Except as time goes on Valve is taking more control away from server
admins. Plus they appear to be keeping quiet on recent events.
On 9 Nov 2013 09:01, "Dill Bates" <[email protected]> wrote:

> The benefit I get from running my own server is that I have admin rights,
> and make make my own rules. That's good enough for me. :)
>
>
> On Nov 8, 2013, at 10:38 PM, ics <[email protected]> wrote:
>
> > Good and valid points. Registering server for benefits seems to be only
> perk for us running servers and receiving players from quickplay. Basically
> everyone else have a shot of getting something back except us. I don't like
> advertisements in general and i don't use them or donations but i'm all in
> for some sort of model that gets some other benefits for running a server
> that is usefull to the game as a whole. But i guess there are too many
> idiots among us and little time for Valve to check who is good and who is
> bad.
> >
> > -ics
> >
> > Doctor McKay kirjoitti:
> >> I really couldn't have said it better myself.
> >>
> >>
> >> Dr. McKay
> >> www.doctormckay.com <http://www.doctormckay.com>
> >>
> >>
> >> On Fri, Nov 8, 2013 at 4:05 PM, Robert Paulson 
> >> <[email protected]<mailto:
> [email protected]>> wrote:
> >>
> >>    Servers don't need ads much like TF2 didn't need to become
> >>    free-to-play. It is just a different model of revenue, one that
> >>    server owners should be free to choose.
> >>
> >>    Once TF2 became F2P, a larger portion of donation money went to
> >>    the Mann Co Store instead. It also filled slots full of kids who
> >>    aren't able to pay anything because if they had any money they
> >>    would have moved to new games like COD. When a game is brand new,
> >>    there are plenty of people willing to shell out +100€ on servers
> >>    and donations without a second thought. But that time is long past
> >>    for TF2 now. For those who want more than the cheapest servers or
> >>    colocation, donations aren't enough.
> >>
> >>    If you want to see what a donation only game as old as TF2 looks
> >>    like, all you have to do is look at COD4. The top servers there
> >>    are dominated by the cheapest servers. If you are donation only be
> >>    honest with yourself:
> >>
> >>    - How much are you paying out of your own pocket? Why is it
> >>    immoral to just break even when modelers used to release free on
> >>    Gamebanana are now making tens of thousands a month on the Mann Co
> >>    Store?
> >>
> >>    - Do you really have the best server that can be offered to
> >>    players? The answer is most undoubtedly no. Even the fastest
> >>    servers choke on 32 players at times and Valve's own servers
> >>    couldn't even handle 24 players until they restricted FPS to 66.
> >>
> >>    - How long have you been around? When you first start a community
> >>    you will get a lot of money, but this does not last as communities
> >>    like Firepowered have figured out.
> >>
> >>    Most of the people here wouldn't be so excited about killing off
> >>    ad supported servers if they didn't think they would get more
> >>    players from it. Really why would you care about ads to the point
> >>    you are excited about removing functionality from your own
> >>    servers? If we're going to have a real conversation about MOTDs
> >>    let us be honest about this at least.
> >>
> >>
> >>
> >>
> >>    On Fri, Nov 8, 2013 at 11:33 AM, DontWannaName!
> >>    <[email protected] <mailto:[email protected]>> wrote:
> >>
> >>        If servers were able to survive for the past 10 years why do
> >>        we need ads now? It used to be you create a good community or
> >>        your servers die. Now it's lets out up tons of ads and let my
> >>        sub par servers survive without the need of a community. In my
> >>        opinion servers should be running to foster a community, it's
> >>        a game not a billboard for COD.
> >>
> >>        Sent from my iPhone 5
> >>
> >>        > On Nov 8, 2013, at 9:49 AM, hutch <[email protected]
> >>        <mailto:[email protected]>> wrote:
> >>        >
> >>        > I don't want quick-play players to see the ads either. Not
> >>        on my servers at least. But I do know I want them to see and
> >>        ignore my motd, not a txt file.
> >>        >
> >>        > If you do not know what I was rambling on about, I rest my
> >>        case. You confuse the html issue with the sanction of ads.
> >>        >
> >>        > Hutch
> >>        > _______________________________________________
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> >>
> >>
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> >>
> >>
> >>
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