I really couldn't have said it better myself.

Dr. McKay
www.doctormckay.com


On Fri, Nov 8, 2013 at 4:05 PM, Robert Paulson <[email protected]>wrote:

> Servers don't need ads much like TF2 didn't need to become free-to-play.
> It is just a different model of revenue, one that server owners should be
> free to choose.
>
> Once TF2 became F2P, a larger portion of donation money went to the Mann
> Co Store instead. It also filled slots full of kids who aren't able to pay
> anything because if they had any money they would have moved to new games
> like COD. When a game is brand new, there are plenty of people willing to
> shell out +100€ on servers and donations without a second thought. But
> that time is long past for TF2 now. For those who want more than the
> cheapest servers or colocation, donations aren't enough.
>
> If you want to see what a donation only game as old as TF2 looks like, all
> you have to do is look at COD4. The top servers there are dominated by the
> cheapest servers. If you are donation only be honest with yourself:
>
> - How much are you paying out of your own pocket? Why is it immoral to
> just break even when modelers used to release free on Gamebanana are now
> making tens of thousands a month on the Mann Co Store?
>
> - Do you really have the best server that can be offered to players? The
> answer is most undoubtedly no. Even the fastest servers choke on 32 players
> at times and Valve's own servers couldn't even handle 24 players until they
> restricted FPS to 66.
>
> - How long have you been around? When you first start a community you will
> get a lot of money, but this does not last as communities like Firepowered
> have figured out.
>
> Most of the people here wouldn't be so excited about killing off ad
> supported servers if they didn't think they would get more players from it.
> Really why would you care about ads to the point you are excited about
> removing functionality from your own servers? If we're going to have a real
> conversation about MOTDs let us be honest about this at least.
>
>
>
>
> On Fri, Nov 8, 2013 at 11:33 AM, DontWannaName! <[email protected]>wrote:
>
>> If servers were able to survive for the past 10 years why do we need ads
>> now? It used to be you create a good community or your servers die. Now
>> it's lets out up tons of ads and let my sub par servers survive without the
>> need of a community. In my opinion servers should be running to foster a
>> community, it's a game not a billboard for COD.
>>
>> Sent from my iPhone 5
>>
>> > On Nov 8, 2013, at 9:49 AM, hutch <[email protected]> wrote:
>> >
>> > I don't want quick-play players to see the ads either. Not on my
>> servers at least. But I do know I want them to see and ignore my motd, not
>> a txt file.
>> >
>> > If you do not know what I was rambling on about, I rest my case. You
>> confuse the html issue with the sanction of ads.
>> >
>> > Hutch
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to