The more you guys discuss the subject between yourselves, the less likely
it is to get a response from Valve. I doubt they'll read through all this
text to reply it somehow.

I agree with what you're saying. But this has been discussed to exhaustion
and nothing productive will come from it any more. Let's be concise.


_pilger


On 2 June 2014 09:25, Alexander Z <[email protected]> wrote:

> Valve servers are the safest bet a player has for an normal TF2 experience
> with nothing getting in the way. I'm sure there are many community servers
> offering a similar experience, but there are just as many of those which
> don't.
>
>
> On 2 June 2014 13:35, Mehtahl MetalMetal <[email protected]> wrote:
>
>> I'm quite sure that the experience on many more community servers has
>> given poorer experience than the number of Valve servers for any given
>> region. Take Nightteam for instance, let alone any other server with
>> donation perks such as immunity to auto-balance. Not that Valve
>> servers don't have their share of teamstacking. It's also important to
>> remember that many servers run on a 24/7 same-map rotation designed
>> for players to switch to another server when they grow tired from a
>> map. That's really inefficient for those with many different servers
>> managed that way, as you can see many of them being empty. In fact,
>> hundreds of Community servers have been empty before this quickplay
>> change, but Valve servers only had a few empty during high-time.
>>
>> We could always assume that Community servers are in the vast majority
>> of servers, thus also have most of the, completely subjective concept
>> of 'poor quality'. We could also assume that new players want the
>> actual default experience of the game instead of a very specific
>> method of play. When I first started playing I had no idea which
>> server to join, with the massive list of servers with different maps
>> and tags. I wasn't aware that when I decided to pick a Lotusclan, that
>> I would be unaware that I couldn't 'really' pick my team when
>> autobalance came around, because it most definitely autobalances more
>> frequently than Valve servers' system. While I do understand that's it
>> intention, to prevent stacking, this feature is definitely present in
>> most Community servers with normal maps, greatly limiting any real
>> variety. Community servers have only served the community with custom
>> maps and gamemode that Valve doesn't host. People come or came to play
>> the game, in general. I doubt that anyone new at all cares about any
>> particular community or which server to play as long as they get to
>> play it.
>>
>> "AND those of us who didn't try to turn TF2 into a money machine"
>> A lot of people seem to think that somehow more hats means less fun,
>> and no new weapons or maps in a year means the game is dead, but TF2
>> is still one of the most played games on Steam.
>>
>> On 6/1/14, Alexander Corn <[email protected]> wrote:
>> > I agree entirely with everything that has been said.
>> >
>> > Simply put, the player experience on "official" servers is a joke. The
>> term
>> > "official server" implies some standard of quality since after all,
>> it's an
>> > *official* server.
>> >
>> > In reality, the experience is subpar, even borderline terrible. Valve
>> > hardware is overloaded to the point of hilarity. If I didn't get loot
>> from
>> > Mann Up mode, I wouldn't dream of paying $1 per game for servers that
>> can't
>> > keep up with the game. Valve PvP servers aren't much better.
>> >
>> > Lack of moderation makes the player experience dreadful in many cases.
>> > Cheaters have free reign on Valve servers since even when a votekick is
>> > started against them (note that many inexperienced players do not know
>> how
>> > to start such votes), they can simply rejoin the server and continue
>> > cheating. Even when eventually kicked, they can simply join another
>> > "official" server and start over again. Lack of moderation is to blame.
>> >
>> >
>> > Dr. McKay
>> > www.doctormckay.com
>> >
>> >
>> > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <[email protected]> wrote:
>> >
>> >> Let's not go the way of throwing out insults towards the TF2 team.
>> >> There's
>> >> no doubt that - while certainly a mistake - they initially made the
>> >> change
>> >> to get rid of the nefarious server operators that were both screwing it
>> >> up
>> >> for the players AND those of us who didn't try to turn TF2 into a money
>> >> machine. I think their hearts were in the right place, but they simply
>> >> failed to think the change all the way through.
>> >>
>> >> Having said that, I DO hope they take into account that while a couple
>> >> dozen people on their SPUF forums might be glad to play on Vavlve
>> servers
>> >> only, for every successful legit server operators that wants this
>> change
>> >> reversed, we are probably speaking for hundreds if not thousands of
>> >> server
>> >> regulars that will most likely walk away from TF2 soon if their servers
>> >> keep getting choked off this way.
