No, please do tell.
On Feb 10, 2015 9:57 AM, "N-Gon" <[email protected]> wrote:

> Do you guys really have to reopen the same conversation every single week?
> Have I ever told you the definition of insanity?
> Insanity is doing the same thing over-and-over again expecting the outcome
> to be any different.
> "Maybe if I email Valve this time they'll change quickplay; Nono, maybe if
> I email them THIS time they'll change it"
> When my friend Keeg first told me about the constant bickering on the
> mailing list I dismissed him.
> "No, Valve will change it eventually" But I learned, I took notice that it
> won't change, and then my perspective started to turn similar to his.
> Every email I read, it's the same thing, Every-single-email begging Valve
> for a fix over-and-over-and-over.
> The thing is, you've already emailed them once before.
> Have I ever told you the definition of insanity?
>
> On Tue, Feb 10, 2015 at 10:43 AM, Cats From Above <
> [email protected]> wrote:
>
>> @E. Olsen: Your suggestion would still potentially expose players to the
>> types of servers which have been deemed as cancerous by Valve. It is akin
>> to saying, “Oh hey! We see you’ve played five hours of TF2, now we’re going
>> to throw you out into the wilderness with only this wooden mallet to defend
>> yourself with! You might find a bad server or two, but at least you can
>> blacklist them AFTER the event!” – This is what you’re essentially saying.
>> Right now, Valve doesn’t have that problem. Why? Because Valve basically
>> hid the toxic servers along with all other community servers behind a
>> configuration option.
>>
>> If you want to change that, you need to work on their terms, their
>> standards. Their standard is that it is completely unacceptable to
>> potentially have players dropping into servers which provide false
>> information, abusive donator benefits and the like. Thus, if you want
>> Quickplay to change, you need to offer them a solution that offers the same
>> level of effective protection that is currently offered to players both new
>> and old. That is, “Providing you don’t go screwing with options you don’t
>> understand the ramifications of, you’re guaranteed to have a Valve approved
>> experience.”
>>
>> Unfortunately, the solution of dropping players into the community pool
>> after X number of hours does nothing to address the standard of behaviour
>> exhibited by some community servers. Rather, all it does is give new
>> players a short reprieve prior to being shunted out of what Valve consider
>> to be the “Garden of Eden” – that being, official servers. I don't
>> necessarily agree with that description, but still, it is what it is.
>>
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>
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