Just a clarification:
"- Added new Default Stock Action Item Grappling Hook. Grappling
hooks are usable in Mannpower mode and servers that enable it.
Once equipped, press and hold the action key to use it. Use to
move the player toward the hooked object."
Does that mean the grappling hook can be enabled in non
"Mannpower" servers/maps....and if so, how do we enable it? (I
can see some interesting uses on certain custom maps).
On Mon, Dec 22, 2014 at 8:40 PM, Ross Bemrose
<[email protected] <mailto:[email protected]>> wrote:
This was answered by Eric on hlds_linux:
Set "tf_powerup_mode 1" and then changelevel to ctf_foundry
or ctf_gorge.
-Eric
On 12/22/2014 8:40 PM, Scott Biszmaier wrote:
How exactly does one enabled Mannpower mode on the given
maps. I've tried both maps and I cannot see anything
special. Is there a command?
Thanks
On 12/22/2014 8:11 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes
for the update are below. The new version number is
2559181.
-Eric
-----------------------------------------
Happy Smissmas 2014!
- All Players who play TF2 during the event will
receive a Gift: a Stuffed Stocking! Stockings
contain goodies for good little Mercenaries.
- Added 29 Limited community-contributed winter
items to the Nice crate.
- Added new Limited Festive weapons to the Naughty
crate.
- Limited time items can only be found during a
limited window of time. The Naughty and Nice crate
items will no longer be available after February 16,
2015.
- Added Naughty and Nice winter keys to the Mann Co.
Store.
- Naughty and Nice winter crates cannot be opened
after February 16, 2015.
- Premium Players will receive a Secret Saxton to
give to another player.
- Item grants from previous events (including the
Spirit of Giving and the Winter Holiday noise maker)
have been re-enabled for all players, including
those who deleted their earlier grants.
Weapons
Added The Iron Bomber
- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Mann Co. Store, craft
list, and item drop list
Added The Quickiebomb Launcher
- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- -15% damage penalty
- -25% clip size
- Added The Quickiebomb Launcher to the Mann Co.
Store, craft list, and item drop list
Added The Panic Attack
- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Mann Co. Store,
craft list, and item drop list
Demoman Changes
- Damage variance on grenades and stickybombs
reduced from +/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base
blast radius as rockets. Changed to 146 from 159.
Grenade Launcher
- Direct hit grenades now deal full damage to target
regardless of where it struck the enemy. Previously
full damage would only occur when grenades exploded
closer to the targets feet.
Stickybomb Launcher
- Stickybombs that detonate in the air now have a
radius ramp up, starting at 85% at base arm time
(0.8s) going back to 100% over 2 seconds.
Stickybombs that touch the world will have full
radius.
- Stickybombs now have a more visible trail while
traveling through the air
- Stickybombs arm particle is slightly more visible
Loose Cannon
- Double donk explosive damage now deal full radius
damage to victims. Previously double donk explosive
damage was reduced by radius distance from the
explosion.
- Removed a hidden penalty where Cannonballs that
touched the world would deal 50% less damage in
addition to regular grenade damage reduction on
world touch.
Loch-n-Load
- Changes to base grenade damage variance now ensure
the Loch-n-Load does not exceed 124 damage on a
single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penalty to -25% (3 grenades per
clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble
when fired
Bootlegger / Ali Baba's Wee Booties
- Added +25% Demo Charge meter on charge kill
Tide Turner
- Added Penalty: Taking damage while shield charging
reduces remaining charging time
- Kills while charging now only add 75% meter on
charge kills instead of 100%
Scottish Resistance
- It is now slightly easier to do sticky jumps with
the Scottish Resistance. Increased range check for
stickybomb jumping to sticky damage radius of 146
from 100.
Scotsman's Skullcutter
- Movement speed penalty now only applies when
weapon is active
Claidheamh Mor
- Added +25% Demo Charge meter on charge kill
Added new game mode Mannpower to the TF2 Beta
Mannpower Mode
- To Play. Click on Play Multiplayer, enable Play
Beta Maps checkbox, and then choose Mannpower Mode.
- The Following is a list of features in the initial
launch of Mannpower and is subject to changes in
future updates. Feedback is highly encouraged
- Contains 8 permanent power ups players can find in
the map.
- Players can only hold 1 permanent power up at a
time.
- Killing a player with a permanent power up forces
the power up to drop.
- Contains 1 temporary power that can be found in
the map.
- Use the 'dropitem' command to drop the currently
held permanent power up
- Added new Default Stock Action Item Grappling
Hook. Grappling hooks are usable in Mannpower mode
and servers that enable it. Once equipped, press and
hold the action key to use it. Use to move the
player toward the hooked object.
- Mannpower Beta plays a modified version of Capture
the Flag that requires your team's flag to be at
base in order to capture the enemy flag.
- Touching your flag will instantly return it to base.
- Currently supported on maps ctf_foundry and a
modified ctf_gorge.
- Instant respawns enabled
- Random critical attacks disabled
- Players spawn with 6 seconds of invulnerability
General
- MvM : Added chance to find Australium Weapon
rewards to all Advanced and Expert Mann vs. Machine
tours. Previously only available on Two Cities tour
- MvM : Added Killstreak kits for Quickiebomb
Launcher, Iron Bomber and Panic Attack in to Two
Cities MannUp loot tables
- Crafting items that are marked as temporarily
untradable will now yield temporarily untradable
items instead of permanent
- Fixed a client crash related to the material system
- Removed the Giftapult from the store and added a
crafting recipe for it
- Updated the equip_region for The Beastly Bonnet
- Updated the localization files
- Removed the map restriction on players in karts
respawning ghost teammates when they touch them
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