The more you guys discuss the subject between yourselves, the less likely it is to get a response from Valve. I doubt they'll read through all this text to reply it somehow.
I agree with what you're saying. But this has been discussed to exhaustion and nothing productive will come from it any more. Let's be concise. _pilger On 2 June 2014 09:25, Alexander Z <[email protected]> wrote: > Valve servers are the safest bet a player has for an normal TF2 experience > with nothing getting in the way. I'm sure there are many community servers > offering a similar experience, but there are just as many of those which > don't. > > > On 2 June 2014 13:35, Mehtahl MetalMetal <[email protected]> wrote: > >> I'm quite sure that the experience on many more community servers has >> given poorer experience than the number of Valve servers for any given >> region. Take Nightteam for instance, let alone any other server with >> donation perks such as immunity to auto-balance. Not that Valve >> servers don't have their share of teamstacking. It's also important to >> remember that many servers run on a 24/7 same-map rotation designed >> for players to switch to another server when they grow tired from a >> map. That's really inefficient for those with many different servers >> managed that way, as you can see many of them being empty. In fact, >> hundreds of Community servers have been empty before this quickplay >> change, but Valve servers only had a few empty during high-time. >> >> We could always assume that Community servers are in the vast majority >> of servers, thus also have most of the, completely subjective concept >> of 'poor quality'. We could also assume that new players want the >> actual default experience of the game instead of a very specific >> method of play. When I first started playing I had no idea which >> server to join, with the massive list of servers with different maps >> and tags. I wasn't aware that when I decided to pick a Lotusclan, that >> I would be unaware that I couldn't 'really' pick my team when >> autobalance came around, because it most definitely autobalances more >> frequently than Valve servers' system. While I do understand that's it >> intention, to prevent stacking, this feature is definitely present in >> most Community servers with normal maps, greatly limiting any real >> variety. Community servers have only served the community with custom >> maps and gamemode that Valve doesn't host. People come or came to play >> the game, in general. I doubt that anyone new at all cares about any >> particular community or which server to play as long as they get to >> play it. >> >> "AND those of us who didn't try to turn TF2 into a money machine" >> A lot of people seem to think that somehow more hats means less fun, >> and no new weapons or maps in a year means the game is dead, but TF2 >> is still one of the most played games on Steam. >> >> On 6/1/14, Alexander Corn <[email protected]> wrote: >> > I agree entirely with everything that has been said. >> > >> > Simply put, the player experience on "official" servers is a joke. The >> term >> > "official server" implies some standard of quality since after all, >> it's an >> > *official* server. >> > >> > In reality, the experience is subpar, even borderline terrible. Valve >> > hardware is overloaded to the point of hilarity. If I didn't get loot >> from >> > Mann Up mode, I wouldn't dream of paying $1 per game for servers that >> can't >> > keep up with the game. Valve PvP servers aren't much better. >> > >> > Lack of moderation makes the player experience dreadful in many cases. >> > Cheaters have free reign on Valve servers since even when a votekick is >> > started against them (note that many inexperienced players do not know >> how >> > to start such votes), they can simply rejoin the server and continue >> > cheating. Even when eventually kicked, they can simply join another >> > "official" server and start over again. Lack of moderation is to blame. >> > >> > >> > Dr. McKay >> > www.doctormckay.com >> > >> > >> > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <[email protected]> wrote: >> > >> >> Let's not go the way of throwing out insults towards the TF2 team. >> >> There's >> >> no doubt that - while certainly a mistake - they initially made the >> >> change >> >> to get rid of the nefarious server operators that were both screwing it >> >> up >> >> for the players AND those of us who didn't try to turn TF2 into a money >> >> machine. I think their hearts were in the right place, but they simply >> >> failed to think the change all the way through. >> >> >> >> Having said that, I DO hope they take into account that while a couple >> >> dozen people on their SPUF forums might be glad to play on Vavlve >> servers >> >> only, for every successful legit server operators that wants this >> change >> >> reversed, we are probably speaking for hundreds if not thousands of >> >> server >> >> regulars that will most likely walk away from TF2 soon if their servers >> >> keep getting choked off this way. >> >> >> >> The fact of the matter is, with the options they added to the quickplay >> >> system, there is no longer any reason for freezing us out this way. The >> >> players that complained the loudest about hating community servers now >> >> have >> >> the option to pick the "offiicial servers only" button. >> >> >> >> With that in mind, why on earth would you keep it as the "default" >> option >> >> any longer? Why actively eliminate access to diversity, custom mapping, >> >> the >> >> replay system (which only community servers support) and any new >> >> community-driven innovation in the game? Why keep a change that is >> >> actually >> >> decreasing the skill level and emphasis on teamwork for a game that was >> >> both known for AND built on it? >> >> >> >> I struggle to find a single upside in allowing official servers to >> >> continue to be the "default" option. The only thing being accomplished >> is >> >> the utter decimation of diversity and long-term player retention. >> >> >> >> Brings us in from the cold, Valve. >> >> >> >> >> >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <[email protected] >> > >> >> wrote: >> >> >> >>> Is anyone left at Valve humble enough to admit a mistake? Not only do >> >>> community servers provide more value, but this is also a massive >> >>> betrayal >> >>> of what TF2 originally was. When I bought the game, I did not expect >> >>> community servers to be segregated