No fix for the phlog and gas using the same HudItemEffectMeter ? On Oct 23, 2017 8:47 PM, "Eric Smith" <[email protected]> wrote:
> We're working on a mandatory update for Team Fortress 2. It should be > ready soon. The notes for the update are below. > > -Eric > > ----------------------------------- > > - Fixed a client crash related to the Dragon's Fury > - Fixed showing only a few weapons instead of the full set when redeeming > a War Paint > - Fixed an exploit related to the Heavy's health and the G.R.U. > - Fixed contract objectives related to the Direct Hit not registering > - Fixed contract objectives related to sentries not registering > - Fixed War Paints and weapons that came out of campaign cases not > displaying the correct rarity > - Fixed being unable to turn-in one of the bonus objectives for the Medic > contract > - Fixed players being able to use the Thermal Thruster during the freeze > period at the beginning of the round > - Updated koth_lazarus > - Fixed an issue with map-specific sprites not loading > - Updated pl_enclosure_final > - Fixed various errors related to textures > - Updated cp_mercenarypark > - Fixed enemy players being able to enter opposing spawn rooms > - Fixed an area near cap B where engineers could build in an > inaccessible area > - Fixed spawn room doors sometimes becoming blocked > - Updated Steam Controller support > - Game controllers which are attached but left idle no longer > cause the game to assume that Steam Controller input is desired. > - Reverted configuration change which caused some non-Steam > Controller devices to default to using Steam Controller configuration. > Users can re-enable this via the Steam Big Picture UI if > desired.(Conversely, players who prefer the legacy gamepad mode, should > ensure this setting is not enabled.) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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