While I realize that plr_nightfall_final was just your example, unpopular maps aren't played on community servers just because they're unpopular. At this moment, there are 6 populated nightfall community servers, and 9 populated nightfall Valve servers.
McKay On Fri, Sep 4, 2015 at 12:31 PM, Lucas Wagner <[email protected]> wrote: > Some observations that I've made that I haven't heard addressed by anyone > yet: > > - The game is 8 years old now. That's an extraordinarily long life for > a game. What is the end-game for TF2? Has Valve considered this? For > example, when they decide it's time to reallocate their hosted servers, > will they have given the community enough time to build a network of > servers to support the small but loyal followers of this game? Does Valve > care? Should they care? I don't know the answer. > - Valve servers, while deficient in many ways, do provide some much > needed variety. Community servers largely run a set of 4-5 stock maps that > people play on. You want to play something different, like plr_nightfall, > guess where you can play that? Valve servers only. It's nice, and it's been > one thing I've enjoyed about the switch. I can play something that's not > 2fort, dustbowl, turbine, hightower, etc. If we had more community servers > we'd just have more 2fort/dustbowl/turbine 24/7 servers. Isn't there enough > of these already? > > Full disclosure: I ran community servers with a few friends. They died at > the height of the problem. Our popular servers were 24/7 2fort, 24/7 > dustbowl, and 24/7 turbine. Eventually qp referrals required 18 people to > be on the server. We noticed that referrals stopped after 20 people, and > were too inconsistent to keep the server full. Our friends in another > community have succeeded since the big change, but they've had to resort to > rather elaborate measures to make it work. They have a full-time seeding > staff that is assigned shifts to keep servers populated 24/7. That sounds > like a job to me... > > Not sure all of that is related, but I'd be interested in hearing opinions > on those observations. > > On Fri, Sep 4, 2015 at 6:58 AM, Pat Stay <[email protected]> wrote: > >> lol look at you. typical response paul, you are so predictable >> >> -hides from addressing issues involving him and his actions on behalf of >> his company that are in direct relation to the problem >> -brings up advertising in this thread telling people not to blame it for >> the problems, pointing to other things >> -i state exactly how advertising combined with those other things >> perpetuates the problem and how a large part of the community knows about >> your shady actions >> -you lecture me to stay on topic lol >> -you use motdgd in the third person as if you are not Paul Lewis, co >> owner and lead developer of MOTDgd >> >> you and your actions are a significant part of the problem and those >> before you, pinion, are to blame as well for allowing such negligence to go >> on. Instead of actually doing your job and monitoring your clients >> implementations, you sat back enjoying your fat stacks of cash while people >> exploited known bugs. You specifically are partially to blame because your >> company's only known direct affiliate happens to be one of the single >> biggest culprits of the initial issue that brought us here. ive watched you >> make subtle little comments every time advertising is talked about here in >> a negative light, so please dont act as if you aren't here trying to steer >> the topic away from ads every time it's brought up. Sure you have a couple >> of servers no one cares about so you are entitled to be here, just like I >> am. Take responsibility for your actions instead of hiding like a coward >> you degenerate thief. >> >> On Fri, Sep 4, 2015 at 6:35 AM, Pat Stay <[email protected]> wrote: >> >>> Sure, we can stay on topic >>> >>> >Paul [email protected] via >>> <https://support.google.com/mail/answer/1311182?hl=en> >>> list.valvesoftware.com >>> 2:49 PM (15 hours ago) >>> > >>> >to Half-Life >>> >Need I remind you, or anyone else, that ads weren't the sole problem. >>> The big problem was some large server farms sending false player >>> information to the master server, and servers not following quickplay rules. >>> >>> by this you must mean your affiliate partner who used to run 150 tf2 >>> idle servers that exploited false player information to no end and farmed >>> ads for your company motdgd. dont sit here acting