Personally I think it's a good idea you have. Whether or not Valve listen to us is another question, so far the people involved in doing the recent update have kept quiet since the update. I guess it's just a matter of us being persistent until a fair compromise can be established and implemented.
On 10 November 2013 10:30, Supreet <[email protected]> wrote: > Agreed with the Doctor. Quickplay does not promote community building. > > Also, another great point mentioned by another individual: > > Ever since free to play, people don't want to donate to community servers. > They would rather spend on items. > > So, we need ads and full liberty to do whatever we want on the expensive > server hardware we're running. > > There's a simple solution. > > Valve, tweak the engine to use less resources (we know you won't, too much > effort, loss of quality) so it would lessen the cost of renting hardware. > > OR > > A very plausible solution (up to the developers) - Figure out a way to > give ad enabled servers some quick play penalty. > > In the long run, this is a very viable solution that does not require > custom change. > > Also, how about the CVAR people use to connect using console to avoid ads. > > connect IP matchmaking > > Please Valve, are you really going to try to convince us you put it out > there for testing and debugging? > > You gave all the whiny kids about ads a free get out of ads pass! > > If you are not going to change anything, at least please remove that CVAR. > > What do you guys think about the CVAR and quickplay penalty idea? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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