Alfred wrote: > > You can convert between the two formats by simply using the last 64 bits > as either two 32 bit ints (on 3.1.1.1) or one 64bit int (on 3.1.1.0).
Just so that I really understand that correctly: when we had VALVE_a:b and now have VALVE_x:y:z that means that y == b >> 32 and z == b & 0xffffffff and that y is always 0 as long as b is smaller than 0xffffffff. Right? Florian. -- Want to produce professional emails and Usenet postings? http://www.netmeister.org/news/learn2quote.html _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
