If only there were some kind of system where servers could be associated
with an "account" persistently, allowing the master server to track the
"reputation" of that server and decide which to deem trustworthy.

It's really a shame that such a system doesn't exist...

McKay

On Thu, Sep 3, 2015 at 4:41 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> There are a few things added even just recently that are aimed squarely at
> community servers.
>
> One big example of this is the Map Workshop.  Valve servers don't use the
> map workshop... it exists solely to make it easier to run a community
> server without needing to host maps on your server (or Fast Download
> server).  It may have taken 3 months, but it looks like all the bugs have
> finally been ironed out of it.
>
> Even minor things like changing the passtime cvars so that they aren't
> marked as cheats were done for community servers.
>
> Does this make up for separating community servers from official Valve
> servers?  Probably not.
>
> As for the business model, it's pretty clear why QuickPlay was introduced
> into the game if you look at *when* it was introduced.  Valve servers and
> Quickplay were introduced in the Uber Update, the same update that made the
> game free to play.
>
> In other words, it was introduced as a hook to get people to play the game
> and spend money.
>
> It wasn't really a surprise to anyone who used QuickPlay that Valve
> eventually changed it to default to Valve servers... people already
> explained the reason why further up the thread.
>
> It's also not a surprise that Gun Mettle contracts are restricted to
> official servers.  If they weren't, some enterprising person would write a
> server script that duplicates the actions needed to award points and just
> use it to farm from a ton of accounts, which would in turn drive down the
> value of economy items.
>
> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <i...@ics-base.net> wrote:
>
>> 2005, community servers were first party servers, there were no Valve
>> servers.
>>
>> 2014, community servers are 3rd party servers, Valve servers give you XP,
>> drops from missions, players get directed only to Valve servers and
>> community servers are in separate pool completely.
>>
>> What's next, you take away the drops too or are you really going to do
>> something to keep us running servers or not? Too afraid to have open
>> discussion about the matter? Yeah, thought so.
>>
>> -ics
>>
>>
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>
>
>
> --
> Ross Bemrose
>
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