like your shit ad system >>> wasnt part of the ongoing problem. people could farm 30,000 ads from you >>> per day using fake identities and text mode. but you knew that being a tf2 >>> community owner. so essentially you're right, its not the ads themselves >>> that are the problem its the people like you serving them fraudulently then >>> hiding behind some dead link email address trying to veer the topic away >>> from advertisements so no one knows you are one of the scumbags behind the >>> problem >>> >>> On Fri, Sep 4, 2015 at 6:11 AM, Paul <[email protected]> wrote: >>> >>>> How about we stay on topic here? >>>> >>>> On 4 September 2015 at 10:42, Pat Stay <[email protected]> wrote: >>>> >>>>> >Paul [email protected] via >>>>> <https://support.google.com/mail/answer/1311182?hl=en> >>>>> list.valvesoftware.com >>>>> 6:47 AM (22 hours ago) >>>>> >to Half-Life >>>>> >Fact is I don't believe they care anymore, mostly motivated on ways >>>>> to make more profit than community support :(. >>>>> >>>>> >>>>> >>>>> irony, brought to you in part by the thieves of motdgd >>>>> >>>>> On Thu, Sep 3, 2015 at 6:37 PM, Alexander Corn <[email protected]> >>>>> wrote: >>>>> >>>>>> I'm getting them as well, just set up a filter in Gmail to route >>>>>> those messages to the trash. >>>>>> >>>>>> On Thu, Sep 3, 2015 at 6:33 PM, Paul <[email protected]> wrote: >>>>>> >>>>>>> Apologies for going off topic, but I keep getting spam from >>>>>>> different emails from someone called 'Amy Happy' via this mailing list. >>>>>>> Other than unsubscribing from this mailing list or changing email >>>>>>> address, >>>>>>> is there any way I can stop this spam mail being sent to me (I assume >>>>>>> others here are getting these messages to from her)? >>>>>>> >>>>>>> On 3 September 2015 at 21:41, Ross Bemrose <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> There are a few things added even just recently that are aimed >>>>>>>> squarely at community servers. >>>>>>>> >>>>>>>> One big example of this is the Map Workshop. Valve servers don't >>>>>>>> use the map workshop... it exists solely to make it easier to run a >>>>>>>> community server without needing to host maps on your server (or Fast >>>>>>>> Download server). It may have taken 3 months, but it looks like all >>>>>>>> the >>>>>>>> bugs have finally been ironed out of it. >>>>>>>> >>>>>>>> Even minor things like changing the passtime cvars so that they >>>>>>>> aren't marked as cheats were done for community servers. >>>>>>>> >>>>>>>> Does this make up for separating community servers from official >>>>>>>> Valve servers? Probably not. >>>>>>>> >>>>>>>> As for the business model, it's pretty clear why QuickPlay was >>>>>>>> introduced into the game if you look at *when* it was introduced. >>>>>>>> Valve >>>>>>>> servers and Quickplay were introduced in the Uber Update, the same >>>>>>>> update >>>>>>>> that made the game free to play. >>>>>>>> >>>>>>>> In other words, it was introduced as a hook to get people to play >>>>>>>> the game and spend money. >>>>>>>> >>>>>>>> It wasn't really a surprise to anyone who used QuickPlay that Valve >>>>>>>> eventually changed it to default to Valve servers... people already >>>>>>>> explained the reason why further up the thread. >>>>>>>> >>>>>>>> It's also not a surprise that Gun Mettle contracts are restricted >>>>>>>> to official servers. If they weren't, some enterprising person would >>>>>>>> write >>>>>>>> a server script that duplicates the actions needed to award points and >>>>>>>> just >>>>>>>> use it to farm from a ton of accounts, which would in turn drive down >>>>>>>> the >>>>>>>> value of economy items. >>>>>>>> >>>>>>>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <[email protected]> wrote: >>>>>>>> >>>>>>>>> 2005, community servers were first party servers, there were no >>>>>>>>> Valve servers. >>>>>>>>> >>>>>>>>> 2014, community servers are 3rd party servers, Valve servers give >>>>>>>>> you XP, drops from missions, players get directed only to Valve >>>>>>>>> servers and >>>>>>>>> community servers are in separate pool completely. >>>>>>>>> >>>>>>>>> What's next, you take away the drops too or are you really going >>>>>>>>> to do something to keep us running servers or not? Too afraid to have >>>>>>>>> open >>>>>>>>> discussion about the matter? Yeah, thought so. >>>>>>>>> >>>>>>>>> -ics >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Ross Bemrose >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

