Now that tf2 has a redirect command, I guess redirection should be allowed
for quick play
On 2015-02-11 7:28 PM, "Robert Paulson" <[email protected]> wrote:

> That might not be your intention but that is what Valve sees. They see a
> bunch of disorganized communities who can't even agree on 1 thing, so it is
> easier to do nothing. Here is what the mailing list looks like:
>
> - I don't use attachments so disable them.
> - I don't run 32 slot servers so have quickplay kill them.
> - I don't use the MOTD so block them.
> - I don't run vanilla servers so make it Valve only.
> - I don't use plugins so block them.
> - All these quickplay cheaters are stealing my traffic even though no one
> is using community quickplay anymore.
>
> This is the kind of attitude that is killing TF2. Now we can't even have
> reserved slots if the server is full and an admin needs to get in to handle
> a ban report.
>
> Valve is smart, if they really wanted to fix the problem, they would have
> done so already without our input. The problem is that they lack motivation
> and we need to work on that instead.
>
> A rating system and blackilst covering quickplay could potentially solve
> whatever issue they have a problem with, but we don't know for sure and
> they have been posted on the list multiple times. Before we keep throwing
> random suggestions out there, we need to know what exactly is Valve's
> problem with community servers. Otherwise they will just see a bunch of
> random solutions for random problems they don't have and ignore them.
> Before they tell us their problems, the best course of action is to simply
> keep this issue in the spotlight.
>
>
> On Wed, Feb 11, 2015 at 2:20 PM, 1nsane <[email protected]> wrote:
>
>> Killing off competition? That's not what I was getting at. A proper
>> scoring system for quickplay would show which servers are good and liked by
>> players. Be it valve's own or certain community servers. It would also make
>> it easy for valve to see what features are liked the most. Bad servers will
>> always pop up. Having a system to combat that would make everybody happy.
>>
>> And if we are talking about "competition" that's abusing quickplay. They
>> are the ones being rewarded when valve adds such measures. As they aren't
>> afraid to lose their playbase with a ban on their server. Which itself is
>> something that may or may not happen ever again. In the meantime they can
>> do what they want to keep players on their servers longer. Even when it's
>> against the quickplay rules. This sort of thing adds up. More players join
>> such servers and the competition suffers and dies. Then you get some of
>> their players as well :).
>>
>> If valve no longer feels like enforcing their own rules then it will only
>> get worse. Little risk and why should we share players when we can take
>> each other's? This is the sort of thinking that got us into this mess and
>> these sort of people will always be around. But there's always ways to deal
>> with them. Some easier than others.
>>
>> Any communication from valve would help. They can always go for a bandaid
>> solution again. It wouldn't help much but it would be very easy to do and
>> still help a bit in the short term. Make an announcement about a renewed
>> commitment to the policy of truth (similar to the one before) and do
>> nothing. Takes very little time and it will scare some people just like it
>> did last time
>>
>> On Wed, Feb 11, 2015 at 4:37 PM, Robert Paulson <[email protected]>
>> wrote:
>>
>>> Very few players use community quickplay anymore and it was like that
>>> before a few servers started breaking quickplay rules. I assume you are
>>> talking about the Stop the Tank server. Yes it should be delisted, but even
>>> if it happens right now it isn't going to make any difference to your
>>> server population. All the other vanilla servers are empty.
>>>
>>> The dev who did this knew it was going to kill off communities, so they
>>> wouldn't have to spend any time cleaning up community servers. Complaining
>>> about this only validates his position. If server owners can't tolerate a
>>> few bad servers, how can you expect players to do the same?
>>>
>>> It is sad that we are arguing with each other and trying to add
>>> restrictions on our servers, including ones that don't exist on official
>>> ones such as class limits. If we are more interested in killing off
>>> competition than reversing the quickplay ban, we will all die together.
>>>
>>>
>>> On Wed, Feb 11, 2015 at 1:19 PM, 1nsane <[email protected]> wrote:
>>>
>>>> I wanted to check out some other payload servers now. First
>>>> quickplay server I get sent to is half-full of players that look like
>>>> robots and the frigging payload cart has the audacity to shoot at me! Can
>>>> you imagine the horror? Well I had to experience it in person...
>>>>
>>>> Second try at it was even worse if you can imagine. Won't even discuss
>>>> it as such. Pretty sure the policy of truth has long since been forgotten.
>>>> Or maybe it was never meant to be enforced. Ban a few servers here and
>>>> there and hope that everyone else is too scared to do it. Because reporting
>>>> servers that were blatantly abusing it got us either nowhere or took many
>>>> months before any action came around. Then they would just spawn some new
>>>> servers and repeat. Making everything harder for both the players who want
>>>> to have fun and the server owners who wanted to provide a fun place to be.
>>>>
>>>> There's many ways to solve this. Trust new servers less until they
>>>> prove themselves. After all they have the least to lose if they get banned.
>>>> Can be fully automated and delisting will actually mean something. Imagine
>>>> if quickplay had some sort of a working scoring system. If only valve would
>>>> consider it.
