There's a disable button for that verification system. You just become
responsible if you get your stuff stolen. And, correct me if I'm wrong, but
doesn't the verification only apply to trade offers, not actual trades?

Robert, the group history still exists to admins of the group. In terms of
inviting, I have a group with over 8500 members. I have an invite system
set up and they still go through to anyone who requests an invite. If it
really does stop working at a certain size I haven't hit it.

Tim said "Steam groups are not a good way to grab the TF team's attention
though because they are being hidden to rot away just like TF2 community
servers."
When I mentioned curators, I was referring to the fact that Curators are
based off of the steam group system. It's not like they're being "hidden"


On Tue, Feb 10, 2015 at 7:22 PM, HD <[email protected]> wrote:

> There are a bunch of factors right now killing off TF2.  Quickplay
> management is the main one followed up by the current trade verification
> system they’ve pushed onto players and their own funding path – trading.
>
>
>
> They have yet to really respond to any complaints about either one of
> these over the last week. My only wish is they look at both situations
> between now and the next update release which should be soon considering
> the X-Mas/Holiday things are set to expire. Why that update was prolonged
> deep into February is beyond me.
>
>
>
> As someone that runs many servers that depend on trading traffic for many
> of them AND regular players for regular games I’m getting hit on both ends.
> I’m afraid I may not continue with my servers much longer if the current
> trends keep on the path they are following.
>
>
>
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