No fix for the phlog and gas using the same HudItemEffectMeter ?

On Oct 23, 2017 8:47 PM, "Eric Smith" <[email protected]> wrote:

> We're working on a mandatory update for Team Fortress 2. It should be
> ready soon. The notes for the update are below.
>
> -Eric
>
> -----------------------------------
>
> - Fixed a client crash related to the Dragon's Fury
> - Fixed showing only a few weapons instead of the full set when redeeming
> a War Paint
> - Fixed an exploit related to the Heavy's health and the G.R.U.
> - Fixed contract objectives related to the Direct Hit not registering
> - Fixed contract objectives related to sentries not registering
> - Fixed War Paints and weapons that came out of campaign cases not
> displaying the correct rarity
> - Fixed being unable to turn-in one of the bonus objectives for the Medic
> contract
> - Fixed players being able to use the Thermal Thruster during the freeze
> period at the beginning of the round
> - Updated koth_lazarus
>         - Fixed an issue with map-specific sprites not loading
> - Updated pl_enclosure_final
>         - Fixed various errors related to textures
> - Updated cp_mercenarypark
>         - Fixed enemy players being able to enter opposing spawn rooms
>         - Fixed an area near cap B where engineers could build in an
> inaccessible area
>         - Fixed spawn room doors sometimes becoming blocked
> - Updated Steam Controller support
>         - Game controllers which are attached but left idle no longer
> cause the game to assume that Steam Controller input is desired.
>         - Reverted configuration change which caused some non-Steam
> Controller devices to default to using Steam Controller configuration.
> Users can re-enable this via the Steam Big Picture UI if
> desired.(Conversely, players who prefer the legacy gamepad mode, should
> ensure this setting is not enabled.)
>
>
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