Hey there. I'm a normal "client" who once helped operate a TF2 server.
During the period where Valve servers weren't showing up on the server
browser, I couldn't see any of the past Valve servers I had been to in the
"history" tab, either.

On Sat, Jul 4, 2015 at 3:19 PM, Alexander Corn <mc...@doctormckay.com>
wrote:

> >Now my history tab is empty
>
> Did you even check? Valve servers are/were still listed in the history
> tab. The change merely added a condition to the Internet tab's master
> server query to not return any servers with the 'valve' tag.
>
> Official MvM servers aren't listed on the master server *at all*, and yet
> they still show up in my history. History is stored client-side and ignores
> any master server limitations or delisting.
>
> If you're going to complain about a change, please try to at least know
> what you're talking about. Then again, this is a mailing list for *server
> operators*, not client feedback.
>
> On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs <d...@forlix.org> wrote:
>
>> I never bothered to add them to favorites. I simply used the history tab
>> to pick a Valve server with the map of choice. Now my history tab is empty
>> and while I can use Quickplay/Show servers to pick a certain map, I cant
>> right click there to "View server info" in order to find out if thats the
>> server I just left for whatever repelling reason. Guess it will be trial
>> and error from now on - oh the progress...
>>
>> Honestly when I read the suggestion a few days ago I was weighing in
>> safety that Valve would never implement it.
>>
>>
>> On 2015/07/04 17:07, ics wrote:
>>
>>> You had over 2 years of time to find a Valve server and add that to
>>> favorites. How many do you have in favorites? Look in the mirror if you
>>> have 0 or cant find any.
>>>
>>> -ics
>>>
>>> AJ DeTorrice kirjoitti:
>>>
>>>>
>>>> I actually really dislike that valve decided to remove their servers
>>>> from the server browser. Nine times out of ten, I don't want to play
>>>> your terrible 24/7 server with class limits. There definitely needs to
>>>> be a toggle to include valve servers in the server browser. IMO,
>>>> quickplay takes too long to find a server to be useful.
>>>>
>>>>
>>>> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
>>>> <mailto:ubyu....@gmail.com>> wrote:
>>>>
>>>> Hooray! One step in the right direction indeed. Now to consider
>>>> the other suggested changes in relation to Quickplay please :)
>>>> (particularly that modified screenshot with the main menu UI
>>>> changed to offer choices of what type of server to join via
>>>> quickplay). Thanks TF2 team for listening to us.
>>>>
>>>> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
>>>> <mailto:rbemr...@gmail.com>> wrote:
>>>>
>>>> If you SUICIDE, it's not supposed to retain the charge from
>>>> your current death. That's right in the patch notes.
>>>>
>>>> However, I (and likely others) thought this meant it would
>>>> store 0%. Then again, if it did that, then medics could just
>>>> suicide to make sure any enemy medics that picked it up got
>>>> nothing.
>>>>
>>>>
>>>> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>>>
>>>>> The medigun is bugged.
>>>>> <Gaberoll> anyhow medigun is bugged
>>>>> <Gaberoll> when suiciding it retains the uber charge from
>>>>> your previous death, not your current death
>>>>> <Gaberoll> that is to say, I die with 70% uber
>>>>> <Gaberoll> the medigun has 70% uber
>>>>> <Gaberoll> later, I have 40 charge
>>>>> <Gaberoll> and suicide for whatever reason
>>>>> <Gaberoll> when picked up, it has 70% uber
>>>>> <Gaberoll> I am later killed at 16%
>>>>> <Gaberoll> it gets picked up as 16%
>>>>> <Gaberoll> I then suicide at full charge
>>>>> <Gaberoll> it is picked up at 16%
>>>>>
>>>>> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
>>>>> <supp...@boomgaming.net <mailto:supp...@boomgaming.net>> wrote:
>>>>>
>>>>> OMG!!!!! OMG!!!!!!
