make it a success.

Mayhaps Valve has lost touch.
--
Hutch

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