Question, so let's say my tf server was fine but I got VAC in tf, would that 
affect my server acct?



> On May 13, 2016, at 1:51 PM, John Schoenick <jo...@valvesoftware.com> wrote:
> 
> Hey everyone,
> 
> I wanted to give a heads-up about some upcoming changes to the way server 
> accounts work in TF.
> 
> In an future update, we are going to be introducing features that will only 
> be available to game servers that have a registered game server SteamID, via 
> the Game Server Login Token (GSLT) system.  This system has existed for some 
> time, but is currently only used in TF for persistent favouriting in the 
> server browser.  It has also gained some more restrictions recently that you 
> should be aware of.
> 
> - Game server accounts are tied to an owning Steam user account
> - This Steam account must not be currently community banned or locked.
> - This Steam account must not be limited.
> - This Steam account must have a qualifying registered phone.
> - Game servers that violate the community guidelines for the game they are 
> hosting may have their access suspended or revoked.
> - Game server account suspensions or bans also apply to *all* other game 
> servers tied to said Steam user
> 
> More info and management tools are here: 
> https://steamcommunity.com/dev/managegameservers
> 
> For TF specifically, being free-to-play, access to some upcoming features may 
> eventually depend on the qualifications the owning Steam user account.  So, 
> while creating dedicated individual user accounts to own individual game 
> servers is possible, it may lead to an increased burden in the future.  We 
> recommend game server accounts be registered to the Steam account of the 
> acting server owner -- GSPs should require clients to provide their own 
> tokens.
> 
> This change will allow us to have a greater level of confidence in game 
> servers, by making it easier to revoke access for bad actors and better tying 
> game servers to their owners.  The increased persistence gives us many more 
> opportunities to assign trust to community servers, and to provide them 
> access to features that would otherwise be too open for abuse.  It also 
> provides a much better mechanism for dealing with abuse than the current 
> IP-ban system that is both less effective and more painful for server 
> providers that share IPs between clients.
> 
> We will have more information once we are ready to begin rolling out these 
> features, but I wanted to send this heads up such that current admins and 
> server providers can look into integrating this support into their setups.
> 
> Let me know if you have any questions or concerns and I will try to address 
> them,
> - Neph
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