>> >>
>> >> The fact of the matter is, with the options they added to the quickplay
>> >> system, there is no longer any reason for freezing us out this way. The
>> >> players that complained the loudest about hating community servers now
>> >> have
>> >> the option to pick the "offiicial servers only" button.
>> >>
>> >> With that in mind, why on earth would you keep it as the "default"
>> option
>> >> any longer? Why actively eliminate access to diversity, custom mapping,
>> >> the
>> >> replay system (which only community servers support) and any new
>> >> community-driven innovation in the game? Why keep a change that is
>> >> actually
>> >> decreasing the skill level and emphasis on teamwork for a game that was
>> >> both known for AND built on it?
>> >>
>> >> I struggle to find a single upside in allowing official servers to
>> >> continue to be the "default" option. The only thing being accomplished
>> is
>> >> the utter decimation of diversity and long-term player retention.
>> >>
>> >> Brings us in from the cold, Valve.
>> >>
>> >>
>> >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <[email protected]
>> >
>> >> wrote:
>> >>
>> >>> Is anyone left at Valve humble enough to admit a mistake? Not only do
>> >>> community servers provide more value, but this is also a massive
>> >>> betrayal
>> >>> of what TF2 originally was. When I bought the game, I did not expect
>> >>> community servers to be segregated and much more difficult to find.
>> >>>
>> >>> Where is the original TF2 team that was smart enough not to keep
>> "custom
>> >>> tabs"?
>> >>>
>> >>> Emulating CS:GO and DOTA2's lobby system is not going to magically
>> make
>> >>> TF2 more popular. If you are not going to copy their update speed,
>> >>> screwing
>> >>> community servers will make things worse. To the person behind this
>> >>> change,
>> >>> how do you like the drop in players it is causing?
>> >>>
>> >>>
>> >>>
>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time
>> >>>
>> >>> Every day this policy remains in place more servers that took years of
>> >>> seeding, prizes, and moderation get killed off, maybe even permanently
>> >>> given how old TF2 is.
>> >>>
>> >>> Anyone that is interested in seeing something done about this, you
>> >>> should
>> >>> probably also email them directly as there has been no response here.
>> >>> http://www.valvesoftware.com/email.php
>> >>>
>> >>>
>> >>>
>> >>> On Fri, May 30, 2014 at 1:01 PM, Paul <[email protected]> wrote:
>> >>>
>> >>>> I agree. TF2 has dramatically lost my vote since the changes to
>> >>>> Quickplay and the lack of response or update from Valve regarding any
>> >>>> future changes to it. In my own opinion they seem quite careless of
>> the
>> >>>> matter and to those who spent years hosting genuine servers for
>> little
>> >>>> to
>> >>>> nothing in return. It's as if Valve wants the game to end up
>> eventually
>> >>>> being a ghost town (which it will if nothing changes).
>> >>>>
>> >>>> My own experience on the Valve official servers is negative, ranging
>> >>>> from lack of moderation to the connection quality in comparison with
>> >>>> similar community servers.
>> >>>>
>> >>>> Please, Valve, show us a sign that you really do care about the
>> future
>> >>>> of Team Fortress 2 (and other Valve games, because one bad game will
>> >>>> most
>> >>>> likely put newcomers off from trying any other game title by the same
>> >>>> company). and make a statement for crying out loud! Thanks.
>> >>>>
>> >>>>
>> >>>>
>> >>>> On 30 May 2014 20:54, ics <[email protected]> wrote:
>> >>>>
>> >>>>> I can tell you about the status of community servers regarding
>> >>>>> quickplay - it's really sad to see it in the state as it is now. I
>> lost
>> >>>>> my
>> >>>>> interest to TF2 back in january or so due to this quickplay change
>> and
>> >>>>> i'm
>> >>>>> _this close_ to lose my interest completely. I feel abandoned as a
>> >>>>> person
>> >>>>> who rans servers for free and doesn't tease the players with any
>> crap
>> >>>>> and
>> >>>>> propably i'm not alone. I can spend the 152€ a month to something
>> >>>>> quite
>> >>>>> else instead of doing what i do now.
