Yes, I'm aware. I just felt the need to call out misinformation.

On Sat, Jul 4, 2015 at 6:24 PM, ics <i...@ics-base.net> wrote:

> You're out of the loop dude, Valve servers were not there for a day, they
> were returned few hours ago.
>
> -ics
>
> Alexander Corn kirjoitti:
>
>> >Now my history tab is empty
>>
>> Did you even check? Valve servers are/were still listed in the history
>> tab. The change merely added a condition to the Internet tab's master
>> server query to not return any servers with the 'valve' tag.
>>
>> Official MvM servers aren't listed on the master server *at all*, and yet
>> they still show up in my history. History is stored client-side and ignores
>> any master server limitations or delisting.
>>
>> If you're going to complain about a change, please try to at least know
>> what you're talking about. Then again, this is a mailing list for *server
>> operators*, not client feedback.
>>
>> On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs <d...@forlix.org
>> <mailto:d...@forlix.org>> wrote:
>>
>>     I never bothered to add them to favorites. I simply used the
>>     history tab to pick a Valve server with the map of choice. Now my
>>     history tab is empty and while I can use Quickplay/Show servers to
>>     pick a certain map, I cant right click there to "View server info"
>>     in order to find out if thats the server I just left for whatever
>>     repelling reason. Guess it will be trial and error from now on -
>>     oh the progress...
>>
>>     Honestly when I read the suggestion a few days ago I was weighing
>>     in safety that Valve would never implement it.
>>
>>
>>     On 2015/07/04 17:07, ics wrote:
>>
>>         You had over 2 years of time to find a Valve server and add
>>         that to
>>         favorites. How many do you have in favorites? Look in the
>>         mirror if you
>>         have 0 or cant find any.
>>
>>         -ics
>>
>>         AJ DeTorrice kirjoitti:
>>
>>
>>             I actually really dislike that valve decided to remove
>>             their servers
>>             from the server browser. Nine times out of ten, I don't
>>             want to play
>>             your terrible 24/7 server with class limits. There
>>             definitely needs to
>>             be a toggle to include valve servers in the server
>>             browser. IMO,
>>             quickplay takes too long to find a server to be useful.
>>
>>
>>             On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
>>             <mailto:ubyu....@gmail.com>
>>             <mailto:ubyu....@gmail.com <mailto:ubyu....@gmail.com>>>
>>             wrote:
>>
>>             Hooray! One step in the right direction indeed. Now to
>>             consider
>>             the other suggested changes in relation to Quickplay please :)
>>             (particularly that modified screenshot with the main menu UI
>>             changed to offer choices of what type of server to join via
>>             quickplay). Thanks TF2 team for listening to us.
>>
>>             On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
>>             <mailto:rbemr...@gmail.com>
>>             <mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
>>             wrote:
>>
>>             If you SUICIDE, it's not supposed to retain the charge from
>>             your current death. That's right in the patch notes.
>>
>>             However, I (and likely others) thought this meant it would
>>             store 0%. Then again, if it did that, then medics could just
>>             suicide to make sure any enemy medics that picked it up got
>>             nothing.
>>
>>
>>             On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>
>>                 The medigun is bugged.
>>                 <Gaberoll> anyhow medigun is bugged
>>                 <Gaberoll> when suiciding it retains the uber charge from
>>                 your previous death, not your current death
>>                 <Gaberoll> that is to say, I die with 70% uber
>>                 <Gaberoll> the medigun has 70% uber
>>                 <Gaberoll> later, I have 40 charge
>>                 <Gaberoll> and suicide for whatever reason
>>                 <Gaberoll> when picked up, it has 70% uber
>>                 <Gaberoll> I am later killed at 16%
>>                 <Gaberoll> it gets picked up as 16%
>>                 <Gaberoll> I then suicide at full charge
>>                 <Gaberoll> it is picked up at 16%
>>
>>                 On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
>>                 <supp...@boomgaming.net
>>                 <mailto:supp...@boomgaming.net>
>>                 <mailto:supp...@boomgaming.net
>>                 <mailto:supp...@boomgaming.net>>> wrote:
>>
>>                 OMG!!!!! OMG!!!!!!
