You're out of the loop dude, Valve servers were not there for a day,
they were returned few hours ago.
-ics
Alexander Corn kirjoitti:
>Now my history tab is empty
Did you even check? Valve servers are/were still listed in the history
tab. The change merely added a condition to the Internet tab's master
server query to not return any servers with the 'valve' tag.
Official MvM servers aren't listed on the master server *at all*, and
yet they still show up in my history. History is stored client-side
and ignores any master server limitations or delisting.
If you're going to complain about a change, please try to at least
know what you're talking about. Then again, this is a mailing list for
*server operators*, not client feedback.
On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs <d...@forlix.org
<mailto:d...@forlix.org>> wrote:
I never bothered to add them to favorites. I simply used the
history tab to pick a Valve server with the map of choice. Now my
history tab is empty and while I can use Quickplay/Show servers to
pick a certain map, I cant right click there to "View server info"
in order to find out if thats the server I just left for whatever
repelling reason. Guess it will be trial and error from now on -
oh the progress...
Honestly when I read the suggestion a few days ago I was weighing
in safety that Valve would never implement it.
On 2015/07/04 17:07, ics wrote:
You had over 2 years of time to find a Valve server and add
that to
favorites. How many do you have in favorites? Look in the
mirror if you
have 0 or cant find any.
-ics
AJ DeTorrice kirjoitti:
I actually really dislike that valve decided to remove
their servers
from the server browser. Nine times out of ten, I don't
want to play
your terrible 24/7 server with class limits. There
definitely needs to
be a toggle to include valve servers in the server
browser. IMO,
quickplay takes too long to find a server to be useful.
On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
<mailto:ubyu....@gmail.com>
<mailto:ubyu....@gmail.com <mailto:ubyu....@gmail.com>>>
wrote:
Hooray! One step in the right direction indeed. Now to
consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.
On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>
<mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
wrote:
If you SUICIDE, it's not supposed to retain the charge from
your current death. That's right in the patch notes.
However, I (and likely others) thought this meant it would
store 0%. Then again, if it did that, then medics could just
suicide to make sure any enemy medics that picked it up got
nothing.
On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from
your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%
On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
<supp...@boomgaming.net
<mailto:supp...@boomgaming.net>
<mailto:supp...@boomgaming.net
<mailto:supp...@boomgaming.net>>> wrote:
OMG!!!!! OMG!!!!!!
They listened to you guys!!!!! OMFG!
- Valve official quickplay and matchmaking servers are no
longer listed in the server browser
On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>
<mailto:er...@valvesoftware.com
<mailto:er...@valvesoftware.com>>> wrote:
We've released a mandatory update for TF2. The notes
for the update are below. The new version is 2863548.
-Eric
----------------------
- Temporarily limited OS X clients to medium texture
quality to resolve random crashes while work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a
dropped weapon before trying to use an item in the
action slot
- Spies can no longer pick up weapons when disguised
or cloaked
- Using the mouse to select enemy players on the
scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons occasionally using an
incorrect skin
- Fixed an issue that was causing the particle
effects on Unusual hats to sometimes draw in
first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from
damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive
weapons, Kritzkrieg, and Botkillers) not rendering
their attachments
- Fixed spies that have picked up a dropped Your
Eternal Reward or Wanga Prick being able to manually
disguise
- Fixed Spy sometimes not being able to use the
Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange
quality, despite receiving the ability to track
kills. Existing items in this state will not be
retroactively fixed.
- Fixed skinned weapons appearing differently after
being traded or listed on the Steam Community Market.
Affected items have been reverted to their original
(permanent) appearance.
- Fixed being able to craft some previously
un-craftable items
- Fixed a client crash related to Killstreak
Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge
bonus after death
- Fixed issues related to picking up dropped weapons
while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload
faster than normal
- Fixed dropped energy weapons not being able to fire
after being picked up
- Fixed some weapons not displaying their charge
meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes
being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated
Item"
- Items that are temporarily un-tradable can
now properly be listed on the market
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