I really couldn't have said it better myself.
Dr. McKay www.doctormckay.com On Fri, Nov 8, 2013 at 4:05 PM, Robert Paulson <[email protected]>wrote: > Servers don't need ads much like TF2 didn't need to become free-to-play. > It is just a different model of revenue, one that server owners should be > free to choose. > > Once TF2 became F2P, a larger portion of donation money went to the Mann > Co Store instead. It also filled slots full of kids who aren't able to pay > anything because if they had any money they would have moved to new games > like COD. When a game is brand new, there are plenty of people willing to > shell out +100€ on servers and donations without a second thought. But > that time is long past for TF2 now. For those who want more than the > cheapest servers or colocation, donations aren't enough. > > If you want to see what a donation only game as old as TF2 looks like, all > you have to do is look at COD4. The top servers there are dominated by the > cheapest servers. If you are donation only be honest with yourself: > > - How much are you paying out of your own pocket? Why is it immoral to > just break even when modelers used to release free on Gamebanana are now > making tens of thousands a month on the Mann Co Store? > > - Do you really have the best server that can be offered to players? The > answer is most undoubtedly no. Even the fastest servers choke on 32 players > at times and Valve's own servers couldn't even handle 24 players until they > restricted FPS to 66. > > - How long have you been around? When you first start a community you will > get a lot of money, but this does not last as communities like Firepowered > have figured out. > > Most of the people here wouldn't be so excited about killing off ad > supported servers if they didn't think they would get more players from it. > Really why would you care about ads to the point you are excited about > removing functionality from your own servers? If we're going to have a real > conversation about MOTDs let us be honest about this at least. > > > > > On Fri, Nov 8, 2013 at 11:33 AM, DontWannaName! <[email protected]>wrote: > >> If servers were able to survive for the past 10 years why do we need ads >> now? It used to be you create a good community or your servers die. Now >> it's lets out up tons of ads and let my sub par servers survive without the >> need of a community. In my opinion servers should be running to foster a >> community, it's a game not a billboard for COD. >> >> Sent from my iPhone 5 >> >> > On Nov 8, 2013, at 9:49 AM, hutch <[email protected]> wrote: >> > >> > I don't want quick-play players to see the ads either. Not on my >> servers at least. But I do know I want them to see and ignore my motd, not >> a txt file. >> > >> > If you do not know what I was rambling on about, I rest my case. You >> confuse the html issue with the sanction of ads. >> > >> > Hutch >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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