Does the user need to be online in order to load account ids into their 
favorites?
Yes. This will happen as soon as they start Steam and it's been > 24 hours 
since the last time the client has refreshed accounts/IPs.

If people were already logged in right before an IP change does this mean they 
won't see the new server for another 24 hours?
Yes

If we leave a notice server up without an account at the old address, will 
there be no update because there was a working server at that address?
The IP will still update even if there is a server running at the old IP 
address.

Would it be possible to increase the update rate in the future?
It's possible


From: [email protected] 
[mailto:[email protected]] On Behalf Of Bottiger
Sent: Tuesday, February 25, 2014 5:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Thanks for the update. I have a few questions.

1. Does the user need to be online in order to load account ids into their 
favorites?
2. If people were already logged in right before an IP change does this mean 
they won't see the new server for another 24 hours?
3. If we leave a notice server up without an account at the old address, will 
there be no update because there was a working server at that address?
4. Would it be possible to increase the update rate in the future?


On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma 
<[email protected]<mailto:[email protected]>> wrote:
Yes, you can change IP, port, or both and user's favorites will update within a 
day or the next time they refresh their favorites list thereafter. What I mean 
by that is, the Steam client only asks for updated IP:port information at most 
once every 24 hours. At the same time as that request, the Steam client will 
also look at all the favorites it doesn't know the Steam ID for and check to 
see if it has a persistent account and then fill it in if so. So you may want 
to wait a few days before changing your IP or port to ensure people get the 
Steam update and get a chance to get your game server's Steam ID in their 
favorites list.

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Weasels Lair
Sent: Tuesday, February 25, 2014 1:19 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it will 
track the before/after PORT?  In other words ADDRESS:PORT, not just ADDRESS?
Maybe somebody from Valve could confirm?

On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail 
<[email protected]<mailto:[email protected]>> wrote:
I just got a Steam Client update this morning that included the following in 
the General update notes:

"Add IP tracking to game server favorites. Favorites will automatically update 
to new server IP addresses if the game server is using a persistent account."

I'm assuming that this feature is no longer just a beta client feature now, 
which is wonderful news for anyone looking to change their IP addess(es).




From: Mike Vail [mailto:[email protected]<mailto:[email protected]>]
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

So this week for the first time since I started running Valve servers almost 10 
years ago, I began getting ddos attacked on one of my servers. The datacenter 
null-routed the IP, which is typical in these cases. I don't have advanced 
firewall protection right now other than Windows 2008 Firewall so I'm kinda 
stuck. I don't even know the nature of the attack because the datacenter isn't 
helpful at all. Wireshark hangs and crashes every 30 minutes so it too is 
useless in identifying the attack.  I also learned another server-op who runs a 
similar server is having the same attacks so it's likely the same guy trying to 
take us both down so he can start his own server like ours.

So then I started thinking about these new game server accounts. My affected 
server is by no means stock. It runs a custom map, has instant respawn and 100% 
crits, which disqualifies it from Quick-play. That's fine but here's my 
question. As I read the recent thread about the new Game server account 
feature, by adding my server to a game server account, I can change the IP and 
players with it saved in their favorites will receive the new server IP address 
because their favorites will update after the IP change. Is this correct? If 
so, I should be able to change the IP after registering it and people should 
find the server through their favorites like before even though the server 
won't work with quick-play right?

Lastly, with game server accounts becoming the norm, would it not make since 
for Valve to game servers' IP addresses from everyone in the future so the 
ability to attack them would be greatly diminished? I realize that dedicated 
attackers will always find a way to do evil, but by hiding the IP addresses 
from players, it may go a long way to reducing the frequency of attacks by 
script kiddies.

What do you guys think?

Happy Saturday,
Mike

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