Your screenshot proves yourself wrong. Here is an example of what steamcommunity looked like before.
http://web.archive.org/web/20110202224111/https://steamcommunity.com/ There is a direct link to the list of groups here and now it is replaced by other junk. I don't see how curators are related to groups. They don't even look the same. And the reason why those beta features are not using hubs is because they are part of the steam client and not actually an individual download unlike Steam for linux. Those steam groups are large because they were accompanied by announcements and huge incentives to join from Steam store activities, not because everyone is using groups. Larger groups have completely been blocked from inviting people outside their friend list. You can see from their history (there used to be a link to that too) that no one has been invited for days, and when you try to invite someone it silently fails. If you have not run into this issue yet, your group is probably not large enough. Shutting down all community servers is not likely to work. Community players became a minority due to an entire year of being cut off from new players. I don't believe we are being rude about this either. Are we really supposed to pretend that Valve hasn't made a terrible decision and sugarcoat our words as if this wasn't a serious problem? Are we not already being patient enough after waiting an entire year? If Valve needs proof that this was a bad decision, all they have to do is open their eyes. The stats are already out there. These solutions are much more likely to work: - Boycott the Mann Co store. - Raise the issue outside of Valve controlled properties like Steam groups so they can't just kill it by silently blocking your ability to gain members like they have been doing. - Keep talking about here where we know the devs do not easily ignore like the forums. Even if they are just filtering it out at their personal inbox, at least we can warn others about getting too involved hosting Valve games. If you want to keep the discussion civil, I suggest you start with yourself as you seem to be far more inflammatory than anyone else here. On Tue, Feb 10, 2015 at 2:58 PM, Daniel Barreiro < [email protected]> wrote: > http://i.imgur.com/ZPiMPA2.png > > I wouldn't consider this "phased out" especially since they use community > groups whenever a new beta feature launches > http://steamcommunity.com/groups/steamuniverse > http://steamcommunity.com/groups/steammusic > http://steamcommunity.com/groups/SteamClientBeta > http://steamcommunity.com/groups/familysharing > http://steamcommunity.com/groups/steambroadcasting > > You get the picture. > Let's look at the Steam beta features that used the "game hubs" > http://steamcommunity.com/app/221410 > > Don't forget the group integration of one of a very massive feature of the > storefront. > http://store.steampowered.com/curators/ > > Also in terms of inviting, I don't want to revive this argument but they > didn't block any groups from sending invites. They limited how many invites > you could send in a period of time to people who aren't your friend. You > can invite as many people as you want if they're on your friends list. > > > > On the topic of servers, being negative about it and saying "Valve left us > to rot" is not a good way to make anything change. I'm not saying I condone > the way they handled this, but it is what it is. Have you ever considered > the fact that they may not know what to do? When quickplay was a mess, a > ton of clients complained so Valve put "temporary" restrictions in. The > complaints from the players stopped and now a new player wont get turned > away by a bad server. If you think about it from a business standpoint, > what's worse. Forty pissed off server owners or four thousand lost > customers due to a bad server? > Valve is a business, they don't technically owe you anything. You weren't > held at gunpoint being told "host our servers or else." > I need to note that I'm not saying that you didn't have an impact on TF, > as honestly you did in some way. The RIGHT thing to do would be to at least > have some form of civilized discussion and statement on the current > situation from Valve. They are no way obliged to do this, but you have > provided them a service and it would be reasonable for them to give a > response. > Think about it from their standpoint. Let's think about the different > responses: > > "We are leaving it as is the end." > This would result in a lot of bitching and people would potentially stop > hosting their servers. > > "We are reverting it to how it was" > You know how this would end > > "We implemented X feature to make it so community servers can get better > representation in quickplay" > WAH VALVE THIS ISN'T FAIR! I WANT TO USE X SETTING BUT THE QUICKPLAY RULES > SAY I CAN'T. THIS IS UNFAIR IT'S NOT GAME CHANGING. OTHER SERVERS ARE > GETTING AWAY WITH IT. THERE ARE TOO MANY VALVE SERVERS TAKING MY TRAFFIC" > > > > If you want it to change stop *talking *about shutting down your servers > so Valve loses money and *actually do it*. > > *Until you actually do it it's just a baseless threat said time over time.* > *If community servers are so important, shut down your servers until > there's a change.* > > *Want a fun experiment? Organize a big shutdown for a week or two with > other huge clans. See what it does. Take a look at the stats and see how > many people stop playing TF2 due to the community servers being gone for a > week or two. Then if it actually makes an impact, show it to Valve and say > you'll do it forever unless changes are made. Otherwise stop bitching about > how you're getting no traffic.* > > *Want another experiment? Try to kindly ask them to make the community > servers a bit more obvious in the quickplay menu. Keep it civil and don't > say "fuck valve they don't care about us," because that shows how much you > guys really care about the game. When it turns into a shitfest think about > it and wonder why Valve wouldn't put the people in the shitfest back in > power over parts of the TF2 community * > > > On Tue, Feb 10, 2015 at 3:55 PM, Tim Anderson <[email protected]> > wrote: > >> Quickplay is not as much to ask for as attachments because attachments >> are in direct conflict with their business model. TF2 did just fine for 8 >> years without this change. >> >> Steam groups are not a good way to grab the TF team's attention though >> because they are being hidden to rot away just like TF2 community servers. >> They removed the link to groups on steamcommunity.com when they started >> to phase in "game hubs" and blocked the large groups from inviting people >> about 2 years ago. >> >> Please don't give up. At the very least we can warning everyone else that >> they should not put too much effort into hosting servers for Valve until we >> start seeing some concessions. >> >> >> On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker <[email protected]> wrote: >> >>> >>> On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel < >>> [email protected]> wrote: >>> >>>> *Okay guys, I enacted on my idea and would like some support. I've >>>> created a steam group <http://steamcommunity.com/groups/fixquickplay> (Fix >>>> Quickplay Now!) as a form of petition against the changes to the Quickplay >>>> system.* >>> >>> >>> Because the last time this was done >>> <http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/> it >>> worked out great... >>> >>> ~~~~~ >>> "Their heads are green, and their hands are blue, >>> And they went to sea in a Sieve." - Edward Lear >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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