I've had verification happen to me on actual trades too, not just trade
offers unfortunately.

On 11 February 2015 at 14:56, Daniel Barreiro <
[email protected]> wrote:

> There's a disable button for that verification system. You just become
> responsible if you get your stuff stolen. And, correct me if I'm wrong, but
> doesn't the verification only apply to trade offers, not actual trades?
>
> Robert, the group history still exists to admins of the group. In terms of
> inviting, I have a group with over 8500 members. I have an invite system
> set up and they still go through to anyone who requests an invite. If it
> really does stop working at a certain size I haven't hit it.
>
> Tim said "Steam groups are not a good way to grab the TF team's attention
> though because they are being hidden to rot away just like TF2 community
> servers."
> When I mentioned curators, I was referring to the fact that Curators are
> based off of the steam group system. It's not like they're being "hidden"
>
>
> On Tue, Feb 10, 2015 at 7:22 PM, HD <[email protected]> wrote:
>
>> There are a bunch of factors right now killing off TF2.  Quickplay
>> management is the main one followed up by the current trade verification
>> system they’ve pushed onto players and their own funding path – trading.
>>
>>
>>
>> They have yet to really respond to any complaints about either one of
>> these over the last week. My only wish is they look at both situations
>> between now and the next update release which should be soon considering
>> the X-Mas/Holiday things are set to expire. Why that update was prolonged
>> deep into February is beyond me.
>>
>>
>>
>> As someone that runs many servers that depend on trading traffic for many
>> of them AND regular players for regular games I’m getting hit on both ends.
>> I’m afraid I may not continue with my servers much longer if the current
>> trends keep on the path they are following.
>>
>>
>>
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