>
> However, Valve should be supporting the community more as well. Valve was
> and should still be known for giving great support to community servers.
> There have been many suggestions given to Valve that would make both sides
> happy. However, it seems like Valve just wants to ignore them. It has been
> over a year since the quick-play change was made and Valve is still are
> saying "we are looking for a solution". To the TF2 developers, if you do
> not agree with any of our solutions, let us know why and we will attempt to
> adjust them to your needs. I personally think this would work great and
> make both sides happy: http://i.imgur.com/tAmWXj6.png
> If you do not feel that way, please communicate with us.


Agreed. There has to be a balance, and that UI design proposal hits all the
right notes:

Honestly, I know now we are never going to get added back to quickplay "by
default". They are changing their business model for TF2 by implemeting
these paid campaigns that can only be securely run on Valve servers.

SO - to me the solution to make everyone happy (or as happy as possible)
would be the following:

*Step 1:*  Implement this UI design & functionality:
http://i.imgur.com/tAmWXj6.png (when necessary, a "Competitive Matchmaking"
tab can always be added to the "CO-OP and More" section.)

*Step 2:*  Make the following changes to the server browser:

- Change "Internet" to "Community" (always selected by default). These
obviously would be community-servers only.

- Add an "Official" or "Valve" tab (players can select that for Valve-only
servers)

- Add an "MVM" tab for all MVM servers (there's no reason for MVM servers
to be in either general tabs)

*Step 3:*  Add a "Server Queuing" system:

The policy against "Kicking for Reserved Slots" for quickplay-enabled
servers that the TF2 team implemented not long ago makes sense. However it
also took away one of the most important values that community server
operators can offer supporters - the perk of not having to stand in line to
use the very hardware they're paying for.

SO - I think there is an elegant solution that would vastly improve how
reserved slots currently work, AND insure that a server's supporters don't
have to wait at the back of the line to use their own hardware.

Specifically, a "Server Queuing" system would allow people to queue up for
entry into a server. Players on that server's "whitelist" would
automatically be moved to the front of the queue, insuring they receive
priority access without having to disrupt anyone's game. Such a system
would even be compatible with Quickplay if they enabled a new option to
"Queue on a Full Server", etc.

A system for reserved slots exactly like the one I described was
implemented by DICE for Battlefield 3, and it was probably to most
functional and elegant system of its kind I had ever seen (and both the
players AND the server operators loved it).

*Step 4:* Make the blacklisting system work across the board (with both
Quickplay AND the server browser).
------------------------------

That's it - that's all they really need to do (there's alot more they could
do, of course, but that would just about satisfy everyone, I think).



On Sat, Jul 4, 2015 at 6:29 PM, Mike Vail <[email protected]> wrote:

> No, LOL! I've never had anything like that and never changed anything
> causing this to be a problem. Interesting thought though.
>
> On Sat, Jul 4, 2015 at 3:20 PM, Alexander Corn <[email protected]>
> wrote:
>
>> Did you have a 'valve' tag in your sv_tags like a fool?
>>
>> On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail <[email protected]> wrote:
>>
>>> My player counts fell by 50% or more since yesterday's update and I
>>> don't even run servers that compete against the stock Valve servers.Nearly
>>> all my servers are trade servers without Quickplay. Once this optional
>>> update was released, ​my player counts instantly soared and all my custom
>>> servers filled instantly just like they did before yesterday. It was like
>>> clients couldn't see them after the update. I think there's more going on
>>> than just delisting Valve servers on Yesterday's update.Whatever changed,
>>> I'm glad it was reverted for now.
>>>
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>>>
>>
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