You can get some better luck using Accelerator to get dumps: https://forums.alliedmods.net/showpost.php?p=1952983&postcount=136
Or you can try launching your servers with -nobreakpad so that the crash dumps don't get consumed by Valve's breakpad handler. On Fri, May 16, 2014 at 10:29 PM, Mike Vail <[email protected]> wrote: > Just a quick update to my fellow server operators with regard to my TF2 > server's crashing. > > > > By now all of you know that SourceMod was updated extensively last night > and that has solved the plugin and extension errors we were receiving after > yesterday's update. However, I'm having plenty of crashes occuring on my > Vanilla MvM Boot Camp servers still. This afternoon I had 9 of them crash > within an hour of each other. No dmps are being created when they crash > from what I can tell. Since the update most of them crashed at least once, > some as many as 5 times. > > > > Just thought I'd see if anyone else is seeing crashes and at the same time > let Valve know there's a problem. These servers never crashed prior to the > update yesterday. > > > > The servers are running on a Windows 2008 dedicated server box with plenty > of available resources. > > > > Happy Friday! > > Mike > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *big john > *Sent:* Thursday, May 15, 2014 5:36 PM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory updates - Windows 2008 TF2 Server's > crashing > > > > Yea both my Linux and Windows are running sourcemod. Only Windows is > crashing though. > > On May 15, 2014 8:11 PM, "Ross Bemrose" <[email protected]> wrote: > > Is this server running SourceMod? > > SourceMod's gamedata seems to need an update on Windows. It doesn't seem > to affect Linux. Or at least my Linux PropHunt Redux server seems to be > operating normally and PHR requires several common extensions (SDKTools, > SDKHooks, TF2Items, TF2) in addition to the SourceMod core. > > On 5/15/2014 7:50 PM, Mike Vail wrote: > > At least two of our TF2 servers are crashing anywhere from a few seconds to > a 2 minutes since this update. Running on Windows 2008 Dedicated Server > box. > I haven't isolated the trouble yet but it's an SRCDS Crash with no > auto-restart in Windows. Just wanted you all to know to keep an eye on your > servers for a little while. I'l report back if I find anything. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Eric Smith > Sent: Thursday, May 15, 2014 3:59 PM > To: Half-Life dedicated Win32 server mailing list > ([email protected]); Half-Life dedicated Linux server mailing > list > ([email protected]); '[email protected] > ' > ([email protected]) > Subject: [hlds] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released > > We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The > notes > for the updates are below. The new version for each game is 2230303. > > -Eric > > ==================================== > > Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2) > - Fixed the skybox on 3rd party maps when using certain sky materials > - In Hammer, while using the Vertex Tool, pressing CTRL+B will snap > selected > vertices to the grid > - Allow about:blank in the MOTD > - Marked mat_texture_list as a cheat to prevent client exploits > - Removed the sv_voicecodec convar because it isn't necessary anymore and > was being used as an exploit > - Updated the con_logfile convar to checking for invalid filenames > - Updated the network resource download path to check for invalid filenames > - Updated the plugin_load command > - Servers can only load plugins if they are not running a map > - Clients can only load plugins if they are not connected to a server > > Team Fortress 2 > - Fixed a bug that would cause the Sentry's health to look overhealed when > it wasn't > - Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry > could build up a large amount of health > - Fixed a bug where the Spy could not place a sapper without switching > weapons first > - Fixed the Engineer being able to purchase the Disposable Sentry Gun > upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the > upgrade without the Sentry being destroyed > - Improved client-side critical attack prediction for rapid-fire weapons > (i.e. Flamethrower, Minigun) > - Updated the equip_region for the Pyromancer's Mask > - Fixed the equip_region for tournament medals conflicting with other items > - Added the LBTF2 Season 9 tournament medals > - Updated the localization files > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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