The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.
-------- Original message --------From: ghostboy1225 <ghostboy21...@gmail.com> 
Date: 10/24/17  3:19 AM  (GMT-05:00) To: Half-Life dedicated Win32 server 
mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] Mandatory Team 
Fortress 2 update coming 
are they aware of the gas can not spawning with ammo and recharging whilst dead?
On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton <essbeemor...@gmail.com> wrote:









I was just about to say that







From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Cody Rose 
<staticthev...@gmail.com>

Sent: Monday, October 23, 2017 8:53:19 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming
 


No fix for the phlog and gas using the same HudItemEffectMeter ?


On Oct 23, 2017 8:47 PM, "Eric Smith" <er...@valvesoftware.com> wrote:


We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.



-Eric



-----------------------------------



- Fixed a client crash related to the Dragon's Fury

- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint

- Fixed an exploit related to the Heavy's health and the G.R.U.

- Fixed contract objectives related to the Direct Hit not registering

- Fixed contract objectives related to sentries not registering

- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity

- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract

- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round

- Updated koth_lazarus

        - Fixed an issue with map-specific sprites not loading

- Updated pl_enclosure_final

        - Fixed various errors related to textures

- Updated cp_mercenarypark

        - Fixed enemy players being able to enter opposing spawn rooms

        - Fixed an area near cap B where engineers could build in an 
inaccessible area

        - Fixed spawn room doors sometimes becoming blocked

- Updated Steam Controller support

        - Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.

        - Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode,
 should ensure this setting is not enabled.)





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