I haven't been following too much of this conversation, but as long as this quickplay ruling that emptied our servers, everyone suffers. If Valve wants to punish most of us because few bad apples didn't abide their policy of truth, then that's just insane decision. A lot of us have lost our random players and regular players due to this fiasco. Valve can force everyone to their servers and shut everyone else down, but is it really what you people at Valve want? To get rid off community servers completely?

As for hammer, there is only one thing that Valve needs to do is a contest with a map and there propably is a lot of people participating. That way we would get lots of quality maps instead of SIX MONTHS lasting beta maps after beta. No wonder overall playercount is going down on TF2. There just isn't anything *NEW* to play on. Source2 will bring new hammer anyway, so that's not thing that is urget right now.

-ics

E. Olsen kirjoitti:
I honestly don't see the need or the wisdom of having two separate pools of servers. Those of us that have been around the longest saw the disaster that adding a "custom" tab to the server browser was several years ago (of course, back then, then team was much more responsive to feedback and took that tab out again).

The whole thing can be as simplified as possible. Valve need do only two things:

1. After a new player had a minimum of time in the game, change the quickplay default setting from "official only" to "everything".

2. Alter the player's client blacklisting system to work across the board with both quickplay and the server browser.

Those two things would fix everything that's broke, plain and simple. Those players that only want to play Vanilla TF2 can change those settings in quickplay. Players that encounter servers they don't like can blacklist them forever.

I firmly believe it's really that simple. Adding anything overly complex like "server ratings" or any other changes would be overly complex and open to abuse.

As far as re-invigorating the game, I also think Valve needs to do the following:

- Completely overhaul the Hammer Map editor (with the power of today's PC's, the map editor should literally be a full-screen drag and drop interface that ANYONE should be able to use to create a map without knowing a single thing about entities, area portals, compiling, etc. - the editor should handle all the heavy lifting in the background).

- Hold quarterly mapping & modding contests with REAL rewards for the content creators who win. (that would jump-start the mapping scene again).

- Build new and innovative tools to encourage community integration with the game (to assist us in building new kinds of community leaderboards,etc.)

On Tue, Feb 10, 2015 at 9:59 AM, Cats From Above <[email protected] <mailto:[email protected]>> wrote:

    @Supreet: I'm no help? Well that's quite interesting, because the
    last time I checked I wasn't the one being shat on and told to
    shut his mouth every time he opened it on this mailing list. Your
    earlier suggestion that saturating the Quickplay pool with
    heavily-modded servers was the answer to what ails some
    communities was nothing but the height of intellectual bankruptcy.

    Contrary to your apparent belief, I am not some two-bit kid
    involved in a Quickplay dependent community. My interest in this
    topic is purely out of benevolence for the other operators out
    there who have been affected, on one level or another, by the
    actions of a minority of misbehaving communities. Interacting with
    charming folk like yourself is merely a bonus on top of that
    original purpose. By the way, your community's website is offline.
    Might want to deal with that instead of pissing around on this
    mailing list, eh?

    To the other people on this mailing list. Has anyone considered
    the possibility of getting the lines of distinction between
    servers redrawn? That being, rather then dichotomising servers
    into "Official" and "Community" classifications for Quickplay
    purposes, why not investigate the plausibility of having Valve
    change that to "Vanilla" and "Modded" classifications instead.

    What would you need to do to be eligible for the Vanilla pool?
    Simple, don't have *any* addons loaded on your server. This can be
    easily enforced on a technical level. The ability to late load
    source addons would also be removed under this scheme. I feel that
    this is the only proposition which Valve might give serious
    consideration to. The previous idea of "Why don't Valve have
    people start out in official servers and then have them prompted
    to try community servers" does nothing to address the cancerous
    minority within the secondary Quickplay pool, hence I can't see
    Valve ever trying to steer players into it. Getting completely
    vanilla servers out of the secondary pool is possible however.

    I realise that my proposal means losing Sourcemod and Metamod *if*
    you wanted to be classified as a "Vanilla" server for Quickplay
    purposes...but this is the art of viable compromise. Certain
    functionality (Such as Global banning, map changing for Moderators
    etc) could be preserved for "Vanilla" servers via a log-feed
    driven system parsed by a daemon that feeds back the appropriate
    RCON commands to server(s). There are things that could not be
    replaced in this manner, such as reserved slots and the like, but
    I strongly suspect that most communities would be willing to forgo
    those luxuries if it meant securing a more stable flow of new life
    for their community's servers.

    I would also like to see Valve make cl_disablehtmlmotd a protected
    client variable. Too many communities have abused the ability to
    query this variable as a means of treating players with HTML MOTDs
    disabled (And thus services like Pinion etc) as second class
    citizens. I believe Valve would agree that it needs to stop and
    that such was arguably one of the things that made the rise of
    Pinion an annoyance for some players.

    Thoughts?

