You don't have to worry about that. Check this out:
"tf_matchmaking_retry_cooldown_seconds" = "300"
 - Time to remember quickplay join attempt, and apply scoring penalty to
rejoin the same server


On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs <d...@forlix.org> wrote:

> I never bothered to add them to favorites. I simply used the history tab
> to pick a Valve server with the map of choice. Now my history tab is empty
> and while I can use Quickplay/Show servers to pick a certain map, I cant
> right click there to "View server info" in order to find out if thats the
> server I just left for whatever repelling reason. Guess it will be trial
> and error from now on - oh the progress...
>
> Honestly when I read the suggestion a few days ago I was weighing in
> safety that Valve would never implement it.
>
>
> On 2015/07/04 17:07, ics wrote:
>
>> You had over 2 years of time to find a Valve server and add that to
>> favorites. How many do you have in favorites? Look in the mirror if you
>> have 0 or cant find any.
>>
>> -ics
>>
>> AJ DeTorrice kirjoitti:
>>
>>>
>>> I actually really dislike that valve decided to remove their servers
>>> from the server browser. Nine times out of ten, I don't want to play
>>> your terrible 24/7 server with class limits. There definitely needs to
>>> be a toggle to include valve servers in the server browser. IMO,
>>> quickplay takes too long to find a server to be useful.
>>>
>>>
>>> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
>>> <mailto:ubyu....@gmail.com>> wrote:
>>>
>>> Hooray! One step in the right direction indeed. Now to consider
>>> the other suggested changes in relation to Quickplay please :)
>>> (particularly that modified screenshot with the main menu UI
>>> changed to offer choices of what type of server to join via
>>> quickplay). Thanks TF2 team for listening to us.
>>>
>>> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
>>> <mailto:rbemr...@gmail.com>> wrote:
>>>
>>> If you SUICIDE, it's not supposed to retain the charge from
>>> your current death. That's right in the patch notes.
>>>
>>> However, I (and likely others) thought this meant it would
>>> store 0%. Then again, if it did that, then medics could just
>>> suicide to make sure any enemy medics that picked it up got
>>> nothing.
>>>
>>>
>>> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>>
>>>> The medigun is bugged.
>>>> <Gaberoll> anyhow medigun is bugged
>>>> <Gaberoll> when suiciding it retains the uber charge from
>>>> your previous death, not your current death
>>>> <Gaberoll> that is to say, I die with 70% uber
>>>> <Gaberoll> the medigun has 70% uber
>>>> <Gaberoll> later, I have 40 charge
>>>> <Gaberoll> and suicide for whatever reason
>>>> <Gaberoll> when picked up, it has 70% uber
>>>> <Gaberoll> I am later killed at 16%
>>>> <Gaberoll> it gets picked up as 16%
>>>> <Gaberoll> I then suicide at full charge
>>>> <Gaberoll> it is picked up at 16%
>>>>
>>>> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
>>>> <supp...@boomgaming.net <mailto:supp...@boomgaming.net>> wrote:
>>>>
>>>> OMG!!!!! OMG!!!!!!
>>>>
>>>> They listened to you guys!!!!! OMFG!
>>>>
>>>> - Valve official quickplay and matchmaking servers are no
>>>> longer listed in the server browser
>>>>
>>>> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
>>>> <er...@valvesoftware.com
>>>> <mailto:er...@valvesoftware.com>> wrote:
>>>>
>>>> We've released a mandatory update for TF2. The notes
>>>> for the update are below. The new version is 2863548.
>>>>
>>>> -Eric
>>>>
>>>> ----------------------
>>>>
>>>> - Temporarily limited OS X clients to medium texture
>>>> quality to resolve random crashes while work is done
>>>> on a permanent fix
>>>> - Fixed a random crash that affected OSX only
>>>> - Updated the collision geometry for the turbines in
>>>> Powerhouse
>>>> - Dropped weapons now retain their ammo and
>>>> ÜberCharge levels unless the player commits suicide
>>>> - Valve official quickplay and matchmaking servers
>>>> are no longer listed in the server browser
>>>> - Players no longer drop their weapons in MvM
>>>> - Pressing the action key will now try to pick up a
>>>> dropped weapon before trying to use an item in the
>>>> action slot
>>>> - Spies can no longer pick up weapons when disguised
>>>> or cloaked
>>>> - Using the mouse to select enemy players on the
>>>> scoreboard no longer improperly reveals their class
>>>> - Fixed players dropping multiple instances of the
>>>> same weapon at once
>>>> - Fixed unintended changes to rocket and other
>>>> explosive jumping behavior
>>>> - Fixed dropped weapons occasionally using an
>>>> incorrect skin
>>>> - Fixed an issue that was causing the particle
>>>> effects on Unusual hats to sometimes draw in
>>>> first-person for the owner, or not draw at all to others
>>>> - Fixed an issue that prevented Huntsman arrows from
>>>> damaging enemy Engineer buildings
>>>> - Fixed weapons with attached models (e.g. Festive
>>>> weapons, Kritzkrieg, and Botkillers) not rendering
>>>> their attachments
>>>> - Fixed spies that have picked up a dropped Your
>>>> Eternal Reward or Wanga Prick being able to manually
>>>> disguise
>>>> - Fixed Spy sometimes not being able to use the
>>>> Disguise Kit after picking up a new Knife
>>>> - Fixed newly created items not becoming Strange
>>>> quality, despite receiving the ability to track
>>>> kills. Existing items in this state will not be
>>>> retroactively fixed.
>>>> - Fixed skinned weapons appearing differently after
>>>> being traded or listed on the Steam Community Market.
>>>> Affected items have been reverted to their original
>>>> (permanent) appearance.
>>>> - Fixed being able to craft some previously
>>>> un-craftable items
>>>> - Fixed a client crash related to Killstreak
>>>> Fabricators and Chemistry Kits
>>>> - Fixed a client crash related to particles
>>>> - Fixed the Vitasaw no longer giving its ÜberCharge
>>>> bonus after death
>>>> - Fixed issues related to picking up dropped weapons
>>>> while zoomed in with a Sniper Rifle
>>>> - Fixed a bug that caused the Shortstop to reload
>>>> faster than normal
>>>> - Fixed dropped energy weapons not being able to fire
>>>> after being picked up
>>>> - Fixed some weapons not displaying their charge
>>>> meters after being picked up
>>>> - Fixed the box used in the Box Trot taunt sometimes
>>>> being the wrong color
>>>> - Steam Community Market
>>>> - Fixed skinned items appearing as "Decorated
>>>> Item"
>>>> - Items that are temporarily un-tradable can
>>>> now properly be listed on the market
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view
>>>> the list archives, please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the
>>>> list archives, please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to