Here is a few bugs off the top of my head:

1.) Double Donking no longer Double Donks but you still get the minicrit bonus. 
This makes the Loose Cannon's Double Donk bonus uncompletable.


2.) Dragon's fury projectile can be reflected but it doesn't count towards 
Pyro's Reflect Kills.


3.) Dragon's fury does NOT give the pyro health for extinguishing players with 
Airblast.


4.) There is a strange banner farming exploit that I've emailed to the TFTeam 
before and after the JI update. Still not sure if they've seen my emails.

________________________________
From: hlds <[email protected]> on behalf of George C 
<[email protected]>
Sent: Tuesday, October 24, 2017 3:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming


A few things I’ve noticed since Friday:

1)For some reason, clicking join party sends you an invite through steam while 
also sending a request to the party owner.

2) No more than 5 people can be invited to a party at one time. Perhaps a 
timeout could work?

3) Users in a game other than TF2 are shown as online, rather than ‘In other 
game’ (like how it works in CSGO)

4) flamethrower particles don’t always hit enemies at point blank range



Hope this helps.



From: hlds [mailto:[email protected]] On Behalf Of steph l
Sent: 24 October 2017 21:36
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



Also, The Rescue Ranger no longer has the green display with a wave on it, and 
the Festive Jag no longer shows any lights



On Tue, Oct 24, 2017 at 11:43 AM, gcbonini 
<[email protected]<mailto:[email protected]>> wrote:

The Huo-Long Heater also no longer applies afterburn, while the Heavy lunchbox 
items no longer restore upon picking up a health pack at full HP.



-------- Original message --------

From: ghostboy1225 <[email protected]<mailto:[email protected]>>

Date: 10/24/17 3:19 AM (GMT-05:00)

To: Half-Life dedicated Win32 server mailing list 
<[email protected]<mailto:[email protected]>>

Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



are they aware of the gas can not spawning with ammo and recharging whilst dead?



On Mon, Oct 23, 2017 at 7:56 PM, Seth Morton 
<[email protected]<mailto:[email protected]>> wrote:

I was just about to say that



________________________________

From: hlds 
<[email protected]<mailto:[email protected]>>
 on behalf of Cody Rose 
<[email protected]<mailto:[email protected]>>
Sent: Monday, October 23, 2017 8:53:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming



No fix for the phlog and gas using the same HudItemEffectMeter ?



On Oct 23, 2017 8:47 PM, "Eric Smith" 
<[email protected]<mailto:[email protected]>> wrote:

We're working on a mandatory update for Team Fortress 2. It should be ready 
soon. The notes for the update are below.

-Eric

-----------------------------------

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War 
Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying 
the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic 
contract
- Fixed players being able to use the Thermal Thruster during the freeze period 
at the beginning of the round
- Updated koth_lazarus
        - Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
        - Fixed various errors related to textures
- Updated cp_mercenarypark
        - Fixed enemy players being able to enter opposing spawn rooms
        - Fixed an area near cap B where engineers could build in an 
inaccessible area
        - Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
        - Game controllers which are attached but left idle no longer cause the 
game to assume that Steam Controller input is desired.
        - Reverted configuration change which caused some non-Steam Controller 
devices to default to using Steam Controller configuration. Users can re-enable 
this via the Steam Big Picture UI if desired.(Conversely, players who prefer 
the legacy gamepad mode, should ensure this setting is not enabled.)


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





--

TheSqrtMinus1

(https://thesqrtminus1.com)

(youtube.com/thesqrtminus1<http://youtube.com/thesqrtminus1>)

(twitter.com/thesqrtminus1<http://twitter.com/thesqrtminus1>)

༼ つ ◕_◕ ༽つ
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to