I've been able to do it on my server without fail.
It doesn't end the round but it makes it so the offense team only needs to
cap the second to last point to win the round

On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen <[email protected]> wrote:

> Just FYI - I believe the taunt bug on payload maps was either
> re-introduced, or not entirely fixed, as we've had someone do it twice so
> far today on pl_badwater.
>
> Apparently you can do some sort of taunt and/or kill yourself via the Kill
> or Explode command on the last point of Badwater and it will blow up the
> last point and cause the cart to keep rolling.
>
> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick <[email protected]>
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 2865874.
>>
>> - John
>>
>> -------------------------
>>
>>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
>> jumping)
>>  - Vaccinator - Übercharge penalty no longer applies during setup time
>>  - Fixed a case where weapons could still be dropped in Mann vs. Machine
>>  - Fixed missing descriptions for the Powerhouse Contract
>>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
>> and any other means of force from self damage.  Soldier jumping was fixed
>> in a previous patch)
>>  - Fixed weapon pickups resetting the Ullapool Caber
>>  - Fixed some weapons not displaying their attachments when dropped
>> (Festives, Kritzkrieg, etc.)
>>  - Fixed missing freeze period, not resetting of player scores and not
>> resetting map time when using mp_tournament
>>  - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars
>> is set to show everyone
>>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
>>  - Fixed an OS X crash related to Contracts
>>
>>
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>
>
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