While I realize that plr_nightfall_final was just your example, unpopular
maps aren't played on community servers just because they're unpopular. At
this moment, there are 6 populated nightfall community servers, and 9
populated nightfall Valve servers.

McKay

On Fri, Sep 4, 2015 at 12:31 PM, Lucas Wagner <[email protected]> wrote:

> Some observations that I've made that I haven't heard addressed by anyone
> yet:
>
>    - The game is 8 years old now. That's an extraordinarily long life for
>    a game. What is the end-game for TF2? Has Valve considered this? For
>    example, when they decide it's time to reallocate their hosted servers,
>    will they have given the community enough time to build a network of
>    servers to support the small but loyal followers of this game? Does Valve
>    care? Should they care? I don't know the answer.
>    - Valve servers, while deficient in many ways, do provide some much
>    needed variety. Community servers largely run a set of 4-5 stock maps that
>    people play on. You want to play something different, like plr_nightfall,
>    guess where you can play that? Valve servers only. It's nice, and it's been
>    one thing I've enjoyed about the switch. I can play something that's not
>    2fort, dustbowl, turbine, hightower, etc. If we had more community servers
>    we'd just have more 2fort/dustbowl/turbine 24/7 servers. Isn't there enough
>    of these already?
>
> Full disclosure: I ran community servers with a few friends. They died at
> the height of the problem. Our popular servers were 24/7 2fort, 24/7
> dustbowl, and 24/7 turbine. Eventually qp referrals required 18 people to
> be on the server. We noticed that referrals stopped after 20 people, and
> were too inconsistent to keep the server full. Our friends in another
> community have succeeded since the big change, but they've had to resort to
> rather elaborate measures to make it work. They have a full-time seeding
> staff that is assigned shifts to keep servers populated 24/7. That sounds
> like a job to me...
>
> Not sure all of that is related, but I'd be interested in hearing opinions
> on those observations.
>
> On Fri, Sep 4, 2015 at 6:58 AM, Pat Stay <[email protected]> wrote:
>
>> lol look at you. typical response paul, you are so predictable
>>
>> -hides from addressing issues involving him and his actions on behalf of
>> his company that are in direct relation to the problem
>> -brings up advertising in this thread telling people not to blame it for
>> the problems, pointing to other things
>> -i state exactly how advertising combined with those other things
>> perpetuates the problem and how a large part of the community knows about
>> your shady actions
>> -you lecture me to stay on topic lol
>> -you use motdgd in the third person as if you are not Paul Lewis, co
>> owner and lead developer of MOTDgd
>>
>> you and your actions are a significant part of the problem and those
>> before you, pinion, are to blame as well for allowing such negligence to go
>> on. Instead of actually doing your job and monitoring your clients
>> implementations, you sat back enjoying your fat stacks of cash while people
>> exploited known bugs. You specifically are partially to blame because your
>> company's only known direct affiliate happens to be one of the single
>> biggest culprits of the initial issue that brought us here. ive watched you
>> make subtle little comments every time advertising is talked about here in
>> a negative light, so please dont act as if you aren't here trying to steer
>> the topic away from ads every time it's brought up. Sure you have a couple
>> of servers no one cares about so you are entitled to be here, just like I
>> am. Take responsibility for your actions instead of hiding like a coward
>> you degenerate thief.
>>
>> On Fri, Sep 4, 2015 at 6:35 AM, Pat Stay <[email protected]> wrote:
>>
>>> Sure, we can stay on topic
>>>
>>> >Paul [email protected] via
>>> <https://support.google.com/mail/answer/1311182?hl=en>
>>> list.valvesoftware.com
>>> 2:49 PM (15 hours ago)
>>> >
>>> >to Half-Life
>>> >Need I remind you, or anyone else, that ads weren't the sole problem.
>>> The big problem was some large server farms sending false player
>>> information to the master server, and servers not following quickplay rules.
>>>
>>> by this you must mean your affiliate partner who used to run 150 tf2
>>> idle servers that exploited false player information to no end and farmed
>>> ads for your company motdgd. dont sit here acting like your shit ad system
