Set tf_grapplinghook_enable to 1.
On 12/23/2014 02:06, E. Olsen wrote:
Just a clarification:
"- Added new Default Stock Action Item Grappling Hook. Grappling
hooks are usable in Mannpower mode and servers that enable it. Once
equipped, press and hold the action key to use it. Use to move the
player toward the hooked object."
Does that mean the grappling hook can be enabled in non "Mannpower"
servers/maps....and if so, how do we enable it? (I can see some
interesting uses on certain custom maps).
On Mon, Dec 22, 2014 at 8:40 PM, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>> wrote:
This was answered by Eric on hlds_linux:
Set "tf_powerup_mode 1" and then changelevel to ctf_foundry or
ctf_gorge.
-Eric
On 12/22/2014 8:40 PM, Scott Biszmaier wrote:
How exactly does one enabled Mannpower mode on the given maps.
I've tried both maps and I cannot see anything special. Is
there a command?
Thanks
On 12/22/2014 8:11 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2559181.
-Eric
-----------------------------------------
Happy Smissmas 2014!
- All Players who play TF2 during the event will receive a
Gift: a Stuffed Stocking! Stockings contain goodies for
good little Mercenaries.
- Added 29 Limited community-contributed winter items to
the Nice crate.
- Added new Limited Festive weapons to the Naughty crate.
- Limited time items can only be found during a limited
window of time. The Naughty and Nice crate items will no
longer be available after February 16, 2015.
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after
February 16, 2015.
- Premium Players will receive a Secret Saxton to give to
another player.
- Item grants from previous events (including the Spirit
of Giving and the Winter Holiday noise maker) have been
re-enabled for all players, including those who deleted
their earlier grants.
Weapons
Added The Iron Bomber
- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Mann Co. Store, craft list,
and item drop list
Added The Quickiebomb Launcher
- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- -15% damage penalty
- -25% clip size
- Added The Quickiebomb Launcher to the Mann Co. Store,
craft list, and item drop list
Added The Panic Attack
- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Mann Co. Store, craft
list, and item drop list
Demoman Changes
- Damage variance on grenades and stickybombs reduced from
+/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast
radius as rockets. Changed to 146 from 159.
Grenade Launcher
- Direct hit grenades now deal full damage to target
regardless of where it struck the enemy. Previously full
damage would only occur when grenades exploded closer to
the targets feet.
Stickybomb Launcher
- Stickybombs that detonate in the air now have a radius
ramp up, starting at 85% at base arm time (0.8s) going
back to 100% over 2 seconds. Stickybombs that touch the
world will have full radius.
- Stickybombs now have a more visible trail while
traveling through the air
- Stickybombs arm particle is slightly more visible
Loose Cannon
- Double donk explosive damage now deal full radius damage
to victims. Previously double donk explosive damage was
reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched
the world would deal 50% less damage in addition to
regular grenade damage reduction on world touch.
Loch-n-Load
- Changes to base grenade damage variance now ensure the
Loch-n-Load does not exceed 124 damage on a single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penalty to -25% (3 grenades per clip)
from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired
Bootlegger / Ali Baba's Wee Booties
- Added +25% Demo Charge meter on charge kill
Tide Turner
- Added Penalty: Taking damage while shield charging
reduces remaining charging time
- Kills while charging now only add 75% meter on charge
kills instead of 100%
Scottish Resistance
- It is now slightly easier to do sticky jumps with the
Scottish Resistance. Increased range check for stickybomb
jumping to sticky damage radius of 146 from 100.
Scotsman's Skullcutter
- Movement speed penalty now only applies when weapon is
active
Claidheamh Mor
- Added +25% Demo Charge meter on charge kill
Added new game mode Mannpower to the TF2 Beta
Mannpower Mode
- To Play. Click on Play Multiplayer, enable Play Beta
Maps checkbox, and then choose Mannpower Mode.
- The Following is a list of features in the initial
launch of Mannpower and is subject to changes in future
updates. Feedback is highly encouraged
- Contains 8 permanent power ups players can find in the map.
- Players can only hold 1 permanent power up at a time.
- Killing a player with a permanent power up forces the
power up to drop.
- Contains 1 temporary power that can be found in the map.
- Use the 'dropitem' command to drop the currently held
permanent power up
- Added new Default Stock Action Item Grappling Hook.
Grappling hooks are usable in Mannpower mode and servers
that enable it. Once equipped, press and hold the action
key to use it. Use to move the player toward the hooked
object.
- Mannpower Beta plays a modified version of Capture the
Flag that requires your team's flag to be at base in order
to capture the enemy flag.
- Touching your flag will instantly return it to base.
- Currently supported on maps ctf_foundry and a modified
ctf_gorge.
- Instant respawns enabled
- Random critical attacks disabled
- Players spawn with 6 seconds of invulnerability
General
- MvM : Added chance to find Australium Weapon rewards to
all Advanced and Expert Mann vs. Machine tours.
Previously only available on Two Cities tour
- MvM : Added Killstreak kits for Quickiebomb Launcher,
Iron Bomber and Panic Attack in to Two Cities MannUp loot
tables
- Crafting items that are marked as temporarily untradable
will now yield temporarily untradable items instead of
permanent
- Fixed a client crash related to the material system
- Removed the Giftapult from the store and added a
crafting recipe for it
- Updated the equip_region for The Beastly Bonnet
- Updated the localization files
- Removed the map restriction on players in karts
respawning ghost teammates when they touch them
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