> If so, I should be able to change the IP after registering it and people 
> should find the server
> through their favorites like before even though the server won’t work with 
> quick-play right?

Propagation if I can recall correctly is designed to take a few days.
Admittedly, I tested the feature about a week and a half ago, as of
Friday (yesterday) the old address still exists. However, that was
using CS:S (albeit I only ported the test server after it officially
shipped in TF); the beta client was still in development.

You should test moving servers before trying this, being doubly hooped
is the worst.
Kyle.

On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail <[email protected]> wrote:
> So this week for the first time since I started running Valve servers almost
> 10 years ago, I began getting ddos attacked on one of my servers. The
> datacenter null-routed the IP, which is typical in these cases. I don’t have
> advanced firewall protection right now other than Windows 2008 Firewall so
> I’m kinda stuck. I don’t even know the nature of the attack because the
> datacenter isn’t helpful at all. Wireshark hangs and crashes every 30
> minutes so it too is useless in identifying the attack.  I also learned
> another server-op who runs a similar server is having the same attacks so
> it’s likely the same guy trying to take us both down so he can start his own
> server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My affected
> server is by no means stock. It runs a custom map, has instant respawn and
> 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my
> question. As I read the recent thread about the new Game server account
> feature, by adding my server to a game server account, I can change the IP
> and players with it saved in their favorites will receive the new server IP
> address because their favorites will update after the IP change. Is this
> correct? If so, I should be able to change the IP after registering it and
> people should find the server through their favorites like before even
> though the server won’t work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make since
> for Valve to game servers’ IP addresses from everyone in the future so the
> ability to attack them would be greatly diminished? I realize that dedicated
> attackers will always find a way to do evil, but by hiding the IP addresses
> from players, it may go a long way to reducing the frequency of attacks by
> script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
>
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