>>> wasnt part of the ongoing problem. people could farm 30,000 ads from you
>>> per day using fake identities and text mode. but you knew that being a tf2
>>> community owner. so essentially you're right, its not the ads themselves
>>> that are the problem its the people like you serving them fraudulently then
>>> hiding behind some dead link email address trying to veer the topic away
>>> from advertisements so no one knows you are one of the scumbags behind the
>>> problem
>>>
>>> On Fri, Sep 4, 2015 at 6:11 AM, Paul <[email protected]> wrote:
>>>
>>>> How about we stay on topic here?
>>>>
>>>> On 4 September 2015 at 10:42, Pat Stay <[email protected]> wrote:
>>>>
>>>>> >Paul [email protected] via
>>>>> <https://support.google.com/mail/answer/1311182?hl=en>
>>>>> list.valvesoftware.com
>>>>> 6:47 AM (22 hours ago)
>>>>> >to Half-Life
>>>>> >Fact is I don't believe they care anymore, mostly motivated on ways
>>>>> to make more profit than community support :(.
>>>>>
>>>>>
>>>>>
>>>>> irony, brought to you in part by the thieves of motdgd
>>>>>
>>>>> On Thu, Sep 3, 2015 at 6:37 PM, Alexander Corn <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I'm getting them as well, just set up a filter in Gmail to route
>>>>>> those messages to the trash.
>>>>>>
>>>>>> On Thu, Sep 3, 2015 at 6:33 PM, Paul <[email protected]> wrote:
>>>>>>
>>>>>>> Apologies for going off topic, but I keep getting spam from
>>>>>>> different emails from someone called 'Amy Happy' via this mailing list.
>>>>>>> Other than unsubscribing from this mailing list or changing email 
>>>>>>> address,
>>>>>>> is there any way I can stop this spam mail being sent to me (I assume
>>>>>>> others here are getting these messages to from her)?
>>>>>>>
>>>>>>> On 3 September 2015 at 21:41, Ross Bemrose <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> There are a few things added even just recently that are aimed
>>>>>>>> squarely at community servers.
>>>>>>>>
>>>>>>>> One big example of this is the Map Workshop.  Valve servers don't
>>>>>>>> use the map workshop... it exists solely to make it easier to run a
>>>>>>>> community server without needing to host maps on your server (or Fast
>>>>>>>> Download server).  It may have taken 3 months, but it looks like all 
>>>>>>>> the
>>>>>>>> bugs have finally been ironed out of it.
>>>>>>>>
>>>>>>>> Even minor things like changing the passtime cvars so that they
>>>>>>>> aren't marked as cheats were done for community servers.
>>>>>>>>
>>>>>>>> Does this make up for separating community servers from official
>>>>>>>> Valve servers?  Probably not.
>>>>>>>>
>>>>>>>> As for the business model, it's pretty clear why QuickPlay was
>>>>>>>> introduced into the game if you look at *when* it was introduced.  
>>>>>>>> Valve
>>>>>>>> servers and Quickplay were introduced in the Uber Update, the same 
>>>>>>>> update
>>>>>>>> that made the game free to play.
>>>>>>>>
>>>>>>>> In other words, it was introduced as a hook to get people to play
>>>>>>>> the game and spend money.
>>>>>>>>
>>>>>>>> It wasn't really a surprise to anyone who used QuickPlay that Valve
>>>>>>>> eventually changed it to default to Valve servers... people already
>>>>>>>> explained the reason why further up the thread.
>>>>>>>>
>>>>>>>> It's also not a surprise that Gun Mettle contracts are restricted
>>>>>>>> to official servers.  If they weren't, some enterprising person would 
>>>>>>>> write
>>>>>>>> a server script that duplicates the actions needed to award points and 
>>>>>>>> just
>>>>>>>> use it to farm from a ton of accounts, which would in turn drive down 
>>>>>>>> the
>>>>>>>> value of economy items.
>>>>>>>>
>>>>>>>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> 2005, community servers were first party servers, there were no
>>>>>>>>> Valve servers.
>>>>>>>>>
>>>>>>>>> 2014, community servers are 3rd party servers, Valve servers give
>>>>>>>>> you XP, drops from missions, players get directed only to Valve 
>>>>>>>>> servers and
>>>>>>>>> community servers are in separate pool completely.
>>>>>>>>>
>>>>>>>>> What's next, you take away the drops too or are you really going
>>>>>>>>> to do something to keep us running servers or not? Too afraid to have 
>>>>>>>>> open
>>>>>>>>> discussion about the matter? Yeah, thought so.
>>>>>>>>>
>>>>>>>>> -ics
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Ross Bemrose
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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