Yes, I'm aware. I just felt the need to call out misinformation. On Sat, Jul 4, 2015 at 6:24 PM, ics <i...@ics-base.net> wrote:
> You're out of the loop dude, Valve servers were not there for a day, they > were returned few hours ago. > > -ics > > Alexander Corn kirjoitti: > >> >Now my history tab is empty >> >> Did you even check? Valve servers are/were still listed in the history >> tab. The change merely added a condition to the Internet tab's master >> server query to not return any servers with the 'valve' tag. >> >> Official MvM servers aren't listed on the master server *at all*, and yet >> they still show up in my history. History is stored client-side and ignores >> any master server limitations or delisting. >> >> If you're going to complain about a change, please try to at least know >> what you're talking about. Then again, this is a mailing list for *server >> operators*, not client feedback. >> >> On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs <d...@forlix.org >> <mailto:d...@forlix.org>> wrote: >> >> I never bothered to add them to favorites. I simply used the >> history tab to pick a Valve server with the map of choice. Now my >> history tab is empty and while I can use Quickplay/Show servers to >> pick a certain map, I cant right click there to "View server info" >> in order to find out if thats the server I just left for whatever >> repelling reason. Guess it will be trial and error from now on - >> oh the progress... >> >> Honestly when I read the suggestion a few days ago I was weighing >> in safety that Valve would never implement it. >> >> >> On 2015/07/04 17:07, ics wrote: >> >> You had over 2 years of time to find a Valve server and add >> that to >> favorites. How many do you have in favorites? Look in the >> mirror if you >> have 0 or cant find any. >> >> -ics >> >> AJ DeTorrice kirjoitti: >> >> >> I actually really dislike that valve decided to remove >> their servers >> from the server browser. Nine times out of ten, I don't >> want to play >> your terrible 24/7 server with class limits. There >> definitely needs to >> be a toggle to include valve servers in the server >> browser. IMO, >> quickplay takes too long to find a server to be useful. >> >> >> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com >> <mailto:ubyu....@gmail.com> >> <mailto:ubyu....@gmail.com <mailto:ubyu....@gmail.com>>> >> wrote: >> >> Hooray! One step in the right direction indeed. Now to >> consider >> the other suggested changes in relation to Quickplay please :) >> (particularly that modified screenshot with the main menu UI >> changed to offer choices of what type of server to join via >> quickplay). Thanks TF2 team for listening to us. >> >> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com >> <mailto:rbemr...@gmail.com> >> <mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>> >> wrote: >> >> If you SUICIDE, it's not supposed to retain the charge from >> your current death. That's right in the patch notes. >> >> However, I (and likely others) thought this meant it would >> store 0%. Then again, if it did that, then medics could just >> suicide to make sure any enemy medics that picked it up got >> nothing. >> >> >> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: >> >> The medigun is bugged. >> <Gaberoll> anyhow medigun is bugged >> <Gaberoll> when suiciding it retains the uber charge from >> your previous death, not your current death >> <Gaberoll> that is to say, I die with 70% uber >> <Gaberoll> the medigun has 70% uber >> <Gaberoll> later, I have 40 charge >> <Gaberoll> and suicide for whatever reason >> <Gaberoll> when picked up, it has 70% uber >> <Gaberoll> I am later killed at 16% >> <Gaberoll> it gets picked up as 16% >> <Gaberoll> I then suicide at full charge >> <Gaberoll> it is picked up at 16% >> >> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail >> <supp...@boomgaming.net >> <mailto:supp...@boomgaming.net> >> <mailto:supp...@boomgaming.net >> <mailto:supp...@boomgaming.net>>> wrote: >> >> OMG!!!!! OMG!!!!!! >> >> They listened to you guys!!!!! OMFG! >> >> - Valve official quickplay and matchmaking servers are no >> longer listed in the server browser >> >> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith >> <er...@valvesoftware.com <mailto:er...@valvesoftware.com> >> <mailto:er...@valvesoftware.com >> >> <mailto:er...@valvesoftware.com>>> wrote: >> >> We've released a mandatory update for TF2. The notes >> for the update are below. The new version is 2863548. >> >> -Eric >> >> ---------------------- >> >> - Temporarily limited OS X clients to medium texture >> quality to resolve random crashes while work is done >> on a permanent fix >> - Fixed a random crash that affected OSX only >> - Updated the collision geometry for the turbines in >> Powerhouse >> - Dropped weapons now retain their ammo and >> ÜberCharge levels unless the player commits suicide >> - Valve official quickplay and matchmaking servers >> are no longer listed in the server browser >> - Players no longer drop their weapons in MvM >> - Pressing the action key will now try to pick up a >> dropped weapon before trying to use an item in the >> action slot >> - Spies can no longer pick up weapons when disguised >> or cloaked >> - Using the mouse to select enemy players on the >> scoreboard no longer improperly reveals their class >> - Fixed players dropping multiple instances of the >> same weapon at once >> - Fixed unintended changes to rocket and other >> explosive jumping behavior >> - Fixed dropped weapons occasionally using an >> incorrect skin >> - Fixed an issue that was causing the particle >> effects on Unusual hats to sometimes draw in >> first-person for the owner, or not draw at all to others >> - Fixed an issue that prevented Huntsman arrows from >> damaging enemy Engineer buildings >> - Fixed weapons with attached models (e.g. Festive >> weapons, Kritzkrieg, and Botkillers) not rendering >> their attachments >> - Fixed spies that have picked up a dropped Your >> Eternal Reward or Wanga Prick being able to manually >> disguise >> - Fixed Spy sometimes not being able to use the >> Disguise Kit after picking up a new Knife >> - Fixed newly created items not becoming Strange >> quality, despite receiving the ability to track >> kills. Existing items in this state will not be >> retroactively fixed. >> - Fixed skinned weapons appearing differently after >> being traded or listed on the Steam Community Market. >> Affected items have been reverted to their original >> (permanent) appearance. >> - Fixed being able to craft some previously >> un-craftable items >> - Fixed a client crash related to Killstreak >> Fabricators and Chemistry Kits >> - Fixed a client crash related to particles >> - Fixed the Vitasaw no longer giving its ÜberCharge >> bonus after death >> - Fixed issues related to picking up dropped weapons >> while zoomed in with a Sniper Rifle >> - Fixed a bug that caused the Shortstop to reload >> faster than normal >> - Fixed dropped energy weapons not being able to fire >> after being picked up >> - Fixed some weapons not displaying their charge >> meters after being picked up >> - Fixed the box used in the Box Trot taunt sometimes >> being the wrong color >> - Steam Community Market >> - Fixed skinned items appearing as "Decorated >> Item" >> - Items that are temporarily un-tradable can >> now properly be listed on the market >> >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list >> archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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