What's the problem, exactly? You're subjected to the horror that is an ad?
Please go on YouTube (with AdBlock off), watch a couple videos, then try to
tell me that YouTube is broken and is driving away users.

In a perfect world, people wouldn't flounder around helplessly and would
join a server that provides them with the gameplay experience that they
desire. But people are too lazy to do anything besides click a play button
and then complain to daddy Valve when they don't get what they want.

Maybe you have a point if you're complaining about the fact that ads
continue playing in the background when you click Continue, but those
complaints should be taken up with the ad provider, not with the server op
or with Valve.

On Sun, Jul 5, 2015 at 2:31 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

>  I don't know if the last paragraph is meant sarcastically, but ads are a
> huge problem on community servers. Feel free to write a script that
> connects to all tf2 servers and keep the speakers on.
> Yes, motds can be turned off client-side. But please don't expect the
> average joe to be able to do anything else other than maybe setting his
> display resolution.
>
> In the good old days younger people would just gather a few friends,
> create a clan and throw together part of their allowance to rent a
> gameserver. Later on they would actually survive on donations. Hosting was
> driven by passion.
> Nowadays every person that can barely even write and their mother wants to
> run a server and pay nothing for it. And use ads and whatnot to earn money
> from the servers. Sorry, it never worked that way.
> Solution is fairly simple. Have a strict report system to remove servers
> from the list. Yes, for gods sake, it won't remove every single shit server
> there is, but it's a decent first step. Evaluate, and go from there. It's
> not like Valve wouldn't spit in server-ops' faces. The issue is they don't
> pick the right ones.
>
> Luckily, I can't say much about the pinion-official-server debate, we were
> quite unaffected in the EU. I must say however, the pinion people on spuf
> get a lot of respect from me. A lot of people shit on them for the right
> reasons, and they keep it together. I couldn't do that, god only knows.
>
> On 05.07.2015 19:59, Alexander Corn wrote:
>
>  Are we just ignoring the fact that for a long time, Pinion hosted many
> of the CS:GO official matchmaking servers, which had terrible performance
> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
> multi-billion-dollar corporation to do it, but not average Joe trying to
> make some money back on what already isn't a negligible expense?
>
>  But I digress. Ads really aren't a problem anymore in TF2 and if players
> still have that delusion, then there's really nothing that can be done
> about it. Best to just flip the switch back to all servers by default (and
> reset Valve's quickplay scores, they're very artificially inflated now).
>
> On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]> wrote:
>
>> Agreed.
>>
>>  Donation-driven communities were how servers were operated for years
>> (and how many still do). To suggest that there has been some kind of
>> fundamental shift in the game's demographic that would prevent that model
>> from working now is simply not true.
>>
>>  In fact, those very same people who were willing to support a server
>> community in the first years of TF2 existence now have even more disposable
>> income should they wish to do so.
>>
>>  The difference between the two funding models is that as opposed to
>> those MOTD ads, a server community that is supported through donations has
>> to provide enough actual value to players that they CHOOSE to support that
>> community/server. MOTD ads simply monetize anyone that connects, without
>> providing any additional value (and in so many cases, because the system is
>> so open to abuse, the servers are/were barely suitable for running TF2 at
>> all in terms of performance).
>>
>>  There seems to be a misconception here, though. I'm certainly not
>> saying that all servers/communities that run those ads are "bad". Far from
>> it. Nor am I saying that those who use them are somehow doing so in a
>> malicious or underhanded manner.
>>
>>  However, I AM saying that when something that has been allowed to be
>> used on community servers sullies the general reputation of those very
>> servers so much that we actually have players that resist the slightest
>> change that would give community servers a little more exposure, then
>> perhaps it is time to start the conversation about whether it is in the
>> best interest of community servers operators as a whole to continue to
>> allow those ads to function.
>>
>>  Frankly, if we have choose between restoring and rebuilding player
>> confidence in the quality of community servers, or  allowing those ads to
>> run until there are no players left willing to set foot on a community
>> server, the answer would seem to be an easy one.
>>
>>
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>
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