On 2/15/2014 1:48 PM, Mike Vail wrote:

So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours.

So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right?

Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies.

What do you guys think?

Happy Saturday,

Mike



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You could move the game server to another IP and keep it in everyone's favorites, yes. Remember this feature is only implemented in the beta client, so most players will not have the game servers ID saved. When all clients have this feature enabled, if you start a new server(on a new IP) with the same steam ID, the master server should be updated, and when clients favorites get synced it should show the new servers IP.

With that said, null routing is not "the norm" for the best GSPs. A better action to take would be moving to a quality host that can handle DDOS attacks after valve implements this feature. Email me directly and I will tell you more about said host.

Anyone looking in a simple tool like resource monitor can see traffic flowing to a game server from their hl2.exe process. Hiding game server IPs will (probably)never be possible.
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