and much more difficult to find. >> >>> >> >>> Where is the original TF2 team that was smart enough not to keep >> "custom >> >>> tabs"? >> >>> >> >>> Emulating CS:GO and DOTA2's lobby system is not going to magically >> make >> >>> TF2 more popular. If you are not going to copy their update speed, >> >>> screwing >> >>> community servers will make things worse. To the person behind this >> >>> change, >> >>> how do you like the drop in players it is causing? >> >>> >> >>> >> >>> >> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time >> >>> >> >>> Every day this policy remains in place more servers that took years of >> >>> seeding, prizes, and moderation get killed off, maybe even permanently >> >>> given how old TF2 is. >> >>> >> >>> Anyone that is interested in seeing something done about this, you >> >>> should >> >>> probably also email them directly as there has been no response here. >> >>> http://www.valvesoftware.com/email.php >> >>> >> >>> >> >>> >> >>> On Fri, May 30, 2014 at 1:01 PM, Paul <[email protected]> wrote: >> >>> >> >>>> I agree. TF2 has dramatically lost my vote since the changes to >> >>>> Quickplay and the lack of response or update from Valve regarding any >> >>>> future changes to it. In my own opinion they seem quite careless of >> the >> >>>> matter and to those who spent years hosting genuine servers for >> little >> >>>> to >> >>>> nothing in return. It's as if Valve wants the game to end up >> eventually >> >>>> being a ghost town (which it will if nothing changes). >> >>>> >> >>>> My own experience on the Valve official servers is negative, ranging >> >>>> from lack of moderation to the connection quality in comparison with >> >>>> similar community servers. >> >>>> >> >>>> Please, Valve, show us a sign that you really do care about the >> future >> >>>> of Team Fortress 2 (and other Valve games, because one bad game will >> >>>> most >> >>>> likely put newcomers off from trying any other game title by the same >> >>>> company). and make a statement for crying out loud! Thanks. >> >>>> >> >>>> >> >>>> >> >>>> On 30 May 2014 20:54, ics <[email protected]> wrote: >> >>>> >> >>>>> I can tell you about the status of community servers regarding >> >>>>> quickplay - it's really sad to see it in the state as it is now. I >> lost >> >>>>> my >> >>>>> interest to TF2 back in january or so due to this quickplay change >> and >> >>>>> i'm >> >>>>> _this close_ to lose my interest completely. I feel abandoned as a >> >>>>> person >> >>>>> who rans servers for free and doesn't tease the players with any >> crap >> >>>>> and >> >>>>> propably i'm not alone. I can spend the 152€ a month to something >> >>>>> quite >> >>>>> else instead of doing what i do now. >> >>>>> >> >>>>> Current status has gone from normal to bad. As a company, it really >> >>>>> would suck to lose people like me who have been around nearly 10 >> >>>>> years, >> >>>>> helping your games to grow by hosting servers and providing players >> a >> >>>>> place >> >>>>> to stay, enjoy the game and on the side have a good feeling about >> the >> >>>>> thing >> >>>>> i do. >> >>>>> >> >>>>> Don't prove everyone right that it's better way to throw money at >> >>>>> servers and host everything yourself. Because that is the way Valve >> is >> >>>>> right now going for, isn't it? It will help on short term but not >> for >> >>>>> long >> >>>>> term, and Valve games tend to have lifespan of years but i doubht >> that >> >>>>> with >> >>>>> current rate there will be too many communities left if you don't >> >>>>> support >> >>>>> them in any way. >> >>>>> >> >>>>> Thanks. >> >>>>> >> >>>>> -ics >> >>>>> >> >>>>> Jason Tango kirjoitti: >> >>>>> >> >>>>>> Dear TF2 team, >> >>>>>> >> >>>>>> Would it be possible for you to communicate a status as to if/when >> >>>>>> the >> >>>>>> quickplay changes you made four months ago will be reverted to >> allow >> >>>>>> all >> >>>>>> community servers to be included in quickplay again by default? >> >>>>>> >> >>>>>> Fletcher Dunn had stated when this change was made that it would be >> >>>>>> temporary, yet four months later as community server after >> community >> >>>>>> server >> >>>>>> dies out, we've had zero communication on the subject from the TF2 >> >>>>>> team. >> >>>>>> >> >>>>>> Why are you no longer talking to server operators? >> >>>>>> >> >>>>>> Please, guys - communicate to the server community that has >> supported >> >>>>>> the game for so many years. If this is going to be the "default" >> >>>>>> quickplay >> >>>>>> configuration from now on, at least let us know so we can start >> >>>>>> shutting >> >>>>>> off servers as opposed to continuing to pay for hardware in the >> hopes >> >>>>>> that >> >>>>>> we'll be treated fairly again. We're hanging on here and >> financially >> >>>>>> supporting servers in the hopes that we'll be able to fill them >> again >> >>>>>> someday soon, but if there's no more hope left for us, at least >> let us >> >>>>>> know. >> >>>>>> >> >>>>>> Thank you. >> >>>>>> >> >>>>>> - JT >> >>>>>> >> >>>>>> P.S. If I could express to you the extreme sense of hopelessness >> you >> >>>>>> are imposing on the good communities that have built themselves >> around >> >>>>>> TF2, >> >>>>>> I would. We love this game, and we see the "culture" that so >> attracted >> >>>>>> us >> >>>>>> to it for all these years slipping away. Please consider the harm >> >>>>>> you're >> >>>>>> doing to the "good" communities out there but effectively diverting >> >>>>>> half of >> >>>>>> the player traffic away from even finding us. Spending years >> building >> >>>>>> a >> >>>>>> community only to have the rug pulled out from under us has >> depressed >> >>>>>> some >> >>>>>> of our members so much that they've walked away from the game all >> >>>>>> together. >> >>>>>> These are long-term TF2 players who - if they can't play on the >> >>>>>> community >> >>>>>> servers they helped build - are not going to play anymore at all. >> >>>>>> >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>> archives, >> >>>>>> please visit: >> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>>>>> >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>> please visit: >> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>> please visit: >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>>> >> >>>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >>> >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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