Does the user need to be online in order to load account ids into their favorites? Yes. This will happen as soon as they start Steam and it's been > 24 hours since the last time the client has refreshed accounts/IPs.
If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? Yes If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? The IP will still update even if there is a server running at the old IP address. Would it be possible to increase the update rate in the future? It's possible From: [email protected] [mailto:[email protected]] On Behalf Of Bottiger Sent: Tuesday, February 25, 2014 5:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]<mailto:[email protected]>> wrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]<mailto:[email protected]>> wrote: I just got a Steam Client update this morning that included the following in the General update notes: "Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account." I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:[email protected]<mailto:[email protected]>] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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