I just got a Steam Client update this morning that included the following in
the General update notes:

 

"Add IP tracking to game server favorites. Favorites will automatically
update to new server IP addresses if the game server is using a persistent
account."

 

I'm assuming that this feature is no longer just a beta client feature now,
which is wonderful news for anyone looking to change their IP addess(es).

 

 

 

 

From: Mike Vail [mailto:[email protected]] 
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?

 

So this week for the first time since I started running Valve servers almost
10 years ago, I began getting ddos attacked on one of my servers. The
datacenter null-routed the IP, which is typical in these cases. I don't have
advanced firewall protection right now other than Windows 2008 Firewall so
I'm kinda stuck. I don't even know the nature of the attack because the
datacenter isn't helpful at all. Wireshark hangs and crashes every 30
minutes so it too is useless in identifying the attack.  I also learned
another server-op who runs a similar server is having the same attacks so
it's likely the same guy trying to take us both down so he can start his own
server like ours.

 

So then I started thinking about these new game server accounts. My affected
server is by no means stock. It runs a custom map, has instant respawn and
100% crits, which disqualifies it from Quick-play. That's fine but here's my
question. As I read the recent thread about the new Game server account
feature, by adding my server to a game server account, I can change the IP
and players with it saved in their favorites will receive the new server IP
address because their favorites will update after the IP change. Is this
correct? If so, I should be able to change the IP after registering it and
people should find the server through their favorites like before even
though the server won't work with quick-play right?

 

Lastly, with game server accounts becoming the norm, would it not make since
for Valve to game servers' IP addresses from everyone in the future so the
ability to attack them would be greatly diminished? I realize that dedicated
attackers will always find a way to do evil, but by hiding the IP addresses
from players, it may go a long way to reducing the frequency of attacks by
script kiddies.

 

What do you guys think?

 

Happy Saturday, 

Mike

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