    On Tue, Feb 10, 2015 at 10:39 PM, Supreet Sahni
    <[email protected] <mailto:[email protected]>> wrote:

        I am speaking for myself that's why I feel no need to bicker
        in threads like these every few weeks. Just providing
        suggestions to help out the kids who need help.

        Quickplay or no quickplay, my servers were not affected by
        this because its the way you run your servers and things you
        do for your community and people will stay. If you were nice,
        I would've given you some pointers ;)

        Apparently, a very low level of intellect I guess. There's too
        many emotional teenager kids on the mailing list these days.
        You are no help my dear friend.
        ------------------------------------------------------------------------
        From: [email protected]
        <mailto:[email protected]>
        Sent: ‎2/‎10/‎2015 2:27 AM
        To: [email protected]
        <mailto:[email protected]>
        Subject: hlds Digest, Vol 46, Issue 25

        Send hlds mailing list submissions to
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        Today's Topics:

           1. Re: Rethinking the community quickplay ban (Alexander Corn)
           2. Re: Rethinking the community quickplay ban (Cats FromAbove)
           3. Re: Rethinking the community quickplay ban (kletch1333 .)


        ----------------------------------------------------------------------

        Message: 1
        Date: Mon, 9 Feb 2015 23:44:53 -0500
        From: "Alexander Corn" <[email protected]
        <mailto:[email protected]>>
        To: "'Half-Life dedicated Win32 server mailing list'"
        <[email protected] <mailto:[email protected]>>
        Subject: Re: [hlds] Rethinking the community quickplay ban
        Message-ID: <[email protected]
        <http://doctormckay.com>>
        Content-Type: text/plain; charset="utf-8"

        I?ve reached the point where I no longer lose sleep over this.
        At this point I don?t expect any growth of TF2. All I care
        about anymore is trying to keep my the people in my community
        around as long as they still care about TF2. Trying to
        convince Valve of anything is a waste of time for me. I?d have
        better luck arguing with a brick wall.



        Valve is dead. TF2 is dying. All I care about anymore is
        logging on from time to time to play some Dustbowl or payload
        or something. I liked trading for a while but even that is
        tedious and boring now that I have to alt-tab out of the game
        to check my email every time I want to swap a weapon.



        Valve used to make intelligent decisions. I don?t know what
        happened, but that company is no more. And it?s a damn shame.



        Alexander Corn

        ?Dr. McKay?

        <http://www.doctormckay.com> http://www.doctormckay.com



        From: [email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Andreas Willinger
        Sent: Monday, February 9, 2015 1:39 PM
        To: 'Half-Life dedicated Win32 server mailing list'
        Subject: Re: [hlds] Rethinking the community quickplay ban



        So, we will let this thread die again?

        Great Valve, really great, you used to be a nice company.



        Von: [email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] Im Auftrag von
        Tim Anderson
        Gesendet: Donnerstag, 05. Februar 2015 22:12
        An: [email protected]
        <mailto:[email protected]>;
        [email protected]
        <mailto:[email protected]>
        Betreff: [hlds] Rethinking the community quickplay ban



        To the TF2 team,



        It has now been over a year since the decision to essentially
        ban community servers from quickplay by defaulting to official
        ones. Here are some facts of what has happened since then.



        - Player gain dropped 4% from the year before.

        - UGC highlander teams dropped 17%

        - Highly reduced map variety from community servers.

        - Even top non-quickplay servers have drastically fewer
        players than in 2013.



        You may have guaranteed new players a vanilla experience, but
        this is ruining the experience for the rest.



        Maybe nothing is being done because you do not see enough
        complaints about this from reddit or spuf. This is because the
        problem is obvious when someone connects to a pay to win
        server while it is not as obvious when a server is dying over
        the span of several months because official ones are getting
        all the new players.



        Most of the people that I talked to even knew about this
        change so the thought about complaining about it never crossed
        their minds. But just because they never knew about it doesn't
        mean it wasn't a problem.



        I hope you realize that this change is doing more harm than
        good. It may have stopped some complaints but this is hurting
        TF2 in the long run.

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        Message: 2
        Date: Tue, 10 Feb 2015 15:19:32 +1030
        From: Cats FromAbove <[email protected]
        <mailto:[email protected]>>
        To: [email protected]
        <mailto:[email protected]>
        Subject: Re: [hlds] Rethinking the community quickplay ban
        Message-ID:
        <calvbbdvdsgu4ceqrcu7p2cu+057f-8iugovjbsh5g-gk-tx...@mail.gmail.com
        
<mailto:calvbbdvdsgu4ceqrcu7p2cu%[email protected]>>
        Content-Type: text/plain; charset="utf-8"


