The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox items no longer restore upon picking up a health pack at full HP. -------- Original message --------From: ghostboy1225 <ghostboy21...@gmail.com> Date: 10/24/17 3:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] Mandatory Team Fortress 2 update coming are they aware of the gas can not spawning with ammo and recharging whilst dead? On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <essbeemor...@gmail.com> wrote:
I was just about to say that From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody Rose <staticthev...@gmail.com> Sent: Monday, October 23, 2017 8:53:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 update coming No fix for the phlog and gas using the same HudItemEffectMeter ? On Oct 23, 2017 8:47 PM, "Eric Smith" <er...@valvesoftware.com> wrote: We're working on a mandatory update for Team Fortress 2. It should be ready soon. The notes for the update are below. -Eric ----------------------------------- - Fixed a client crash related to the Dragon's Fury - Fixed showing only a few weapons instead of the full set when redeeming a War Paint - Fixed an exploit related to the Heavy's health and the G.R.U. - Fixed contract objectives related to the Direct Hit not registering - Fixed contract objectives related to sentries not registering - Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity - Fixed being unable to turn-in one of the bonus objectives for the Medic contract - Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round - Updated koth_lazarus - Fixed an issue with map-specific sprites not loading - Updated pl_enclosure_final - Fixed various errors related to textures - Updated cp_mercenarypark - Fixed enemy players being able to enter opposing spawn rooms - Fixed an area near cap B where engineers could build in an inaccessible area - Fixed spawn room doors sometimes becoming blocked - Updated Steam Controller support - Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired. - Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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