Personally I think it's a good idea you have. Whether or not Valve listen
to us is another question, so far the people involved in doing the recent
update have kept quiet since the update. I guess it's just a matter of us
being persistent until a fair compromise can be established and implemented.


On 10 November 2013 10:30, Supreet <[email protected]> wrote:

> Agreed with the Doctor. Quickplay does not promote community building.
>
> Also, another great point mentioned by another individual:
>
> Ever since free to play, people don't want to donate to community servers.
> They would rather spend on items.
>
> So, we need ads and full liberty to do whatever we want on the expensive
> server hardware we're running.
>
> There's a simple solution.
>
> Valve, tweak the engine to use less resources (we know you won't, too much
> effort, loss of quality) so it would lessen the cost of renting hardware.
>
> OR
>
> A very plausible solution (up to the developers) - Figure out a way to
> give ad enabled servers some quick play penalty.
>
> In the long run, this is a very viable solution that does not require
> custom change.
>
> Also, how about the CVAR people use to connect using console to avoid ads.
>
> connect IP matchmaking
>
> Please Valve, are you really going to try to convince us you put it out
> there for testing and debugging?
>
> You gave all the whiny kids about ads a free get out of ads pass!
>
> If you are not going to change anything, at least please remove that CVAR.
>
> What do you guys think about the CVAR and quickplay penalty idea?
>
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