I am speaking for myself that's why I feel no need to bicker in threads like these every few weeks. Just providing suggestions to help out the kids who need help.
Quickplay or no quickplay, my servers were not affected by this because its the way you run your servers and things you do for your community and people will stay. If you were nice, I would've given you some pointers ;) Apparently, a very low level of intellect I guess. There's too many emotional teenager kids on the mailing list these days. You are no help my dear friend. -----Original Message----- From: "[email protected]" <[email protected]> Sent: 2/10/2015 2:27 AM To: "[email protected]" <[email protected]> Subject: hlds Digest, Vol 46, Issue 25 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Rethinking the community quickplay ban (Alexander Corn) 2. Re: Rethinking the community quickplay ban (Cats FromAbove) 3. Re: Rethinking the community quickplay ban (kletch1333 .) ---------------------------------------------------------------------- Message: 1 Date: Mon, 9 Feb 2015 23:44:53 -0500 From: "Alexander Corn" <[email protected]> To: "'Half-Life dedicated Win32 server mailing list'" <[email protected]> Subject: Re: [hlds] Rethinking the community quickplay ban Message-ID: <[email protected]> Content-Type: text/plain; charset="utf-8" I?ve reached the point where I no longer lose sleep over this. At this point I don?t expect any growth of TF2. All I care about anymore is trying to keep my the people in my community around as long as they still care about TF2. Trying to convince Valve of anything is a waste of time for me. I?d have better luck arguing with a brick wall. Valve is dead. TF2 is dying. All I care about anymore is logging on from time to time to play some Dustbowl or payload or something. I liked trading for a while but even that is tedious and boring now that I have to alt-tab out of the game to check my email every time I want to swap a weapon. Valve used to make intelligent decisions. I don?t know what happened, but that company is no more. And it?s a damn shame. Alexander Corn ?Dr. McKay? <http://www.doctormckay.com> http://www.doctormckay.com From: [email protected] [mailto:[email protected]] On Behalf Of Andreas Willinger Sent: Monday, February 9, 2015 1:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Rethinking the community quickplay ban So, we will let this thread die again? Great Valve, really great, you used to be a nice company. Von: [email protected] [mailto:[email protected]] Im Auftrag von Tim Anderson Gesendet: Donnerstag, 05. Februar 2015 22:12 An: [email protected]; [email protected] Betreff: [hlds] Rethinking the community quickplay ban To the TF2 team, It has now been over a year since the decision to essentially ban community servers from quickplay by defaulting to official ones. Here are some facts of what has happened since then. - Player gain dropped 4% from the year before. - UGC highlander teams dropped 17% - Highly reduced map variety from community servers. - Even top non-quickplay servers have drastically fewer players than in 2013. You may have guaranteed new players a vanilla experience, but this is ruining the experience for the rest. Maybe nothing is being done because you do not see enough complaints about this from reddit or spuf. This is because the problem is obvious when someone connects to a pay to win server while it is not as obvious when a server is dying over the span of several months because official ones are getting all the new players. Most of the people that I talked to even knew about this change so the thought about complaining about it never crossed their minds. But just because they never knew about it doesn't mean it wasn't a problem. I hope you realize that this change is doing more harm than good. It may have stopped some complaints but this is hurting TF2 in the long run. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150209/4dfd208f/attachment-0001.html> ------------------------------ Message: 2 Date: Tue, 10 Feb 2015 15:19:32 +1030 From: Cats FromAbove <[email protected]> To: [email protected] Subject: Re: [hlds] Rethinking the community quickplay ban Message-ID: <calvbbdvdsgu4ceqrcu7p2cu+057f-8iugovjbsh5g-gk-tx...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" Speak for yourself Supreet. I think most would agree that your adversarial stance on this matter is profoundly unhelpful for both yourself and other members of this mailiing list. I also wonder what level of intellect would be required to come to the conclusion that being relegated to the server browser entirely is somehow an improvement to the present situation. Far beyond my comprehension for sure. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150210/2de2eef2/attachment-0001.html> ------------------------------ Message: 3 Date: Tue, 10 Feb 2015 20:26:32 +1100 From: "kletch1333 ." <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Rethinking the community quickplay ban Message-ID: <cacuk6c_qybqpt94zguc2iadkcodngtxvs2afgsuzsxrlte8...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" Hmmm? [email protected] On Tue, Feb 10, 2015 at 6:39 AM, Ahmed Kandeel <[email protected]> wrote: > In fact I have an idea that is even better than a petition if anyone would > like to hear it. But I'd rather keep it out of the mailing list. > > On 9 February 2015 at 19:35, Ahmed Kandeel <[email protected]> > wrote: > >> To be honest, I doubt any of us are going to get responses. I myself as >> have others have tried to bring this to the community's attention via >> Reddit. While support has been there, it has been too weak to bring about >> any major action. >> >> People who post about this on the new steam based forums for TF2 usually >> get shot down by certain players who love the change, merely because they >> worship Valve. >> >> My community is in limbo at the moment since we were never big enough to >> weather this storm. I am waiting for KF2 to change our fortunes. >> >> I'm quite sure hosting CS:GO would suffer the same fate and L4D never >> seemed popular enough or team/community based enough to actually garner >> enough new members. >> >> While I don't myself want to let this die, I feel we need a change of >> direction. It would be better to start some form of petition and deliver it >> to Valve rather than get upset over the mailing list. >> >> On 9 February 2015 at 18:38, Andreas Willinger <[email protected]> wrote: >> >>> So, we will let this thread die again? >>> >>> Great Valve, really great, you used to be a nice company. >>> >>> >>> >>> *Von:* [email protected] [mailto: >>> [email protected]] *Im Auftrag von *Tim Anderson >>> *Gesendet:* Donnerstag, 05. Februar 2015 22:12 >>> *An:* [email protected]; [email protected] >>> *Betreff:* [hlds] Rethinking the community quickplay ban >>> >>> >>> >>> To the TF2 team, >>> >>> >>> >>> It has now been over a year since the decision to essentially ban >>> community servers from quickplay by defaulting to official ones. Here are >>> some facts of what has happened since then. >>> >>> >>> >>> - Player gain dropped 4% from the year before. >>> >>> - UGC highlander teams dropped 17% >>> >>> - Highly reduced map variety from community servers. >>> >>> - Even top non-quickplay servers have drastically fewer players than in >>> 2013. >>> >>> >>> >>> You may have guaranteed new players a vanilla experience, but this is >>> ruining the experience for the rest. >>> >>> >>> >>> Maybe nothing is being done because you do not see enough complaints >>> about this from reddit or spuf. This is because the problem is obvious when >>> someone connects to a pay to win server while it is not as obvious when a >>> server is dying over the span of several months because official ones are >>> getting all the new players. >>> >>> >>> >>> Most of the people that I talked to even knew about this change so the >>> thought about complaining about it never crossed their minds. But just >>> because they never knew about it doesn't mean it wasn't a problem. >>> >>> >>> >>> I hope you realize that this change is doing more harm than good. It may >>> have stopped some complaints but this is hurting TF2 in the long run. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -------------- next part -------------- An HTML attachment was scrubbed... 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