As long as they keep banning abusive servers like ElitePowered (which was
hilarious) then I am fine with this new system.

On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com> wrote:

> Makes me very worried. If you saw how they were handling bans on "bad"
> accounts in CS:GO you would be worried too.
>
> On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> This sounds promising :)
>> On May 13, 2016 3:51 PM, "John Schoenick" <jo...@valvesoftware.com>
>> wrote:
>>
>>> Hey everyone,
>>>
>>> I wanted to give a heads-up about some upcoming changes to the way
>>> server accounts work in TF.
>>>
>>> In an future update, we are going to be introducing features that will
>>> only be available to game servers that have a registered game server
>>> SteamID, via the Game Server Login Token (GSLT) system.  This system has
>>> existed for some time, but is currently only used in TF for persistent
>>> favouriting in the server browser.  It has also gained some more
>>> restrictions recently that you should be aware of.
>>>
>>> - Game server accounts are tied to an owning Steam user account
>>> - This Steam account must not be currently community banned or locked.
>>> - This Steam account must not be limited
>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
>>> - This Steam account must have a qualifying registered phone
>>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>
>>> .
>>> - Game servers that violate the community guidelines for the game they
>>> are hosting may have their access suspended or revoked.
>>> - Game server account suspensions or bans also apply to *all* other game
>>> servers tied to said Steam user
>>>
>>> More info and management tools are here:
>>> https://steamcommunity.com/dev/managegameservers
>>>
>>> For TF specifically, being free-to-play, access to some upcoming
>>> features may eventually depend on the qualifications the owning Steam user
>>> account.  So, while creating dedicated individual user accounts to own
>>> individual game servers is possible, it may lead to an increased burden in
>>> the future.  We recommend game server accounts be registered to the Steam
>>> account of the acting server owner -- GSPs should require clients to
>>> provide their own tokens.
>>>
>>> This change will allow us to have a greater level of confidence in game
>>> servers, by making it easier to revoke access for bad actors and better
>>> tying game servers to their owners.  The increased persistence gives us
>>> many more opportunities to assign trust to community servers, and to
>>> provide them access to features that would otherwise be too open for
>>> abuse.  It also provides a much better mechanism for dealing with abuse
>>> than the current IP-ban system that is both less effective and more painful
>>> for server providers that share IPs between clients.
>>>
>>> We will have more information once we are ready to begin rolling out
>>> these features, but I wanted to send this heads up such that current admins
>>> and server providers can look into integrating this support into their
>>> setups.
>>>
>>> Let me know if you have any questions or concerns and I will try to
>>> address them,
>>> - Neph
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to