Question, so let's say my tf server was fine but I got VAC in tf, would that affect my server acct?
> On May 13, 2016, at 1:51 PM, John Schoenick <jo...@valvesoftware.com> wrote: > > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we are going to be introducing features that will only > be available to game servers that have a registered game server SteamID, via > the Game Server Login Token (GSLT) system. This system has existed for some > time, but is currently only used in TF for persistent favouriting in the > server browser. It has also gained some more restrictions recently that you > should be aware of. > > - Game server accounts are tied to an owning Steam user account > - This Steam account must not be currently community banned or locked. > - This Steam account must not be limited. > - This Steam account must have a qualifying registered phone. > - Game servers that violate the community guidelines for the game they are > hosting may have their access suspended or revoked. > - Game server account suspensions or bans also apply to *all* other game > servers tied to said Steam user > > More info and management tools are here: > https://steamcommunity.com/dev/managegameservers > > For TF specifically, being free-to-play, access to some upcoming features may > eventually depend on the qualifications the owning Steam user account. So, > while creating dedicated individual user accounts to own individual game > servers is possible, it may lead to an increased burden in the future. We > recommend game server accounts be registered to the Steam account of the > acting server owner -- GSPs should require clients to provide their own > tokens. > > This change will allow us to have a greater level of confidence in game > servers, by making it easier to revoke access for bad actors and better tying > game servers to their owners. The increased persistence gives us many more > opportunities to assign trust to community servers, and to provide them > access to features that would otherwise be too open for abuse. It also > provides a much better mechanism for dealing with abuse than the current > IP-ban system that is both less effective and more painful for server > providers that share IPs between clients. > > We will have more information once we are ready to begin rolling out these > features, but I wanted to send this heads up such that current admins and > server providers can look into integrating this support into their setups. > > Let me know if you have any questions or concerns and I will try to address > them, > - Neph > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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