Let's not go the way of throwing out insults towards the TF2 team. There's no doubt that - while certainly a mistake - they initially made the change to get rid of the nefarious server operators that were both screwing it up for the players AND those of us who didn't try to turn TF2 into a money machine. I think their hearts were in the right place, but they simply failed to think the change all the way through.
Having said that, I DO hope they take into account that while a couple dozen people on their SPUF forums might be glad to play on Vavlve servers only, for every successful legit server operators that wants this change reversed, we are probably speaking for hundreds if not thousands of server regulars that will most likely walk away from TF2 soon if their servers keep getting choked off this way. The fact of the matter is, with the options they added to the quickplay system, there is no longer any reason for freezing us out this way. The players that complained the loudest about hating community servers now have the option to pick the "offiicial servers only" button. With that in mind, why on earth would you keep it as the "default" option any longer? Why actively eliminate access to diversity, custom mapping, the replay system (which only community servers support) and any new community-driven innovation in the game? Why keep a change that is actually decreasing the skill level and emphasis on teamwork for a game that was both known for AND built on it? I struggle to find a single upside in allowing official servers to continue to be the "default" option. The only thing being accomplished is the utter decimation of diversity and long-term player retention. Brings us in from the cold, Valve. On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <[email protected]> wrote: > Is anyone left at Valve humble enough to admit a mistake? Not only do > community servers provide more value, but this is also a massive betrayal > of what TF2 originally was. When I bought the game, I did not expect > community servers to be segregated and much more difficult to find. > > Where is the original TF2 team that was smart enough not to keep "custom > tabs"? > > Emulating CS:GO and DOTA2's lobby system is not going to magically make > TF2 more popular. If you are not going to copy their update speed, screwing > community servers will make things worse. To the person behind this change, > how do you like the drop in players it is causing? > > > http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time > > Every day this policy remains in place more servers that took years of > seeding, prizes, and moderation get killed off, maybe even permanently > given how old TF2 is. > > Anyone that is interested in seeing something done about this, you should > probably also email them directly as there has been no response here. > http://www.valvesoftware.com/email.php > > > > On Fri, May 30, 2014 at 1:01 PM, Paul <[email protected]> wrote: > >> I agree. TF2 has dramatically lost my vote since the changes to Quickplay >> and the lack of response or update from Valve regarding any future changes >> to it. In my own opinion they seem quite careless of the matter and to >> those who spent years hosting genuine servers for little to nothing in >> return. It's as if Valve wants the game to end up eventually being a ghost >> town (which it will if nothing changes). >> >> My own experience on the Valve official servers is negative, ranging from >> lack of moderation to the connection quality in comparison with similar >> community servers. >> >> Please, Valve, show us a sign that you really do care about the future of >> Team Fortress 2 (and other Valve games, because one bad game will most >> likely put newcomers off from trying any other game title by the same >> company). and make a statement for crying out loud! Thanks. >> >> >> >> On 30 May 2014 20:54, ics <[email protected]> wrote: >> >>> I can tell you about the status of community servers regarding quickplay >>> - it's really sad to see it in the state as it is now. I lost my interest >>> to TF2 back in january or so due to this quickplay change and i'm _this >>> close_ to lose my interest completely. I feel abandoned as a person who >>> rans servers for free and doesn't tease the players with any crap and >>> propably i'm not alone. I can spend the 152€ a month to something quite >>> else instead of doing what i do now. >>> >>> Current status has gone from normal to bad. As a company, it really >>> would suck to lose people like me who have been around nearly 10 years, >>> helping your games to grow by hosting servers and providing players a place >>> to stay, enjoy the game and on the side have a good feeling about the thing >>> i do. >>> >>> Don't prove everyone right that it's better way to throw money at >>> servers and host everything yourself. Because that is the way Valve is >>> right now going for, isn't it? It will help on short term but not for long >>> term, and Valve games tend to have lifespan of years but i doubht that with >>> current rate there will be too many communities left if you don't support >>> them in any way. >>> >>> Thanks. >>> >>> -ics >>> >>> Jason Tango kirjoitti: >>> >>>> Dear TF2 team, >>>> >>>> Would it be possible for you to communicate a status as to if/when the >>>> quickplay changes you made four months ago will be reverted to allow all >>>> community servers to be included in quickplay again by default? >>>> >>>> Fletcher Dunn had stated when this change was made that it would be >>>> temporary, yet four months later as community server after community server >>>> dies out, we've had zero communication on the subject from the TF2 team. >>>> >>>> Why are you no longer talking to server operators? >>>> >>>> Please, guys - communicate to the server community that has supported >>>> the game for so many years. If this is going to be the "default" quickplay >>>> configuration from now on, at least let us know so we can start shutting >>>> off servers as opposed to continuing to pay for hardware in the hopes that >>>> we'll be treated fairly again. We're hanging on here and financially >>>> supporting servers in the hopes that we'll be able to fill them again >>>> someday soon, but if there's no more hope left for us, at least let us >>>> know. >>>> >>>> Thank you. >>>> >>>> - JT >>>> >>>> P.S. If I could express to you the extreme sense of hopelessness you >>>> are imposing on the good communities that have built themselves around TF2, >>>> I would. We love this game, and we see the "culture" that so attracted us >>>> to it for all these years slipping away. Please consider the harm you're >>>> doing to the "good" communities out there but effectively diverting half of >>>> the player traffic away from even finding us. Spending years building a >>>> community only to have the rug pulled out from under us has depressed some >>>> of our members so much that they've walked away from the game all together. >>>> These are long-term TF2 players who - if they can't play on the community >>>> servers they helped build - are not going to play anymore at all. >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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