>>>>>
>>>>> They listened to you guys!!!!! OMFG!
>>>>>
>>>>> - Valve official quickplay and matchmaking servers are no
>>>>> longer listed in the server browser
>>>>>
>>>>> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
>>>>> <er...@valvesoftware.com
>>>>> <mailto:er...@valvesoftware.com>> wrote:
>>>>>
>>>>> We've released a mandatory update for TF2. The notes
>>>>> for the update are below. The new version is 2863548.
>>>>>
>>>>> -Eric
>>>>>
>>>>> ----------------------
>>>>>
>>>>> - Temporarily limited OS X clients to medium texture
>>>>> quality to resolve random crashes while work is done
>>>>> on a permanent fix
>>>>> - Fixed a random crash that affected OSX only
>>>>> - Updated the collision geometry for the turbines in
>>>>> Powerhouse
>>>>> - Dropped weapons now retain their ammo and
>>>>> ÜberCharge levels unless the player commits suicide
>>>>> - Valve official quickplay and matchmaking servers
>>>>> are no longer listed in the server browser
>>>>> - Players no longer drop their weapons in MvM
>>>>> - Pressing the action key will now try to pick up a
>>>>> dropped weapon before trying to use an item in the
>>>>> action slot
>>>>> - Spies can no longer pick up weapons when disguised
>>>>> or cloaked
>>>>> - Using the mouse to select enemy players on the
>>>>> scoreboard no longer improperly reveals their class
>>>>> - Fixed players dropping multiple instances of the
>>>>> same weapon at once
>>>>> - Fixed unintended changes to rocket and other
>>>>> explosive jumping behavior
>>>>> - Fixed dropped weapons occasionally using an
>>>>> incorrect skin
>>>>> - Fixed an issue that was causing the particle
>>>>> effects on Unusual hats to sometimes draw in
>>>>> first-person for the owner, or not draw at all to others
>>>>> - Fixed an issue that prevented Huntsman arrows from
>>>>> damaging enemy Engineer buildings
>>>>> - Fixed weapons with attached models (e.g. Festive
>>>>> weapons, Kritzkrieg, and Botkillers) not rendering
>>>>> their attachments
>>>>> - Fixed spies that have picked up a dropped Your
>>>>> Eternal Reward or Wanga Prick being able to manually
>>>>> disguise
>>>>> - Fixed Spy sometimes not being able to use the
>>>>> Disguise Kit after picking up a new Knife
>>>>> - Fixed newly created items not becoming Strange
>>>>> quality, despite receiving the ability to track
>>>>> kills. Existing items in this state will not be
>>>>> retroactively fixed.
>>>>> - Fixed skinned weapons appearing differently after
>>>>> being traded or listed on the Steam Community Market.
>>>>> Affected items have been reverted to their original
>>>>> (permanent) appearance.
>>>>> - Fixed being able to craft some previously
>>>>> un-craftable items
>>>>> - Fixed a client crash related to Killstreak
>>>>> Fabricators and Chemistry Kits
>>>>> - Fixed a client crash related to particles
>>>>> - Fixed the Vitasaw no longer giving its ÜberCharge
>>>>> bonus after death
>>>>> - Fixed issues related to picking up dropped weapons
>>>>> while zoomed in with a Sniper Rifle
>>>>> - Fixed a bug that caused the Shortstop to reload
>>>>> faster than normal
>>>>> - Fixed dropped energy weapons not being able to fire
>>>>> after being picked up
>>>>> - Fixed some weapons not displaying their charge
>>>>> meters after being picked up
>>>>> - Fixed the box used in the Box Trot taunt sometimes
>>>>> being the wrong color
>>>>> - Steam Community Market
>>>>> - Fixed skinned items appearing as "Decorated
>>>>> Item"
>>>>> - Items that are temporarily un-tradable can
>>>>> now properly be listed on the market
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>
>>>
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>>> please visit:
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>>>
>>>
>>>
>>
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>
>
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