>> >>>>>
>> >>>>> Current status has gone from normal to bad. As a company, it really
>> >>>>> would suck to lose people like me who have been around nearly 10
>> >>>>> years,
>> >>>>> helping your games to grow by hosting servers and providing players
>> a
>> >>>>> place
>> >>>>> to stay, enjoy the game and on the side have a good feeling about
>> the
>> >>>>> thing
>> >>>>> i do.
>> >>>>>
>> >>>>> Don't prove everyone right that it's better way to throw money at
>> >>>>> servers and host everything yourself. Because that is the way Valve
>> is
>> >>>>> right now going for, isn't it? It will help on short term but not
>> for
>> >>>>> long
>> >>>>> term, and Valve games tend to have lifespan of years but i doubht
>> that
>> >>>>> with
>> >>>>> current rate there will be too many communities left if you don't
>> >>>>> support
>> >>>>> them in any way.
>> >>>>>
>> >>>>> Thanks.
>> >>>>>
>> >>>>> -ics
>> >>>>>
>> >>>>> Jason Tango kirjoitti:
>> >>>>>
>> >>>>>> Dear TF2 team,
>> >>>>>>
>> >>>>>> Would it be possible for you to communicate a status as to if/when
>> >>>>>> the
>> >>>>>> quickplay changes you made four months ago will be reverted to
>> allow
>> >>>>>> all
>> >>>>>> community servers to be included in quickplay again by default?
>> >>>>>>
>> >>>>>> Fletcher Dunn had stated when this change was made that it would be
>> >>>>>> temporary, yet four months later as community server after
>> community
>> >>>>>> server
>> >>>>>> dies out, we've had zero communication on the subject from the TF2
>> >>>>>> team.
>> >>>>>>
>> >>>>>> Why are you no longer talking to server operators?
>> >>>>>>
>> >>>>>> Please, guys - communicate to the server community that has
>> supported
>> >>>>>> the game for so many years. If this is going to be the "default"
>> >>>>>> quickplay
>> >>>>>> configuration from now on, at least let us know so we can start
>> >>>>>> shutting
>> >>>>>> off servers as opposed to continuing to pay for hardware in the
>> hopes
>> >>>>>> that
>> >>>>>> we'll be treated fairly again. We're hanging on here and
>> financially
>> >>>>>> supporting servers in the hopes that we'll be able to fill them
>> again
>> >>>>>> someday soon, but if there's no more hope left for us, at least
>> let us
>> >>>>>> know.
>> >>>>>>
>> >>>>>> Thank you.
>> >>>>>>
>> >>>>>> - JT
>> >>>>>>
>> >>>>>> P.S. If I could express to you the extreme sense of hopelessness
>> you
>> >>>>>> are imposing on the good communities that have built themselves
>> around
>> >>>>>> TF2,
>> >>>>>> I would. We love this game, and we see the "culture" that so
>> attracted
>> >>>>>> us
>> >>>>>> to it for all these years slipping away. Please consider the harm
>> >>>>>> you're
>> >>>>>> doing to the "good" communities out there but effectively diverting
>> >>>>>> half of
>> >>>>>> the player traffic away from even finding us.  Spending years
>> building
>> >>>>>> a
>> >>>>>> community only to have the rug pulled out from under us has
>> depressed
>> >>>>>> some
>> >>>>>> of our members so much that they've walked away from the game all
>> >>>>>> together.
>> >>>>>>  These are long-term TF2 players who - if they can't play on the
>> >>>>>> community
>> >>>>>> servers they helped build - are not going to play anymore at all.
>> >>>>>>
>> >>>>>>
>> >>>>>> _______________________________________________
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>> >>>>>> archives,
>> >>>>>> please visit:
>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>>>>
>> >>>>>
>> >>>>>
>> >>>>> _______________________________________________
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>> archives,
>> >>>>> please visit:
>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>>>
>> >>>>
>> >>>>
>> >>>> _______________________________________________
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>> archives,
>> >>>> please visit:
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>>
>> >>>>
>> >>>
>> >>> _______________________________________________
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>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >>
>> >
>>
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