I am experiencing the same problems but in windows server 2003. The server was 
working perfectly until last update.
But now, after the second map change, the server will crash, always.

Tested downloading full server, vanilla server without configs (only setting 
rcon), with the same results.

After activating error reporting I get this:

---------------------------
srcds.exe - Application Error
---------------------------
The instruction at "0x0ddd34c6" referenced memory at "0x1ad2a250". The memory 
could not be "read". 
Click on OK to terminate the program
---------------------------
OK   
---------------------------

with different memory references.

________________________________
 From: "[email protected]" 
<[email protected]>
To: [email protected] 
Sent: Sunday, May 18, 2014 4:00 PM
Subject: hlds Digest, Vol 37, Issue 26
 

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Today's Topics:

   1. Required update for RS/RO2 is live (John Gibson)
   2. Re: Mandatory updates - Windows 2008 TF2 Server's crashing
      (Mike Vail)
   3. Re: Mandatory updates for TF2, CS:S, DoD:S,    and HL2:DM
      released (Jesse Oak)


----------------------------------------------------------------------

Message: 1
Date: Sat, 17 May 2014 13:06:56 -0400
From: John Gibson <[email protected]>
To: Half-Life dedicated Win32 server mailing list
    <[email protected]>,  TWI Server Admins
    <[email protected]>
Subject: [hlds] Required update for RS/RO2 is live
Message-ID:
    <cae2eh2s9tw1lj-j58gtzkuqnveyhp4u6ahwlvxf7wbqhw_k...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

A required server update for Rising Storm/Red Orchestra 2 is now available.
This patch addresses the following:

- refined gameplay, balance, and cover on map OtoriShimi
- fixes for server crash hacks/exploits
- fixes for hit detection hacks/exploits
- when players are vote kicked from a server they are now session banned
and cannot return immediately
- Added a new setting to allow server admins to tune the minimum kick votes
required to kick a player from the server. This can be found here in
ROGame.ini:
[ROGame.ROVoteCollector]
MaxKickVotesNeeded=10
- Added a setting in ROGame.ini to allow server admins to prevent users
that have a VAC ban in any game from being able to join their server. This
is defaulted to off. The settings can be found here:
[ROGame.ROSteamUserBanned]
KickForVACBan=false
KickForVACBanNum=0
To enable this setting set KickForVACBan=false. If KickForVACBanNum=0 then
players with any VAC bans at all will be kicked from the server. If
KickForVACBanNum is set to 2 or greater than that will be the number of VAC
bans the user can have in any game before being kicked. The recommended
setting to ensure no VAC banned users can join your server is:
[ROGame.ROSteamUserBanned]
KickForVACBan=true
KickForVACBanNum=0

Please keep in mind, you will need to start your server at least once for
these setting to appear in the ROGame.ini (or you need to add them
manually). The server must be restarted after these ini changes are
modified or added to take effect.

There is additional unlisted hack/exploit prevention in this update, but do
to the nature of hacking we will not be going into detail on those items.
If you encounter any unusual issues with this update please report it
either on this mailing list or on the RO2 support forums here:

http://forums.tripwireinteractive.com/forumdisplay.php?f=78

Thanks,

John
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Message: 2
Date: Sat, 17 May 2014 22:46:49 -0700
From: "Mike Vail" <[email protected]>
To: "'Half-Life dedicated Win32 server mailing list'"
    <[email protected]>
Subject: Re: [hlds] Mandatory updates - Windows 2008 TF2 Server's
    crashing
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Ok so I was able to run my MvM servers in a window. Below is what the error 
that pops up in a window when a server crashes:



Runtime Error!



Program c:\gameservers\tf2\mvm_all\srcds.exe



R6025

Pure Virtual Funtion Call



Hopefully this wil help someone at Valve resolve it

Mike





From: [email protected] 
[mailto:[email protected]] On Behalf Of Weasels Lair
Sent: Thursday, May 15, 2014 5:21 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] Mandatory updates - Windows 2008 TF2 Server's crashing



Ditto for me.  Linux servers running SourceMod seem fine so far (at least for 
TF2, haven't check my CS:S yet).  Here's the MM:S and SM I am running on TF2 
(kind of old actually it seems):



meta version

Metamod:Source version 1.10.0-dev

Build ID: 837:978c7cd9b0b2-dev

Loaded As: Valve Server Plugin

Compiled on: Apr 25 2013

Plugin interface version: 15:14

SourceHook version: 5:5

http://www.metamodsource.net/

meta list

Listing 7 plugins:

  [01] SourceMod (1.5.2) by AlliedModders LLC

  [02] Building Hacks (0.3) by linux_lover

  [03] TF2Items (1.5.3) by Asherkin & AzuiSleet & Damizean

  [04] TF2 Tools (1.5.2) by AlliedModders LLC

  [05] SDK Hooks (1.5.2) by AlliedModders LLC

  [06] SDK Tools (1.5.2) by AlliedModders LLC

  [07] SteamTools (0.9.0) by Asher "asherkin" Baker





On Thu, May 15, 2014 at 5:02 PM, Ross Bemrose <[email protected]> wrote:

Is this server running SourceMod?

SourceMod's gamedata seems to need an update on Windows.  It doesn't seem to 
affect Linux.  Or at least my Linux PropHunt Redux server seems to be operating 
normally and PHR requires several common extensions (SDKTools, SDKHooks, 
TF2Items, TF2) in addition to the SourceMod core.



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Message: 3
Date: Thu, 15 May 2014 18:32:17 -0500
From: Jesse Oak <[email protected]>
To: Half-Life dedicated Win32 server mailing list
    <[email protected]>
Subject: Re: [hlds] Mandatory updates for TF2, CS:S, DoD:S,    and HL2:DM
    released
Message-ID:
    <CAOMfGD=zU=i9jhonoyn59vu0_tco3799l7+ojj6a5u08ubd...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

Is it right to assume this applies to sdk base 2013 multi player as well?
On May 15, 2014 6:10 PM, "Eric Smith" <[email protected]> wrote:

> We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The
> notes for the updates are below. The new version for each game is 2230303.
>
> -Eric
>
> ====================================
>
> Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)
> - Fixed the skybox on 3rd party maps when using certain sky materials
> - In Hammer, while using the Vertex Tool, pressing CTRL+B will snap
> selected vertices to the grid
> - Allow about:blank in the MOTD
> - Marked mat_texture_list as a cheat to prevent client exploits
> - Removed the sv_voicecodec convar because it isn't necessary anymore and
> was being used as an exploit
> - Updated the con_logfile convar to checking for invalid filenames
> - Updated the network resource download path to check for invalid filenames
> - Updated the plugin_load command
>      - Servers can only load plugins if they are not running a map
>      - Clients can only load plugins if they are not connected to a server
>
> Team Fortress 2
> - Fixed a bug that would cause the Sentry's health to look overhealed when
> it wasn't
> - Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry
> could build up a large amount of health
> - Fixed a bug where the Spy could not place a sapper without switching
> weapons first
> - Fixed the Engineer being able to purchase the Disposable Sentry Gun
> upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the
> upgrade without the Sentry being destroyed
> - Improved client-side critical attack prediction for rapid-fire weapons
> (i.e. Flamethrower, Minigun)
> - Updated the equip_region for the Pyromancer's Mask
> - Fixed the equip_region for tournament medals conflicting with other items
> - Added the LBTF2 Season 9 tournament medals
> - Updated the localization files
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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End of hlds Digest, Vol 37, Issue 26
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