http://i.imgur.com/ZPiMPA2.png
I wouldn't consider this "phased out" especially since they use community groups whenever a new beta feature launches http://steamcommunity.com/groups/steamuniverse http://steamcommunity.com/groups/steammusic http://steamcommunity.com/groups/SteamClientBeta http://steamcommunity.com/groups/familysharing http://steamcommunity.com/groups/steambroadcasting You get the picture. Let's look at the Steam beta features that used the "game hubs" http://steamcommunity.com/app/221410 Don't forget the group integration of one of a very massive feature of the storefront. http://store.steampowered.com/curators/ Also in terms of inviting, I don't want to revive this argument but they didn't block any groups from sending invites. They limited how many invites you could send in a period of time to people who aren't your friend. You can invite as many people as you want if they're on your friends list. On the topic of servers, being negative about it and saying "Valve left us to rot" is not a good way to make anything change. I'm not saying I condone the way they handled this, but it is what it is. Have you ever considered the fact that they may not know what to do? When quickplay was a mess, a ton of clients complained so Valve put "temporary" restrictions in. The complaints from the players stopped and now a new player wont get turned away by a bad server. If you think about it from a business standpoint, what's worse. Forty pissed off server owners or four thousand lost customers due to a bad server? Valve is a business, they don't technically owe you anything. You weren't held at gunpoint being told "host our servers or else." I need to note that I'm not saying that you didn't have an impact on TF, as honestly you did in some way. The RIGHT thing to do would be to at least have some form of civilized discussion and statement on the current situation from Valve. They are no way obliged to do this, but you have provided them a service and it would be reasonable for them to give a response. Think about it from their standpoint. Let's think about the different responses: "We are leaving it as is the end." This would result in a lot of bitching and people would potentially stop hosting their servers. "We are reverting it to how it was" You know how this would end "We implemented X feature to make it so community servers can get better representation in quickplay" WAH VALVE THIS ISN'T FAIR! I WANT TO USE X SETTING BUT THE QUICKPLAY RULES SAY I CAN'T. THIS IS UNFAIR IT'S NOT GAME CHANGING. OTHER SERVERS ARE GETTING AWAY WITH IT. THERE ARE TOO MANY VALVE SERVERS TAKING MY TRAFFIC" If you want it to change stop *talking *about shutting down your servers so Valve loses money and *actually do it*. *Until you actually do it it's just a baseless threat said time over time.* *If community servers are so important, shut down your servers until there's a change.* *Want a fun experiment? Organize a big shutdown for a week or two with other huge clans. See what it does. Take a look at the stats and see how many people stop playing TF2 due to the community servers being gone for a week or two. Then if it actually makes an impact, show it to Valve and say you'll do it forever unless changes are made. Otherwise stop bitching about how you're getting no traffic.* *Want another experiment? Try to kindly ask them to make the community servers a bit more obvious in the quickplay menu. Keep it civil and don't say "fuck valve they don't care about us," because that shows how much you guys really care about the game. When it turns into a shitfest think about it and wonder why Valve wouldn't put the people in the shitfest back in power over parts of the TF2 community * On Tue, Feb 10, 2015 at 3:55 PM, Tim Anderson <[email protected]> wrote: > Quickplay is not as much to ask for as attachments because attachments are > in direct conflict with their business model. TF2 did just fine for 8 years > without this change. > > Steam groups are not a good way to grab the TF team's attention though > because they are being hidden to rot away just like TF2 community servers. > They removed the link to groups on steamcommunity.com when they started > to phase in "game hubs" and blocked the large groups from inviting people > about 2 years ago. > > Please don't give up. At the very least we can warning everyone else that > they should not put too much effort into hosting servers for Valve until we > start seeing some concessions. > > > On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker <[email protected]> wrote: > >> >> On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel <[email protected] >> > wrote: >> >>> *Okay guys, I enacted on my idea and would like some support. I've >>> created a steam group <http://steamcommunity.com/groups/fixquickplay> (Fix >>> Quickplay Now!) as a form of petition against the changes to the Quickplay >>> system.* >> >> >> Because the last time this was done >> <http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/> it worked >> out great... >> >> ~~~~~ >> "Their heads are green, and their hands are blue, >> And they went to sea in a Sieve." - Edward Lear >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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