The changelevel cvar is broken. Help someone! When i try to change the map
it gives me this: CModelLoader::Map_IsValid:  No such map
'cp_process_final1'

2015-06-12 3:09 GMT+03:00 Eric Smith <[email protected]>:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 2827522.
>
> -Eric
>
> -------------------------
>
> - Mann Co. Store summer sale is on!
> - Updated dedicated server 'status' command to include sv_tags
> - Enabled raw mouse input for Mac clients
> - Added OWL 13 tournament medals
> - Added TF2Connexion Season 15 tournament medals
> - Fixed a client crash related to the HUD
> - Updated the localization files
> - Updated Mann Co. Store prices for foreign currencies to current USD
> equivalents
> - Security/crash fixes (thanks to Nathaniel Theis for these reports)
>         - Fixed a remote code execution bug and a crash related to
> malformed custom spray files
>         - Added checks to the voice system that prevent loading codecs
> other than the files that ship with the game
> - Updated the Maps Workshop Beta
>         - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
> used in the map, changelevel, and nextlevel commands as well as the
> mapcycle config
>         - Allow fuzzy name matching in the map, changelevel, and nextlevel
> commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
>         - Shorthand workshop map names of the form workshop/<id> (e.g.
> workshop/123456) will now auto-resolve to the full map name
>         - Running tf_workshop_map_sync is no longer necessary, maps will
> be fetched and updated on demand during level change
>         - tf_workshop_map_sync is no longer blocking, and can be used to
> precache maps in the background
>         - Workshop maps are no longer copied to tf/maps/workshop/ by
> default, instead using the single copy in the steamapps/workshop folder
>         - Fixed some cases of embedded resources in workshop maps, such as
> cubemaps, not being loaded properly
>         - Fixed an issue preventing game servers from properly receiving
> updates to workshop map files
>         - Fixed game servers using registered accounts via
> sv_setsteamaccount not being able to download workshop content
>         - Fixed syncing workshop maps prior to the first map load on a
> dedicated server
>         - Updated in-game workshop import tool
>                 - Fixed not being able to select the class/other tags for
> cosmetic items
>                 - Hide unused buttons when editing an existing workshop
> entry
>                 - Fixed text getting truncated when editing items with
> long descriptions
>
>
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