As the Qplay questions don't seem to be being answered I'm going to hazard
a guess that they won't change Qplay sadly :(.

On 14 May 2016 at 00:37, Alexander Corn <mc...@doctormckay.com> wrote:

> They are saying that you'll only need a gameserver account for "new
> features". I'm hoping that these features are inclusion in Quickplay
> without the need for players to toggle an obscure setting. So they won't
> need to add a gameserver account probably.
>
> Of course, that isn't an answer to whether or not those servers could
> possibly face any repercussions if they do (as there are other benefits as
> well that don't involve Quickplay).
>
> On Fri, May 13, 2016 at 5:57 PM, Tohru Adachi <tohruada...@8chan.co>
> wrote:
>
>> There's a well known server chain that does this, although on
>> non-Quickplay servers. My question being that will this chain face action
>> from Valve when the GSLT system comes into effect?
>>
>>
>> On 13/05/2016 22:55, ics wrote:
>>
>>> If you do this, you should be banned off from running servers. Those
>>> people don't own the items that you give them against money.
>>>
>>> Those are against quickplay rules, you shouldn't be connected to
>>> quickplay at all if you do this.
>>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>>
>>> "Granting or modifying economy items, or taking actions that devalue
>>> players' items, or interfering with the TF2 economy"
>>>
>>> -ics
>>>
>>> Tohru Adachi kirjoitti:
>>>
>>>> What about communities which allow players to donate in exchange for
>>>> manipulating their equipped items i.e. adding an unusual particle to an
>>>> equipped cosmetic?
>>>> Will action be taken against these servers?
>>>>
>>>> On 13/05/2016 22:13, John Schoenick wrote:
>>>>
>>>>> While spoofing ownership of econ items remains against community
>>>>> rules, TF has a client-side system to mitigate this and it is not 
>>>>> currently
>>>>> a widespread issue. We are not currently planning on adding any new
>>>>> restrictions on custom gamemodes etc..
>>>>>
>>>>>
>>>>> *From:* A Fearts
>>>>> *Sent:* Friday, May 13, 2016 1:12PM
>>>>> *To:* Half-life Dedicated Win32 Server Mailing List
>>>>> *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements
>>>>>
>>>>>
>>>>> Maybe it isn't a worry for you if you are running completely vanilla
>>>>> quick play servers. However, for someone like myself who runs custom game
>>>>> modes it's very troubling. For example if they start banning TF2Items 
>>>>> based
>>>>> plugins or custom player skins. If you saw what happened in CS:GO with the
>>>>> mass bans there then you would be concerned also.
>>>>>
>>>>> On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre <
>>>>> chasenmcint...@gmail.com <mailto:chasenmcint...@gmail.com>> wrote:
>>>>>
>>>>>     How does this worry you? What exactly is your argument?
>>>>>
>>>>>     On Fri, May 13, 2016 at 4:00 PM, A Fearts
>>>>>     <joewatshis...@gmail.com> wrote:
>>>>>
>>>>>         Makes me very worried. If you saw how they were handling bans
>>>>>         on "bad" accounts in CS:GO you would be worried too.
>>>>>
>>>>>         On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com>
>>>>>         wrote:
>>>>>
>>>>>             This sounds promising :)
>>>>>
>>>>>             On May 13, 2016 3:51 PM, "John Schoenick"
>>>>>             <jo...@valvesoftware.com> wrote:
>>>>>
>>>>>                 Hey everyone,
>>>>>
>>>>>                 I wanted to give a heads-up about some upcoming
>>>>>                 changes to the way server accounts work in TF.
>>>>>
>>>>>                 In an future update, we are going to be introducing
>>>>>                 features that will only be available to game servers
>>>>>                 that have a registered game server SteamID, via the
>>>>>                 Game Server Login Token (GSLT) system.  This system
>>>>>                 has existed for some time, but is currently only used
>>>>>                 in TF for persistent favouriting in the server
>>>>>                 browser.  It has also gained some more restrictions
>>>>>                 recently that you should be aware of.
>>>>>
>>>>>                 - Game server accounts are tied to an owning Steam
>>>>>                 user account
>>>>>                 - This Steam account must not be currently community
>>>>>                 banned or locked.
>>>>>                 - This Steam account must not be limited
>>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
>>>>>                 - This Steam account must have a qualifying
>>>>>                 registered phone
>>>>> <
>>>>> https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english
>>>>> >.
>>>>>                 - Game servers that violate the community guidelines
>>>>>                 for the game they are hosting may have their access
>>>>>                 suspended or revoked.
>>>>>                 - Game server account suspensions or bans also apply
>>>>>                 to *all* other game servers tied to said Steam user
>>>>>
>>>>>                 More info and management tools are here:
>>>>> https://steamcommunity.com/dev/managegameservers
>>>>>
>>>>>                 For TF specifically, being free-to-play, access to
>>>>>                 some upcoming features may eventually depend on the
>>>>>                 qualifications the owning Steam user account. So,
>>>>>                 while creating dedicated individual user accounts to
>>>>>                 own individual game servers is possible, it may lead
>>>>>                 to an increased burden in the future.  We recommend
>>>>>                 game server accounts be registered to the Steam
>>>>>                 account of the acting server owner -- GSPs should
>>>>>                 require clients to provide their own tokens.
>>>>>
>>>>>                 This change will allow us to have a greater level of
>>>>>                 confidence in game servers, by making it easier to
>>>>>                 revoke access for bad actors and better tying game
>>>>>                 servers to their owners. The increased persistence
>>>>>                 gives us many more opportunities to assign trust to
>>>>>                 community servers, and to provide them access to
>>>>>                 features that would otherwise be too open for abuse.
>>>>>                It also provides a much better mechanism for dealing
>>>>>                 with abuse than the current IP-ban system that is
>>>>>                 both less effective and more painful for server
>>>>>                 providers that share IPs between clients.
>>>>>
>>>>>                 We will have more information once we are ready to
>>>>>                 begin rolling out these features, but I wanted to
>>>>>                 send this heads up such that current admins and
>>>>>                 server providers can look into integrating this
>>>>>                 support into their setups.
>>>>>
>>>>>                 Let me know if you have any questions or concerns and
>>>>>                 I will try to address them,
>>>>>                 - Neph
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>>
>>>>>
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>>>>>
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>>>>>
>>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>
>>>
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>>
>>
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>
>
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