        Speak for yourself Supreet. I think most would agree that your
        adversarial
        stance on this matter is profoundly unhelpful for both
        yourself and other
        members of this mailiing list. I also wonder what level of
        intellect would
        be required to come to the conclusion that being relegated to
        the server
        browser entirely is somehow an improvement to the present
        situation. Far
        beyond my comprehension for sure.
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        Message: 3
        Date: Tue, 10 Feb 2015 20:26:32 +1100
        From: "kletch1333 ." <[email protected]
        <mailto:[email protected]>>
        To: Half-Life dedicated Win32 server mailing list
        <[email protected] <mailto:[email protected]>>
        Subject: Re: [hlds] Rethinking the community quickplay ban
        Message-ID:
        <cacuk6c_qybqpt94zguc2iadkcodngtxvs2afgsuzsxrlte8...@mail.gmail.com
        
<mailto:cacuk6c_qybqpt94zguc2iadkcodngtxvs2afgsuzsxrlte8...@mail.gmail.com>>
        Content-Type: text/plain; charset="utf-8"


        Hmmm?
        [email protected] <mailto:[email protected]>

        On Tue, Feb 10, 2015 at 6:39 AM, Ahmed Kandeel
        <[email protected] <mailto:[email protected]>>
        wrote:

        > In fact I have an idea that is even better than a petition
        if anyone would
        > like to hear it. But I'd rather keep it out of the mailing list.
        >
        > On 9 February 2015 at 19:35, Ahmed Kandeel
        <[email protected] <mailto:[email protected]>>
        > wrote:
        >
        >> To be honest, I doubt any of us are going to get responses.
        I myself as
        >> have others have tried to bring this to the community's
        attention via
        >> Reddit. While support has been there, it has been too weak
        to bring about
        >> any major action.
        >>
        >> People who post about this on the new steam based forums
        for TF2 usually
        >> get shot down by certain players who love the change,
        merely because they
        >> worship Valve.
        >>
        >> My community is in limbo at the moment since we were never
        big enough to
        >> weather this storm. I am waiting for KF2 to change our
        fortunes.
        >>
        >> I'm quite sure hosting CS:GO would suffer the same fate and
        L4D never
        >> seemed popular enough or team/community based enough to
        actually garner
        >> enough new members.
        >>
        >> While I don't myself want to let this die, I feel we need a
        change of
        >> direction. It would be better to start some form of
        petition and deliver it
        >> to Valve rather than get upset over the mailing list.
        >>
        >> On 9 February 2015 at 18:38, Andreas Willinger
        <[email protected] <mailto:[email protected]>> wrote:
        >>
        >>> So, we will let this thread die again?
        >>>
        >>> Great Valve, really great, you used to be a nice company.
        >>>
        >>>
        >>>
        >>> *Von:* [email protected]
        <mailto:[email protected]> [mailto:
        >>> [email protected]
        <mailto:[email protected]>] *Im Auftrag von
        *Tim Anderson
        >>> *Gesendet:* Donnerstag, 05. Februar 2015 22:12
        >>> *An:* [email protected]
        <mailto:[email protected]>;
        [email protected]
        <mailto:[email protected]>
        >>> *Betreff:* [hlds] Rethinking the community quickplay ban

        >>>
        >>>
        >>>
        >>> To the TF2 team,
        >>>
        >>>
        >>>
        >>> It has now been over a year since the decision to
        essentially ban
        >>> community servers from quickplay by defaulting to official
        ones. Here are
        >>> some facts of what has happened since then.
        >>>
        >>>
        >>>
        >>> - Player gain dropped 4% from the year before.
        >>>
        >>> - UGC highlander teams dropped 17%
        >>>
        >>> - Highly reduced map variety from community servers.
        >>>
        >>> - Even top non-quickplay servers have drastically fewer
        players than in
        >>> 2013.
        >>>
        >>>
        >>>
        >>> You may have guaranteed new players a vanilla experience,
        but this is
        >>> ruining the experience for the rest.
        >>>
        >>>
        >>>
        >>> Maybe nothing is being done because you do not see enough
        complaints
        >>> about this from reddit or spuf. This is because the
        problem is obvious when
        >>> someone connects to a pay to win server while it is not as
        obvious when a
        >>> server is dying over the span of several months because
        official ones are
        >>> getting all the new players.
        >>>
        >>>
        >>>
        >>> Most of the people that I talked to even knew about this
        change so the
        >>> thought about complaining about it never crossed their
        minds. But just
        >>> because they never knew about it doesn't mean it wasn't a
        problem.
        >>>
        >>>
        >>>
        >>> I hope you realize that this change is doing more harm
        than good. It may
        >>> have stopped some complaints but this is hurting TF2 in
        the long run.
        >>>
        >>> _______________________________________________
        >>> To unsubscribe, edit your list preferences, or view the
        list archives,
        >>> please visit:
        >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
        >>>
        >>>
        >>
        >
        > _______________________________________________
        > To unsubscribe, edit your list preferences, or view the list
        archives,
        > please visit:
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        >
        >
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