>>>>
>>>> Or maybe implement something like CS:GO's overwatch (except for
>>>> servers) and let certain players look at server reports from other players
>>>> (anonymously). The less policing valve has to do manually the more likely
>>>> it is to make everyone in the community happy. Server ops and players 
>>>> alike.
>>>>
>>>> On Wed, Feb 11, 2015 at 3:58 PM, E. Olsen <[email protected]> wrote:
>>>>
>>>>> If you've found server violating the policy, by all means report them
>>>>> to Valve, but I don't think conducting a public "witch hunt" on the 
>>>>> mailing
>>>>> list is a good idea. All I've seen in the past is quite a few false
>>>>> accusations, etc.  Hell, I remember a couple of years back someone getting
>>>>> our servers added to a reddit-based blacklist of servers that used Pinion
>>>>> advertising - even though we've NEVER used any advertising on our servers.
>>>>> It took a dozen people actually standing up and saying "uh, these guys
>>>>> don't use pinion" before they removed us.
>>>>>
>>>>> Honestly - I doubt even those people violating the policy are getting
>>>>> much in the way of quickplay traffic anyway. I only have less than half of
>>>>> our servers quickplay-enabled anymore, and those have sat empty since 
>>>>> about
>>>>> a month after the change last year.
>>>>>
>>>>> When you think about it, what really needs to be addressed is the
>>>>> reasons people feel they need to violate that policy. Considering that you
>>>>> never heard of server owners "hiding" their server settings until Valve
>>>>> bifurcated the TF2's traffic by saying "you'll only get access to the main
>>>>> source of traffic if you make your server identical to every other vanilla
>>>>> server".
>>>>>
>>>>> Should those folks be thrown out of quickplay for breaking the rules?
>>>>> Sure thing....but perhaps it's the rules themselves (and the way they are
>>>>> implemented to remove/stifle any and all diversity) that need to be
>>>>> changed, as does the implementation of quickplay itself.
>>>>>
>>>>> Take, for instance, the rules against class limits. Why is that still
>>>>> listed in the policy when valve now allows class limit votes? If a class
>>>>> limit vote passes on a quickplay-enabled server, are we now in violation -
>>>>> even though it's part of the engine itself?
>>>>>
>>>>> How about another scenario: Let's say an operator wants to run his
>>>>> servers plain-jane, 24-slot vanilla during the slow hours of the day to
>>>>> help during daytime traffic, but at night during prime time manually
>>>>> changes their settings to 32-slot, fast respawn servers. He's not hiding
>>>>> anything - all the appropriate sv_tags get set - but during prime time the
>>>>> extra slots are needed for our supporters. Is he now in violation of the
>>>>> policy because he's changed his settings?
>>>>>
>>>>> Of course not - but I'm sure some folks would perceive it that way.
>>>>>
>>>>> ....and therein lies the problem. When valve decided that an automated
>>>>> system for throwing players into a random server was superior to a player
>>>>> choosing a server on their own from the server browser, they caused more
>>>>> problems than they solved.
>>>>>
>>>>> If there are folks out there breaking those rules - I'm sure Valve
>>>>> will catch them, but frankly, If every single one of them were thrown out
>>>>> of quickplay, it wouldn't help any other community operators one 
>>>>> bit....and
>>>>> will probably just hasten the demise of community servers all together.
>>>>>
>>>>> On Wed, Feb 11, 2015 at 3:28 PM, Lucas Wagner <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I think the policy either needs to be enforced, or abandoned
>>>>>> completely. In the current state the policy only affects those server
>>>>>> operators that have the honor to follow it. This is not news to anyone, 
>>>>>> but
>>>>>> it is a bit disconcerting to read a policy, understand its meaning, 
>>>>>> follow
>>>>>> it, and then watch as others violate it without consequence. Sure I can
>>>>>> sleep at night knowing I did right by Valve but that doesn't keep my
>>>>>> servers filled.
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 11, 2015 at 10:52 AM, N-Gon <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Sounds like a great title for a SFM short :)
>>>>>>>
>>>>>>> Last year Valve shook up the TF2 community by changing many of their
>>>>>>> policies on Quickplay (Plenty of which is still being debated and I 
>>>>>>> don't
>>>>>>> want that talk in this thread, there's already numerous others for that;
>>>>>>> Thanks), they also took the extra step and punished servers who broke 
>>>>>>> their
>>>>>>> Policy of Truth. Plenty of communities, both big and small, crumbled and
>>>>>>> vanished that day to the rejoice of many of you. But now I fear the time
>>>>>>> has come again to snitch.
>>>>>>> Since Valve has made their Quickplay changes many communities have
>>>>>>> started to cheat the system to get more traffic.
>>>>>>> I've been Quickplay'd into servers that have donor effects, that
>>>>>>> kick me out for reserve slots, that have silly class limitations, that
>>>>>>> don't have their Respawn modifiers tagged. This is really annoying
>>>>>>> especially when I'm just trying to find a Vanilla server.
>>>>>>> If you know of servers, report them. If need be, spread their names
>>>>>>> on here so other folks on HLDS can go see for themselves, verify they 
>>>>>>> are
>>>>>>> abusing Quickplay, and report them as well.
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
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>
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