Hey Neph,
Just out of curiosity, I have to ask. Are you the Neph that created Coldstorm? 

    On Friday, May 13, 2016 3:51 PM, John Schoenick <jo...@valvesoftware.com> 
wrote:
 

   Hey everyone,
 
 I wanted to give a heads-up about some upcoming changes to the way server 
accounts work in TF.
 
 In an future update, we are going to be introducing features that will only be 
available to game servers that have a registered game server SteamID, via the 
Game Server Login Token (GSLT) system.  This system has existed for some time, 
but is currently only used in TF for persistent favouriting in the server 
browser.  It has also gained some more restrictions recently that you should be 
aware of.
 
 - Game server accounts are tied to an owning Steam user account
 - This Steam account must not be currently community banned or locked.
 - This Steam account must not be limited.
 - This Steam account must have a qualifying registered phone.
 - Game servers that violate the community guidelines for the game they are 
hosting may have their access suspended or revoked.
 - Game server account suspensions or bans also apply to *all* other game 
servers tied to said Steam user
 
 More info and management tools are here: 
https://steamcommunity.com/dev/managegameservers
 
 For TF specifically, being free-to-play, access to some upcoming features may 
eventually depend on the qualifications the owning Steam user account.  So, 
while creating dedicated individual user accounts to own individual game 
servers is possible, it may lead to an increased burden in the future.  We 
recommend game server accounts be registered to the Steam account of the acting 
server owner -- GSPs should require clients to provide their own tokens.
 
 This change will allow us to have a greater level of confidence in game 
servers, by making it easier to revoke access for bad actors and better tying 
game servers to their owners.  The increased persistence gives us many more 
opportunities to assign trust to community servers, and to provide them access 
to features that would otherwise be too open for abuse.  It also provides a 
much better mechanism for dealing with abuse than the current IP-ban system 
that is both less effective and more painful for server providers that share 
IPs between clients.
 
 We will have more information once we are ready to begin rolling out these 
features, but I wanted to send this heads up such that current admins and 
server providers can look into integrating this support into their setups.
 
 Let me know if you have any questions or concerns and I will try to address 
them,
 - Neph
 
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