It should not be rocket science to read a popup saying you can switch back
to official servers by clicking on the settings button. I don't see how
that can be compared to a "wooden mallet". If they did not think players
were up to the task, then why bother having a community option at all?

Valve probably just wants to make sure that new players don't end up on
saigns and think that all TF2 is the same. This is understandable. However,
it was poorly implemented in a way that kills off all community servers
when it doesn't need to.

As for thinking official servers are "the Garden of Eden", It has been
repeatedly mentioned that prior to this change there wasn't a single
official server in the top 200 of gametracker. Unfortunately I did not
realize how damaging this change would be so I did not save screenshots but
I am sure others here can attest to this.

Switching quickplay to community servers after a few hours still seems like
the best solution. If the TF team is not satisfied with it, I am sure they
are smart enough to come up with a better solution after an entire year.
The real question is whether they care about the game as much as we do to
do anything about it.

So far they can't even be bothered to take 1 hour per month cleaning up the
server list because they are too busy making important content that players
really want like duckstreaks or Mannpower that would take less than 3 days
for a programmer to make with Sourcemod.


On Tue, Feb 10, 2015 at 7:43 AM, Cats From Above <[email protected]>
wrote:

> @E. Olsen: Your suggestion would still potentially expose players to the
> types of servers which have been deemed as cancerous by Valve. It is akin
> to saying, “Oh hey! We see you’ve played five hours of TF2, now we’re going
> to throw you out into the wilderness with only this wooden mallet to defend
> yourself with! You might find a bad server or two, but at least you can
> blacklist them AFTER the event!” – This is what you’re essentially saying.
> Right now, Valve doesn’t have that problem. Why? Because Valve basically
> hid the toxic servers along with all other community servers behind a
> configuration option.
>
> If you want to change that, you need to work on their terms, their
> standards. Their standard is that it is completely unacceptable to
> potentially have players dropping into servers which provide false
> information, abusive donator benefits and the like. Thus, if you want
> Quickplay to change, you need to offer them a solution that offers the same
> level of effective protection that is currently offered to players both new
> and old. That is, “Providing you don’t go screwing with options you don’t
> understand the ramifications of, you’re guaranteed to have a Valve approved
> experience.”
>
> Unfortunately, the solution of dropping players into the community pool
> after X number of hours does nothing to address the standard of behaviour
> exhibited by some community servers. Rather, all it does is give new
> players a short reprieve prior to being shunted out of what Valve consider
> to be the “Garden of Eden” – that being, official servers. I don't
> necessarily agree with that description, but still, it is what it is.
>
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