Also, The Rescue Ranger no longer has the green display with a wave on it, and the Festive Jag no longer shows any lights
On Tue, Oct 24, 2017 at 11:43 AM, gcbonini <[email protected]> wrote: > The Huo-Long Heater also no longer applies afterburn, while the Heavy > lunchbox items no longer restore upon picking up a health pack at full HP. > > -------- Original message -------- > From: ghostboy1225 <[email protected]> > Date: 10/24/17 3:19 AM (GMT-05:00) > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > Subject: Re: [hlds] Mandatory Team Fortress 2 update coming > > are they aware of the gas can not spawning with ammo and recharging whilst > dead? > > On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <[email protected]> > wrote: > >> I was just about to say that >> >> ------------------------------ >> *From:* hlds <[email protected]> on behalf of Cody >> Rose <[email protected]> >> *Sent:* Monday, October 23, 2017 8:53:19 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming >> >> No fix for the phlog and gas using the same HudItemEffectMeter ? >> >> On Oct 23, 2017 8:47 PM, "Eric Smith" <[email protected]> wrote: >> >>> We're working on a mandatory update for Team Fortress 2. It should be >>> ready soon. The notes for the update are below. >>> >>> -Eric >>> >>> ----------------------------------- >>> >>> - Fixed a client crash related to the Dragon's Fury >>> - Fixed showing only a few weapons instead of the full set when >>> redeeming a War Paint >>> - Fixed an exploit related to the Heavy's health and the G.R.U. >>> - Fixed contract objectives related to the Direct Hit not registering >>> - Fixed contract objectives related to sentries not registering >>> - Fixed War Paints and weapons that came out of campaign cases not >>> displaying the correct rarity >>> - Fixed being unable to turn-in one of the bonus objectives for the >>> Medic contract >>> - Fixed players being able to use the Thermal Thruster during the freeze >>> period at the beginning of the round >>> - Updated koth_lazarus >>> - Fixed an issue with map-specific sprites not loading >>> - Updated pl_enclosure_final >>> - Fixed various errors related to textures >>> - Updated cp_mercenarypark >>> - Fixed enemy players being able to enter opposing spawn rooms >>> - Fixed an area near cap B where engineers could build in an >>> inaccessible area >>> - Fixed spawn room doors sometimes becoming blocked >>> - Updated Steam Controller support >>> - Game controllers which are attached but left idle no longer >>> cause the game to assume that Steam Controller input is desired. >>> - Reverted configuration change which caused some non-Steam >>> Controller devices to default to using Steam Controller configuration. >>> Users can re-enable this via the Steam Big Picture UI if >>> desired.(Conversely, players who prefer the legacy gamepad mode, should >>> ensure this setting is not enabled.) >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- TheSqrtMinus1 (https://thesqrtminus1.com) (youtube.com/thesqrtminus1) (twitter.com/thesqrtminus1) ༼ つ ◕_◕ ༽つ
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