It's very easy to find out the IP even if its not publicly shown. An
example would be joining your server with wireshark running.


On 15 February 2014 18:48, Mike Vail <[email protected]> wrote:

> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attacked on one of my servers.
> The datacenter null-routed the IP, which is typical in these cases. I don't
> have advanced firewall protection right now other than Windows 2008
> Firewall so I'm kinda stuck. I don't even know the nature of the attack
> because the datacenter isn't helpful at all. Wireshark hangs and crashes
> every 30 minutes so it too is useless in identifying the attack.  I also
> learned another server-op who runs a similar server is having the same
> attacks so it's likely the same guy trying to take us both down so he can
> start his own server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My
> affected server is by no means stock. It runs a custom map, has instant
> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
> but here's my question. As I read the recent thread about the new Game
> server account feature, by adding my server to a game server account, I can
> change the IP and players with it saved in their favorites will receive the
> new server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP after
> registering it and people should find the server through their favorites
> like before even though the server won't work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make
> since for Valve to game servers' IP addresses from everyone in the future
> so the ability to attack them would be greatly diminished? I realize that
> dedicated attackers will always find a way to do evil, but by hiding the IP
> addresses from players, it may go a long way to reducing the frequency of
> attacks by script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
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