You can get some better luck using Accelerator to get dumps:
https://forums.alliedmods.net/showpost.php?p=1952983&postcount=136

Or you can try launching your servers with -nobreakpad so that the crash
dumps don't get consumed by Valve's breakpad handler.


On Fri, May 16, 2014 at 10:29 PM, Mike Vail <[email protected]> wrote:

> Just a quick update to my fellow server operators with regard to my TF2
> server's crashing.
>
>
>
> By now all of you know that SourceMod was updated extensively last night
> and that has solved the plugin and extension errors we were receiving after
> yesterday's update. However, I'm having plenty of crashes occuring on my
> Vanilla MvM Boot Camp servers still. This afternoon I had 9  of them crash
> within an hour of each other. No dmps are being created when they crash
> from what I can tell. Since the update most of them crashed at least once,
> some as many as 5 times.
>
>
>
> Just thought I'd see if anyone else is seeing crashes and at the same time
> let Valve know there's a problem. These servers never crashed prior to the
> update yesterday.
>
>
>
> The servers are running on a Windows 2008 dedicated server box with plenty
> of available resources.
>
>
>
> Happy Friday!
>
> Mike
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *big john
> *Sent:* Thursday, May 15, 2014 5:36 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory updates - Windows 2008 TF2 Server's
> crashing
>
>
>
> Yea both my Linux and Windows are running sourcemod. Only Windows is
> crashing though.
>
> On May 15, 2014 8:11 PM, "Ross Bemrose" <[email protected]> wrote:
>
> Is this server running SourceMod?
>
> SourceMod's gamedata seems to need an update on Windows.  It doesn't seem
> to affect Linux.  Or at least my Linux PropHunt Redux server seems to be
> operating normally and PHR requires several common extensions (SDKTools,
> SDKHooks, TF2Items, TF2) in addition to the SourceMod core.
>
> On 5/15/2014 7:50 PM, Mike Vail wrote:
>
> At least two of our TF2 servers are crashing anywhere from a few seconds to
> a 2 minutes since this update. Running on Windows 2008 Dedicated Server
> box.
> I haven't isolated the trouble yet but it's an SRCDS Crash with no
> auto-restart in Windows. Just wanted you all to know to keep an eye on your
> servers for a little while. I'l report back if I find anything.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Thursday, May 15, 2014 3:59 PM
> To: Half-Life dedicated Win32 server mailing list
> ([email protected]); Half-Life dedicated Linux server mailing
> list
> ([email protected]); '[email protected]
> '
> ([email protected])
> Subject: [hlds] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released
>
> We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The
> notes
> for the updates are below. The new version for each game is 2230303.
>
> -Eric
>
> ====================================
>
> Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)
> - Fixed the skybox on 3rd party maps when using certain sky materials
> - In Hammer, while using the Vertex Tool, pressing CTRL+B will snap
> selected
> vertices to the grid
> - Allow about:blank in the MOTD
> - Marked mat_texture_list as a cheat to prevent client exploits
> - Removed the sv_voicecodec convar because it isn't necessary anymore and
> was being used as an exploit
> - Updated the con_logfile convar to checking for invalid filenames
> - Updated the network resource download path to check for invalid filenames
> - Updated the plugin_load command
>       - Servers can only load plugins if they are not running a map
>       - Clients can only load plugins if they are not connected to a server
>
> Team Fortress 2
> - Fixed a bug that would cause the Sentry's health to look overhealed when
> it wasn't
> - Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry
> could build up a large amount of health
> - Fixed a bug where the Spy could not place a sapper without switching
> weapons first
> - Fixed the Engineer being able to purchase the Disposable Sentry Gun
> upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the
> upgrade without the Sentry being destroyed
> - Improved client-side critical attack prediction for rapid-fire weapons
> (i.e. Flamethrower, Minigun)
> - Updated the equip_region for the Pyromancer's Mask
> - Fixed the equip_region for tournament medals conflicting with other items
> - Added the LBTF2 Season 9 tournament medals
> - Updated the localization files
>
>
>
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