I guess that's why it's "Maps Workshop Beta", instead of just "Maps
Workshop".

On Tue, Jun 2, 2015 at 3:46 PM, Anthony Duncan <[email protected]>
wrote:

> Hmm doesn’t seem to working/down? I’m getting  [TF Workshop] Failed to get
> Steam UGC service, refresh failed.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Matthew Hills
> *Sent:* 02 June 2015 23:25
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
>
>
> That CVAR looks like it prevents custom maps using the point_servercommand
> entity to send commands to the server. Malicious map authors could use it
> to kick and ban people and change server settings. Sometimes it's useful
> but typically seen on non-standard maps with crazy logic, and for most
> things like gravity, run speed and character responses there are safe
> alternatives an author can use.
>
>
>
> On 2 June 2015 at 23:12, E. Olsen <[email protected]> wrote:
>
> Awesome news on the custom map front.
>
>
>
> Could you elaborate a bit on exactly what the "sv_allow_point_servercommand"
> cvar would be used for?
>
>
>
> On Tue, Jun 2, 2015 at 5:39 PM, Eric Smith <[email protected]>
> wrote:
>
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 2806431.
>
> -Eric
>
> -------------------------
>
> - Announcing the Maps Workshop Beta!
>         - Added bsp_repack command to repack a BSP file with optimal
> compression
>         - Maps uploaded to the workshop are automatically compressed
>         - Added tf_workshop_refresh command to recheck tracked workshop
> maps and refresh subscriptions
>         - Added tf_workshop_map_sync command to immediately install a map
> from the workshop by ID
>         - Added sv_allow_point_servercommand to disable
> point_servercommand entities. Defaults to "official" Valve maps only. Can
> also be set to "disallow" and "always".
>
>
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