>>
>>                 They listened to you guys!!!!! OMFG!
>>
>>                 - Valve official quickplay and matchmaking servers are no
>>                 longer listed in the server browser
>>
>>                 On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
>>                 <er...@valvesoftware.com <mailto:er...@valvesoftware.com>
>>                 <mailto:er...@valvesoftware.com
>>
>>                 <mailto:er...@valvesoftware.com>>> wrote:
>>
>>                 We've released a mandatory update for TF2. The notes
>>                 for the update are below. The new version is 2863548.
>>
>>                 -Eric
>>
>>                 ----------------------
>>
>>                 - Temporarily limited OS X clients to medium texture
>>                 quality to resolve random crashes while work is done
>>                 on a permanent fix
>>                 - Fixed a random crash that affected OSX only
>>                 - Updated the collision geometry for the turbines in
>>                 Powerhouse
>>                 - Dropped weapons now retain their ammo and
>>                 ÜberCharge levels unless the player commits suicide
>>                 - Valve official quickplay and matchmaking servers
>>                 are no longer listed in the server browser
>>                 - Players no longer drop their weapons in MvM
>>                 - Pressing the action key will now try to pick up a
>>                 dropped weapon before trying to use an item in the
>>                 action slot
>>                 - Spies can no longer pick up weapons when disguised
>>                 or cloaked
>>                 - Using the mouse to select enemy players on the
>>                 scoreboard no longer improperly reveals their class
>>                 - Fixed players dropping multiple instances of the
>>                 same weapon at once
>>                 - Fixed unintended changes to rocket and other
>>                 explosive jumping behavior
>>                 - Fixed dropped weapons occasionally using an
>>                 incorrect skin
>>                 - Fixed an issue that was causing the particle
>>                 effects on Unusual hats to sometimes draw in
>>                 first-person for the owner, or not draw at all to others
>>                 - Fixed an issue that prevented Huntsman arrows from
>>                 damaging enemy Engineer buildings
>>                 - Fixed weapons with attached models (e.g. Festive
>>                 weapons, Kritzkrieg, and Botkillers) not rendering
>>                 their attachments
>>                 - Fixed spies that have picked up a dropped Your
>>                 Eternal Reward or Wanga Prick being able to manually
>>                 disguise
>>                 - Fixed Spy sometimes not being able to use the
>>                 Disguise Kit after picking up a new Knife
>>                 - Fixed newly created items not becoming Strange
>>                 quality, despite receiving the ability to track
>>                 kills. Existing items in this state will not be
>>                 retroactively fixed.
>>                 - Fixed skinned weapons appearing differently after
>>                 being traded or listed on the Steam Community Market.
>>                 Affected items have been reverted to their original
>>                 (permanent) appearance.
>>                 - Fixed being able to craft some previously
>>                 un-craftable items
>>                 - Fixed a client crash related to Killstreak
>>                 Fabricators and Chemistry Kits
>>                 - Fixed a client crash related to particles
>>                 - Fixed the Vitasaw no longer giving its ÜberCharge
>>                 bonus after death
>>                 - Fixed issues related to picking up dropped weapons
>>                 while zoomed in with a Sniper Rifle
>>                 - Fixed a bug that caused the Shortstop to reload
>>                 faster than normal
>>                 - Fixed dropped energy weapons not being able to fire
>>                 after being picked up
>>                 - Fixed some weapons not displaying their charge
>>                 meters after being picked up
>>                 - Fixed the box used in the Box Trot taunt sometimes
>>                 being the wrong color
>>                 - Steam Community Market
>>                 - Fixed skinned items appearing as "Decorated
>>                 Item"
>>                 - Items that are temporarily un-tradable can
>>                 now properly be listed on the market
>>
>>
>>
>>
>>
>>
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