> If so, I should be able to change the IP after registering it and people > should find the server > through their favorites like before even though the server won’t work with > quick-play right?
Propagation if I can recall correctly is designed to take a few days. Admittedly, I tested the feature about a week and a half ago, as of Friday (yesterday) the old address still exists. However, that was using CS:S (albeit I only ported the test server after it officially shipped in TF); the beta client was still in development. You should test moving servers before trying this, being doubly hooped is the worst. Kyle. On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail <[email protected]> wrote: > So this week for the first time since I started running Valve servers almost > 10 years ago, I began getting ddos attacked on one of my servers. The > datacenter null-routed the IP, which is typical in these cases. I don’t have > advanced firewall protection right now other than Windows 2008 Firewall so > I’m kinda stuck. I don’t even know the nature of the attack because the > datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 > minutes so it too is useless in identifying the attack. I also learned > another server-op who runs a similar server is having the same attacks so > it’s likely the same guy trying to take us both down so he can start his own > server like ours. > > > > So then I started thinking about these new game server accounts. My affected > server is by no means stock. It runs a custom map, has instant respawn and > 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my > question. As I read the recent thread about the new Game server account > feature, by adding my server to a game server account, I can change the IP > and players with it saved in their favorites will receive the new server IP > address because their favorites will update after the IP change. Is this > correct? If so, I should be able to change the IP after registering it and > people should find the server through their favorites like before even > though the server won’t work with quick-play right? > > > > Lastly, with game server accounts becoming the norm, would it not make since > for Valve to game servers’ IP addresses from everyone in the future so the > ability to attack them would be greatly diminished? I realize that dedicated > attackers will always find a way to do evil, but by hiding the IP addresses > from players, it may go a long way to reducing the frequency of attacks by > script kiddies. > > > > What do you guys think? > > > > Happy Saturday, > > Mike > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

