Do you guys really have to reopen the same conversation every single week?
Have I ever told you the definition of insanity?
Insanity is doing the same thing over-and-over again expecting the outcome
to be any different.
"Maybe if I email Valve this time they'll change quickplay; Nono, maybe if
I email them THIS time they'll change it"
When my friend Keeg first told me about the constant bickering on the
mailing list I dismissed him.
"No, Valve will change it eventually" But I learned, I took notice that it
won't change, and then my perspective started to turn similar to his.
Every email I read, it's the same thing, Every-single-email begging Valve
for a fix over-and-over-and-over.
The thing is, you've already emailed them once before.
Have I ever told you the definition of insanity?

On Tue, Feb 10, 2015 at 10:43 AM, Cats From Above <[email protected]>
wrote:

> @E. Olsen: Your suggestion would still potentially expose players to the
> types of servers which have been deemed as cancerous by Valve. It is akin
> to saying, “Oh hey! We see you’ve played five hours of TF2, now we’re going
> to throw you out into the wilderness with only this wooden mallet to defend
> yourself with! You might find a bad server or two, but at least you can
> blacklist them AFTER the event!” – This is what you’re essentially saying.
> Right now, Valve doesn’t have that problem. Why? Because Valve basically
> hid the toxic servers along with all other community servers behind a
> configuration option.
>
> If you want to change that, you need to work on their terms, their
> standards. Their standard is that it is completely unacceptable to
> potentially have players dropping into servers which provide false
> information, abusive donator benefits and the like. Thus, if you want
> Quickplay to change, you need to offer them a solution that offers the same
> level of effective protection that is currently offered to players both new
> and old. That is, “Providing you don’t go screwing with options you don’t
> understand the ramifications of, you’re guaranteed to have a Valve approved
> experience.”
>
> Unfortunately, the solution of dropping players into the community pool
> after X number of hours does nothing to address the standard of behaviour
> exhibited by some community servers. Rather, all it does is give new
> players a short reprieve prior to being shunted out of what Valve consider
> to be the “Garden of Eden” – that being, official servers. I don't
> necessarily agree with that description, but still, it is what it is.
>
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