Alfred wrote:
> 
> You can convert between the two formats by simply using the last 64 bits
> as either two 32 bit ints (on 3.1.1.1) or one 64bit int (on 3.1.1.0).

Just so that I really understand that correctly: when we had VALVE_a:b
and now have VALVE_x:y:z that means that

y == b >> 32
and
z == b & 0xffffffff

and that y is always 0 as long as b is smaller than 0xffffffff. 

Right?

Florian.


-- 
Want to produce professional emails and Usenet postings?
http://www.netmeister.org/news/learn2quote.html
_______________________________________________
hlds_apps mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds_apps

Reply via email to